local absorb = function(pos) local change = false local p, n for i=-3,3 do for j=-3,3 do for k=-3,3 do p = {x=pos.x+i, y=pos.y+j, z=pos.z+k} n = minetest.get_node(p) if minetest.get_item_group(n.name, "water") ~= 0 then minetest.add_node(p, {name="air"}) change = true end end end end return change end minetest.register_node("mcl_sponges:sponge", { description = "Sponge", _doc_items_longdesc = "Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge.", drawtype = "normal", is_ground_content = false, tiles = {"mcl_sponges_sponge.png"}, walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 64, sounds = mcl_sounds.node_sound_dirt_defaults(), groups = {handy=1, building_block=1}, on_place = function(itemstack, placer, pointed_thing) local pn = placer:get_player_name() if pointed_thing.type ~= "node" then return itemstack end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if minetest.is_protected(pointed_thing.above, pn) then return itemstack end local pos = pointed_thing.above local on_water = false if minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 then on_water = true end local water_found = minetest.find_node_near(pos, 1, "group:water") if water_found ~= nil then on_water = true end if on_water then -- Absorb water -- FIXME: pos is not always the right placement position because of pointed_thing if absorb(pos) then minetest.item_place_node(ItemStack("mcl_sponges:sponge_wet"), placer, pointed_thing) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end end return minetest.item_place_node(itemstack, placer, pointed_thing) end, _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) minetest.register_node("mcl_sponges:sponge_wet", { description = "Wet Sponge", _doc_items_longdesc = "Wet sponges can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, water will pour into the bucket.", drawtype = "normal", is_ground_content = false, tiles = {"mcl_sponges_sponge_wet.png"}, walkable = true, pointable = true, diggable = true, buildable_to = false, stack_max = 64, sounds = mcl_sounds.node_sound_dirt_defaults(), groups = {handy=1, building_block=1}, _mcl_blast_resistance = 3, _mcl_hardness = 0.6, }) minetest.register_craft({ type = "cooking", output = "mcl_sponges:sponge", recipe = "mcl_sponges:sponge_wet", cooktime = 10, }) minetest.register_abm({ label = "Sponge water absorbtion", nodenames = { "mcl_sponges:sponge" }, neighbors = { "group:water" }, interval = 1, chance = 1, action = function(pos) if absorb(pos) then minetest.add_node(pos, {name = "mcl_sponges:sponge_wet"}) end end, })