-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one) local org_eat = core.do_item_eat core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack end end end local old_itemstack = itemstack local name = user:get_player_name() -- Special foodstuffs like the cake may disable the eating delay local no_eat_delay = minetest.get_item_group(itemstack:get_name(), "no_eat_delay") == 1 -- Allow eating only after a delay of 2 seconds. This prevents eating as an excessive speed. -- FIXME: time() is not a precise timer, so the actual delay may be +- 1 second, depending on which fraction -- of the second the player made the first eat. -- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats. -- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism. if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then local can_eat_when_full = minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1 -- Don't allow eating when player has full hunger bar (some exceptional items apply) if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) for _, callback in pairs(core.registered_on_item_eats) do local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack) if result then return result end end mcl_hunger.last_eat[name] = os.time() end end return itemstack end -- food functions local food = {} function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound) food[name] = {} food[name].saturation = hunger_change -- hunger points added food[name].replace = replace_with_item -- what item is given back after eating food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous, -- otherwise the following poison/exhaust fields are ignored food[name].poison = poison -- poison damage per tick for poisonous food food[name].exhaust = exhaust -- exhaustion per tick for poisonous food food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled) food[name].sound = sound -- special sound that is played when eating end function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) local item = itemstack:get_name() local def = food[item] if not def then def = {} if type(hp_change) ~= "number" then hp_change = 1 core.log("error", "Wrong on_use() definition for item '" .. item .. "'") end def.saturation = hp_change def.replace = replace_with_item end local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.poisonchance, def.sound) return func(itemstack, user, pointed_thing) end -- Reset HUD bars after poisoning local function reset_bars_poison_damage(player) hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png") end local function reset_bars_poison_hunger(player) hb.change_hudbar(player, "hunger", nil, nil, "hbhunger_icon.png", nil, "hbhunger_bar.png") if mcl_hunger.debug then hb.change_hudbar(player, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_exhaustion.png") end end -- Poison player local function poisonp(tick, time, time_left, damage, exhaustion, player) -- First check if player is still there if not player:is_player() then return end local name = player:get_player_name() -- Abort if poisonings have been stopped if mcl_hunger.poison_damage[name] == 0 and mcl_hunger.poison_hunger[name] == 0 then return end time_left = time_left + tick if time_left < time then minetest.after(tick, poisonp, tick, time, time_left, damage, exhaustion, player) else if damage > 0 then mcl_hunger.poison_damage[name] = mcl_hunger.poison_damage[name] - 1 end if exhaustion > 0 then mcl_hunger.poison_hunger [name] = mcl_hunger.poison_hunger[name] - 1 end if mcl_hunger.poison_damage[name] <= 0 then reset_bars_poison_damage(player) end if mcl_hunger.poison_hunger[name] <= 0 then reset_bars_poison_hunger(player) end end -- Deal damage and exhaust player if player:get_hp()-damage > 0 then player:set_hp(player:get_hp()-damage) end mcl_hunger.exhaust(name, exhaustion) end -- Immediately stop all poisonings for this player function mcl_hunger.stop_poison(player) mcl_hunger.poison_damage[player:get_player_name()] = 0 mcl_hunger.poison_hunger[player:get_player_name()] = 0 reset_bars_poison_damage(player) reset_bars_poison_hunger(player) end local poisonrandomizer = PseudoRandom(os.time()) function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound) return function(itemstack, user, pointed_thing) local itemname = itemstack:get_name() if itemstack:take_item() ~= nil and user ~= nil then local name = user:get_player_name() local hp = user:get_hp() local pos = user:getpos() -- player height pos.y = pos.y + 1.5 local foodtype = minetest.get_item_group(itemname, "food") if foodtype == 3 then -- Item is a drink, only play drinking sound (no particle) minetest.sound_play("survival_thirst_drink", { pos = pos, max_hear_distance = 12, gain = 1.0, }) else -- Assume the item is a food -- Add eat particle effect and sound local def = minetest.registered_items[itemname] local texture = def.inventory_image if not texture or texture == "" then texture = def.wield_image end -- Special item definition field: _food_particles -- If false, force item to not spawn any food partiles when eaten if def._food_particles ~= false and texture and texture ~= "" then local v = user:get_player_velocity() local minvel = vector.add(v, {x=-1, y=1, z=-1}) local maxvel = vector.add(v, {x=1, y=2, z=1}) minetest.add_particlespawner({ amount = math.min(math.max(8, hunger_change*2), 25), time = 0.1, minpos = {x=pos.x, y=pos.y, z=pos.z}, maxpos = {x=pos.x, y=pos.y, z=pos.z}, minvel = minvel, maxvel = maxvel, minacc = {x=0, y=-5, z=0}, maxacc = {x=0, y=-9, z=0}, minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 2, collisiondetection = true, vertical = false, texture = texture, }) end minetest.sound_play("mcl_hunger_bite", { pos = pos, max_hear_distance = 12, gain = 1.0, }) end if hunger_change then -- Add saturation (must be defined in item table) local _mcl_saturation = minetest.registered_items[itemname]._mcl_saturation local saturation if not _mcl_saturation then saturation = 0 else saturation = minetest.registered_items[itemname]._mcl_saturation end mcl_hunger.saturate(name, saturation, false) -- Add food points local h = mcl_hunger.get_hunger(user) if h < 20 and hunger_change then h = h + hunger_change if h > 20 then h = 20 end mcl_hunger.set_hunger(user, h, false) end hb.change_hudbar(user, "hunger", h) mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h) end -- Poison if poisontime then local do_poison = false if poisonchance then if poisonrandomizer:next(0,100) < poisonchance then do_poison = true end else do_poison = true end if do_poison then -- Set poison bars if poison and poison > 0 then hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png") mcl_hunger.poison_damage[name] = mcl_hunger.poison_damage[name] + 1 end if exhaust and exhaust > 0 then hb.change_hudbar(user, "hunger", nil, nil, "mcl_hunger_icon_foodpoison.png", nil, "mcl_hunger_bar_foodpoison.png") if mcl_hunger.debug then hb.change_hudbar(user, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_foodpoison.png") end mcl_hunger.poison_hunger[name] = mcl_hunger.poison_hunger[name] + 1 end poisonp(1, poisontime, 0, poison, exhaust, user) end end --sound:eat itemstack:add_item(replace_with_item) end return itemstack end end -- player-action based hunger changes minetest.register_on_dignode(function(pos, oldnode, player) -- is_fake_player comes from the pipeworks, we are not interested in those if not player or not player:is_player() or player.is_fake_player == true then return end local name = player:get_player_name() -- dig event mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DIG) end) -- Apply simple poison effect as long there are no real status effect -- TODO: Remove this when status effects are in place mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0, 60) mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80) mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30) mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0) mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300)