# `mcl_gamemode` ## `mcl_gamemode.gamemodes` List of availlable gamemodes. Currently `{"survival", "creative"}` ## `mcl_gamemode.get_gamemode(player)` Get the player's gamemode. Returns "survival" or "creative". ## `mcl_gamemode.set_gamemode(player, gamemode)` Set the player's gamemode. gamemode: "survival" or "creative" ## `mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode))` Register a function that will be called when `mcl_gamemode.set_gamemode` is called. ## `mcl_gamemode.registered_on_gamemode_change` Map of registered on_gamemode_change.