local table = table -- Player state for public API mcl_playerinfo = {} -- Get node but use fallback for nil or unknown local function node_ok(pos, fallback) fallback = fallback or "air" local node = minetest.get_node_or_nil(pos) if not node then return fallback end if minetest.registered_nodes[node.name] then return node.name end return fallback end local time = 0 local function get_player_nodes(player_pos) local work_pos = table.copy(player_pos) -- what is around me? work_pos.y = work_pos.y - 0.1 -- standing on local node_stand = node_ok(work_pos) local node_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z}) work_pos.y = work_pos.y + 1.5 -- head level local node_head = node_ok(work_pos) work_pos.y = work_pos.y + 0.5 -- top of head level, at collision box height local node_head_top = node_ok(work_pos) work_pos.y = work_pos.y - 0.5 work_pos.y = work_pos.y - 1.2 -- feet level local node_feet = node_ok(work_pos) return node_stand, node_stand_below, node_head, node_feet, node_head_top end minetest.register_globalstep(function(dtime) time = time + dtime -- Run the rest of the code every 0.5 seconds if time < 0.5 then return end -- reset time for next check -- FIXME: Make sure a regular check interval applies time = 0 -- check players for _,player in pairs(minetest.get_connected_players()) do -- who am I? local name = player:get_player_name() -- where am I? local pos = player:get_pos() -- what is around me? local node_stand, node_stand_below, node_head, node_feet, node_head_top = get_player_nodes(pos) mcl_playerinfo[name].node_stand = node_stand mcl_playerinfo[name].node_stand_below = node_stand_below mcl_playerinfo[name].node_head = node_head mcl_playerinfo[name].node_feet = node_feet mcl_playerinfo[name].node_head_top = node_head_top end end) -- set to blank on join (for 3rd party mods) minetest.register_on_joinplayer(function(player) local name = player:get_player_name() mcl_playerinfo[name] = { node_head = "", node_feet = "", node_stand = "", node_stand_below = "", node_head_top = "", } end) -- clear when player leaves minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() mcl_playerinfo[name] = nil end)