mcl_bossbars = { bars = {}, huds = {}, colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"}, } function mcl_bossbars.recalculate_colors() local sorted = {} local colors = mcl_bossbars.colors local color_count = #colors local frame_count = color_count * 2 for i, color in ipairs(colors) do local idx = i * 2 - 1 local image = "mcl_bossbars.png" .. "^[transformR270" .. "^[verticalframe:" .. frame_count .. ":" .. (idx - 1) .. "^(mcl_bossbars_empty.png" .. "^[lowpart:%d:mcl_bossbars.png" .. "^[transformR270" .. "^[verticalframe:" .. frame_count .. ":" .. idx .. ")" local _, hex = mcl_util.get_color(color) sorted[color] = { image = image, hex = hex, } end mcl_bossbars.colors_sorted = sorted end function mcl_bossbars.update_bar(player, text, color, percentage) local cdef = mcl_bossbars.colors_sorted[color] table.insert(mcl_bossbars.bars[player:get_player_name()], {color = cdef.hex, text = text, image = string.format(cdef.image, percentage)}) end function mcl_bossbars.update_boss(luaentity, name, color) local object = luaentity.object local text = luaentity.nametag if not text or text == "" then text = name end local percentage = math.floor(luaentity.health / luaentity.hp_max * 100) for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do if obj:is_player() then mcl_bossbars.update_bar(obj, text, color, percentage) end end end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() mcl_bossbars.huds[name] = {} mcl_bossbars.bars[name] = {} end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() mcl_bossbars.huds[name] = nil mcl_bossbars.bars[name] = nil end) minetest.register_globalstep(function() for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() local bars = mcl_bossbars.bars[name] local huds = mcl_bossbars.huds[name] local huds_new = {} local i = 0 while #huds > 0 or #bars > 0 do local bar = table.remove(bars, 1) local hud = table.remove(huds, 1) if bar and not hud then hud = { color = bar.color, image = bar.image, text = bar.text, text_id = player:hud_add({ hud_elem_type = "text", text = bar.text, number = bar.color, position = {x = 0.5, y = 0}, alignment = {x = 0, y = 1}, offset = {x = 0, y = i * 40}, }), image_id = player:hud_add({ hud_elem_type = "image", text = bar.image, position = {x = 0.5, y = 0}, alignment = {x = 0, y = 1}, offset = {x = 0, y = i * 40 + 25}, scale = {x = 3, y = 3}, }), } elseif hud and not bar then player:hud_remove(hud.text_id) player:hud_remove(hud.image_id) hud = nil else if bar.text ~= hud.text then player:hud_change(hud.text_id, "text", bar.text) hud.text = bar.text end if bar.color ~= hud.color then player:hud_change(hud.text_id, "number", bar.color) hud.color = bar.color end if bar.image ~= hud.image then player:hud_change(hud.image_id, "text", bar.image) hud.image = bar.image end end table.insert(huds_new, hud) i = i + 1 end mcl_bossbars.huds[name] = huds_new end end) mcl_bossbars.recalculate_colors()