-- switch for debugging function settlements.debug(message) -- minetest.chat_send_all(message) -- minetest.log("warning", "[mcl_villages] "..message) minetest.log("verbose", "[mcl_villages] "..message) end --[[ Manually set in 'buildings.lua' -- material to replace cobblestone with local wallmaterial = { "mcl_core:junglewood", "mcl_core:sprucewood", "mcl_core:wood", "mcl_core:birchwood", "mcl_core:acaciawood", "mcl_core:stonebrick", "mcl_core:cobble", "mcl_core:sandstonecarved", "mcl_core:sandstone", "mcl_core:sandstonesmooth2" } --]] settlements.surface_mat = {} ------------------------------------------------------------------------------- -- Set array to list -- https://stackoverflow.com/questions/656199/search-for-an-item-in-a-lua-list ------------------------------------------------------------------------------- function settlements.grundstellungen() settlements.surface_mat = settlements.Set { "mcl_core:dirt_with_grass", --"mcl_core:dry_dirt_with_grass", "mcl_core:dirt_with_grass_snow", --"mcl_core:dirt_with_dry_grass", "mcl_core:podzol", "mcl_core:sand", "mcl_core:redsand", --"mcl_core:silver_sand", "mcl_core:snow" } end -- -- possible surfaces where buildings can be built -- -- -- path to schematics -- schem_path = settlements.modpath.."/schematics/" -- -- list of schematics -- local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", true) settlements.schematic_table = { {name = "belltower", mts = schem_path.."belltower.mts", hwidth = 5, hdepth = 5, hheight = 9, hsize = 14, max_num = 0 , rplc = basic_pseudobiome_villages }, {name = "large_house", mts = schem_path.."large_house.mts", hwidth = 12, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages }, {name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 8, hdepth = 11, hheight = 13, hsize = 13, max_num = 0.055, rplc = basic_pseudobiome_villages }, {name = "butcher", mts = schem_path.."butcher.mts", hwidth = 12, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03 , rplc = basic_pseudobiome_villages }, {name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04 , rplc = basic_pseudobiome_villages }, {name = "farm", mts = schem_path.."farm.mts", hwidth = 9, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1 , rplc = basic_pseudobiome_villages }, {name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 4, hheight = 13, hsize = 10, max_num = 0.1 , rplc = false }, {name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04 , rplc = basic_pseudobiome_villages }, {name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 9, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages }, {name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 8, hheight = 8, hsize = 13, max_num = 0.7 , rplc = basic_pseudobiome_villages }, {name = "tavern", mts = schem_path.."tavern.mts", hwidth = 12, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = basic_pseudobiome_villages }, {name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages }, } -- -- maximum allowed difference in height for building a sttlement -- max_height_difference = 56 -- -- -- half_map_chunk_size = 40 --quarter_map_chunk_size = 20