local size_min, size_max = 20, 59 local delta_size = size_max - size_min local size_to_xp = { {-32768, 2}, -- 1 { 3, 6}, -- 2 { 7, 16}, -- 3 { 17, 36}, -- 4 { 37, 72}, -- 5 { 73, 148}, -- 6 { 149, 306}, -- 7 { 307, 616}, -- 8 { 617, 1236}, -- 9 { 1237, 2476}, -- 10 { 2477, 32767} -- 11 } local function xp_to_size(xp) local i, l = 1, #size_to_xp while xp > size_to_xp[i][1] and i < l do i = i + 1 end return ((i - 1) / (l - 1) * delta_size + size_min) / 100 end local max_orb_age = 300 -- seconds local gravity = vector.new(0, -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), 0) local collector, pos, pos2 local direction, distance, player_velocity, goal local currentvel, acceleration, multiplier, velocity local node, vel, def local is_moving, is_slippery, slippery, slip_factor local size local function xp_step(self, dtime) --if item set to be collected then only execute go to player if self.collected == true then if not self.collector then self.collected = false return end collector = minetest.get_player_by_name(self.collector) if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then self.object:set_acceleration(vector.new(0,0,0)) self.disable_physics(self) --get the variables pos = self.object:get_pos() pos2 = collector:get_pos() player_velocity = collector:get_velocity() or collector:get_player_velocity() pos2.y = pos2.y + 0.8 direction = vector.direction(pos,pos2) distance = vector.distance(pos2,pos) multiplier = distance if multiplier < 1 then multiplier = 1 end goal = vector.multiply(direction,multiplier) currentvel = self.object:get_velocity() if distance > 1 then multiplier = 20 - distance velocity = vector.multiply(direction,multiplier) goal = velocity acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z) self.object:add_velocity(vector.add(acceleration,player_velocity)) elseif distance < 0.8 then mcl_experience.add_xp(collector, self._xp) self.object:remove() end return else self.collector = nil self.enable_physics(self) end end self.age = self.age + dtime if self.age > max_orb_age then self.object:remove() return end pos = self.object:get_pos() if pos then node = minetest.get_node_or_nil({ x = pos.x, y = pos.y -0.25, z = pos.z }) else return end -- Remove nodes in 'ignore' if node and node.name == "ignore" then self.object:remove() return end if not self.physical_state then return -- Don't do anything end -- Slide on slippery nodes vel = self.object:get_velocity() def = node and minetest.registered_nodes[node.name] is_moving = (def and not def.walkable) or vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0 is_slippery = false if def and def.walkable then slippery = minetest.get_item_group(node.name, "slippery") is_slippery = slippery ~= 0 if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then -- Horizontal deceleration slip_factor = 4.0 / (slippery + 4) self.object:set_acceleration({ x = -vel.x * slip_factor, y = 0, z = -vel.z * slip_factor }) elseif vel.y == 0 then is_moving = false end end if self.moving_state == is_moving and self.slippery_state == is_slippery then -- Do not update anything until the moving state changes return end self.moving_state = is_moving self.slippery_state = is_slippery if is_moving then self.object:set_acceleration(gravity) else self.object:set_acceleration({x = 0, y = 0, z = 0}) self.object:set_velocity({x = 0, y = 0, z = 0}) end end minetest.register_entity("mcl_experience:orb", { initial_properties = { hp_max = 1, physical = true, collide_with_objects = false, collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2}, visual = "sprite", visual_size = {x = 0.4, y = 0.4}, textures = {"mcl_experience_orb.png"}, spritediv = {x = 1, y = 14}, initial_sprite_basepos = {x = 0, y = 0}, is_visible = true, pointable = false, static_save = false, }, moving_state = true, slippery_state = false, physical_state = true, -- Item expiry age = 0, -- Pushing item out of solid nodes force_out = nil, force_out_start = nil, --Collection Variables collectable = false, try_timer = 0, collected = false, delete_timer = 0, radius = 4, on_activate = function(self, staticdata, dtime_s) self.object:set_velocity(vector.new( math.random(-2,2)*math.random(), math.random(2,5), math.random(-2,2)*math.random() )) self.object:set_armor_groups({immortal = 1}) self.object:set_velocity({x = 0, y = 2, z = 0}) self.object:set_acceleration(gravity) -- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false) -- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420 local xp = tonumber(staticdata) or 0 self._xp = xp size = xp_to_size(xp) self.object:set_properties({ visual_size = {x = size, y = size}, glow = 14, }) self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false) end, enable_physics = function(self) if not self.physical_state then self.physical_state = true self.object:set_properties({physical = true}) self.object:set_velocity({x=0, y=0, z=0}) self.object:set_acceleration(gravity) end end, disable_physics = function(self) if self.physical_state then self.physical_state = false self.object:set_properties({physical = false}) self.object:set_velocity({x=0, y=0, z=0}) self.object:set_acceleration({x=0, y=0, z=0}) end end, on_step = function(self, dtime) xp_step(self, dtime) end, })