---@diagnostic disable need-check-nil local S = minetest.get_translator("mcl_inventory") local F = minetest.formspec_escape ---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[] mcl_inventory.registered_survival_inventory_tabs = {} ---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean} function mcl_inventory.register_survival_inventory_tab(def) if #mcl_inventory.registered_survival_inventory_tabs == 7 then error("Too many tabs registered!") end assert(def.id) assert(def.description) assert(def.item_icon) assert(def.build) assert(def.handle) for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do assert(d.id ~= def.id, "Another tab exists with the same name!") end if not def.access then function def.access(player) return true end end if def.show_inventory == nil then def.show_inventory = true end table.insert(mcl_inventory.registered_survival_inventory_tabs, def) end local player_current_tab = {} function get_player_tab(player) local tab = player_current_tab[player] or "main" player_current_tab[player] = tab return tab end minetest.register_on_joinplayer(function(player, last_login) get_player_tab(player) end) minetest.register_on_leaveplayer(function(player, timed_out) player_current_tab[player] = nil end) ---@param player ObjectRef ---@param content string ---@param inventory boolean ---@param tabname string local function build_page(player, content, inventory, tabname) local tab_buttons = "style_type[image;noclip=true]" if #mcl_inventory.registered_survival_inventory_tabs ~= 1 then for i, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do local btn_name = "tab_" .. d.id tab_buttons = tab_buttons .. table.concat({ "style[" .. btn_name .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]", "image[" .. (0.2 + (i - 1) * 1.6) .. ",-1.34;1.5,1.44;" .. (tabname == d.id and "crafting_creative_active.png" or "crafting_creative_inactive.png") .. "]", "item_image_button[" .. (0.44 + (i - 1) * 1.6) .. ",-1.1;1,1;" .. d.item_icon .. ";" .. btn_name .. ";]", "tooltip[" .. btn_name .. ";" .. F(d.description) .. "]" }) end end return table.concat({ "formspec_version[6]", "size[11.75,10.9]", inventory and table.concat({ --Main inventory mcl_formspec.get_itemslot_bg_v4(0.375, 5.575, 9, 3), "list[current_player;main;0.375,5.575;9,3;9]", --Hotbar mcl_formspec.get_itemslot_bg_v4(0.375, 9.525, 9, 1), "list[current_player;main;0.375,9.525;9,1;]" }) or "", content, tab_buttons, }) end local main_page_static = table.concat({ --Armor slots mcl_formspec.get_itemslot_bg_v4(0.375, 0.375, 1, 4), "list[current_player;armor;0.375,0.375;1,1;1]", "list[current_player;armor;0.375,1.625;1,1;2]", "list[current_player;armor;0.375,2.875;1,1;3]", "list[current_player;armor;0.375,4.125;1,1;4]", --Player model background "image[1.57,0.343;3.62,4.85;mcl_inventory_background9.png;2]", --Offhand mcl_formspec.get_itemslot_bg_v4(5.375, 4.125, 1, 1), "list[current_player;offhand;5.375,4.125;1,1]", --Craft grid "label[6.61,0.5;" .. F(minetest.colorize(mcl_formspec.label_color, S("Crafting"))) .. "]", mcl_formspec.get_itemslot_bg_v4(6.625, 0.875, 2, 2), "list[current_player;craft;6.625,0.875;2,2]", "image[9.125,1.5;1,1;crafting_formspec_arrow.png]", mcl_formspec.get_itemslot_bg_v4(10.375, 1.5, 1, 1), "list[current_player;craftpreview;10.375,1.5;1,1;]", --Crafting guide button "image_button[6.575,4.075;1.1,1.1;craftguide_book.png;__mcl_craftguide;]", "tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]", --Help button "image_button[7.825,4.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]", "tooltip[__mcl_doc;" .. F(S("Help")) .. "]", --Skins button "image_button[9.075,4.075;1.1,1.1;mcl_skins_button.png;__mcl_skins;]", "tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]", --Achievements button "image_button[10.325,4.075;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]", "tooltip[__mcl_achievements;" .. F(S("Achievements")) .. "]", --Listring "listring[current_player;main]", "listring[current_player;craft]", "listring[current_player;main]", "listring[current_player;armor]", "listring[current_player;main]", }) mcl_inventory.register_survival_inventory_tab({ id = "main", description = "Main Inventory", item_icon = "mcl_crafting_table:crafting_table", show_inventory = true, build = function(player) local inv = player:get_inventory() local armor_slots = { "helmet", "chestplate", "leggings", "boots" } local armor_slot_imgs = "" for a = 1, 4 do if inv:get_stack("armor", a + 1):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[0.375," .. (0.375 + (a - 1) * 1.25) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]" end end if inv:get_stack("offhand", 1):is_empty() then armor_slot_imgs = armor_slot_imgs .. "image[5.375,4.125;1,1;mcl_inventory_empty_armor_slot_shield.png]" end return main_page_static .. armor_slot_imgs .. mcl_player.get_player_formspec_model(player, 1.57, 0.4, 3.62, 4.85, "") end, handle = function() end, }) --[[ mcl_inventory.register_survival_inventory_tab({ id = "test", description = "Test", item_icon = "mcl_core:stone", show_inventory = true, build = function(player) return "label[1,1;Hello hello]button[2,2;2,2;Hello;hey]" end, handle = function(player, fields) print(dump(fields)) end, })]] ---@param player ObjectRef function mcl_inventory.build_survival_formspec(player) local inv = player:get_inventory() inv:set_width("craft", 2) inv:set_size("craft", 4) local tab = get_player_tab(player) local tab_def = nil for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do if tab == d.id then tab_def = d break end end local form = build_page(player, tab_def.build(player), tab_def.show_inventory, tab) return form end minetest.register_on_player_receive_fields(function(player, formname, fields) local player_name = player:get_player_name() if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and not minetest.is_creative_enabled(player_name) then for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do if fields["tab_" .. d.id] and d.access(player) then player_current_tab[player] = d.id mcl_inventory.update_inventory(player) break end end for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do if get_player_tab(player) == d.id and d.access(player) then d.handle(player, fields) return end end end end)