local S = minetest.get_translator("mobs_mc") --################### --################### LLAMA --################### local carpets = { -- group = { carpet , short_texture_name } unicolor_white = { "mcl_wool:white_carpet", "white" }, unicolor_dark_orange = { "mcl_wool:brown_carpet", "brown" }, unicolor_grey = { "mcl_wool:silver_carpet", "light_gray" }, unicolor_darkgrey = { "mcl_wool:grey_carpet", "gray" }, unicolor_blue = { "mcl_wool:blue_carpet", "blue" }, unicolor_dark_green = { "mcl_wool:green_carpet", "green" }, unicolor_green = { "mcl_wool:lime_carpet", "lime" }, unicolor_violet = { "mcl_wool:purple_carpet", "purple" }, unicolor_light_red = { "mcl_wool:pink_carpet", "pink" }, unicolor_yellow = { "mcl_wool:yellow_carpet", "yellow" }, unicolor_orange = { "mcl_wool:orange_carpet", "orange" }, unicolor_red = { "mcl_wool:red_carpet", "red" }, unicolor_cyan = { "mcl_wool:cyan_carpet", "cyan" }, unicolor_red_violet = { "mcl_wool:magenta_carpet", "magenta" }, unicolor_black = { "mcl_wool:black_carpet", "black" }, unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" }, } local function get_drops(self) self.drops = {} table.insert(self.drops, {name = "mcl_mobitems:leather", chance = 1, min = 0, max = 2, looting = "common", }) if self.carpet then table.insert(self.drops,{name = self.carpet, chance = 1, min = 1, max = 1,}) end if self._has_chest then table.insert(self.drops,{name = "mcl_chests:chest", chance = 1, min = 1, max = 1,}) end end mcl_mobs.register_mob("mobs_mc:llama", { description = S("Llama"), type = "animal", spawn_class = "passive", passive = false, attack_type = "shoot", shoot_interval = 5.5, arrow = "mobs_mc:llamaspit", shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory spawn_in_group_min = 2, -- was 4 spawn_in_group = 4, -- was 6 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt head_swivel = "head.control", bone_eye_height = 11, head_eye_height = 3, horizontal_head_height=0, curiosity = 60, head_yaw = "z", hp_min = 15, hp_max = 30, xp_min = 1, xp_max = 3, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45}, visual = "mesh", mesh = "mobs_mc_llama.b3d", textures = { -- 1: chest -- 2: decor (carpet) -- 3: llama base texture {"blank.png", "blank.png", "mobs_mc_llama_brown.png"}, {"blank.png", "blank.png", "mobs_mc_llama_creamy.png"}, {"blank.png", "blank.png", "mobs_mc_llama_gray.png"}, {"blank.png", "blank.png", "mobs_mc_llama_white.png"}, {"blank.png", "blank.png", "mobs_mc_llama.png"}, }, makes_footstep_sound = true, runaway = false, walk_velocity = 1, run_velocity = 4.4, follow_velocity = 4.4, floats = 1, drops = { {name = "mcl_mobitems:leather", chance = 1, min = 0, max = 2, looting = "common",}, }, fear_height = 4, sounds = { random = "mobs_mc_llama", eat = "mobs_mc_animal_eat_generic", -- TODO: Death and damage sounds distance = 16, }, animation = { stand_start = 0, stand_end = 0, walk_start = 0, walk_end = 40, walk_speed = 35, run_start = 0, run_end = 40, run_speed = 50, }, child_animations = { stand_start = 41, stand_end = 41, walk_start = 41, walk_end = 81, walk_speed = 50, run_start = 41, run_end = 81, run_speed = 75, }, follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" }, view_range = 16, do_custom = function(self, dtime) -- set needed values if not already present if not self.v3 then self.v3 = 0 self.max_speed_forward = 4 self.max_speed_reverse = 2 self.accel = 4 self.terrain_type = 3 self.driver_attach_at = {x = 0, y = 12.7, z = -5} self.driver_eye_offset = {x = 0, y = 6, z = 0} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} end -- if driver present allow control of llama if self.driver then mcl_mobs.drive(self, "walk", "stand", false, dtime) return false -- skip rest of mob functions end return true end, on_die = function(self, pos) -- detach from llama properly if self.driver then mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1}) end end, on_rightclick = function(self, clicker) -- Make sure player is clicking if not clicker or not clicker:is_player() then return end local item = clicker:get_wielded_item() if item:get_name() == "mcl_farming:hay_block" then -- Breed with hay bale if self:feed_tame(clicker, 1, true, false) then return end elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then item:take_item() clicker:set_wielded_item(item) self._has_chest = true self.base_texture = table.copy(self.base_texture) self.base_texture[1] = self.base_texture[3] self.object:set_properties({ textures = self.base_texture, }) get_drops(self) return elseif self._has_chest and clicker:get_player_control().sneak then mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3)) return else -- Feed with anything else if self:feed_tame(clicker, 1, false, true) then return end end if mcl_mobs:protect(self, clicker) then return end -- Make sure tamed llama is mature and being clicked by owner only if self.tamed and not self.child and self.owner == clicker:get_player_name() then -- Place carpet if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then for group, carpetdata in pairs(carpets) do if minetest.get_item_group(item:get_name(), group) == 1 then if not minetest.is_creative_enabled(clicker:get_player_name()) then item:take_item() clicker:set_wielded_item(item) end local substr = carpetdata[2] local tex_carpet = "mobs_mc_llama_decor_"..substr..".png" self.base_texture = table.copy(self.base_texture) self.base_texture[2] = tex_carpet self.object:set_properties({ textures = self.base_texture, }) self.carpet = item:get_name() get_drops(self) return end end end -- detatch player already riding llama if self.driver and clicker == self.driver then mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1}) -- attach player to llama elseif not self.driver then self.object:set_properties({stepheight = 1.1}) mcl_mobs.attach(self, clicker) end end end, on_breed = function(parent1, parent2) -- When breeding, make sure the child has no carpet local pos = parent1.object:get_pos() local child, parent if math.random(1,2) == 1 then parent = parent1 else parent = parent2 end child = mcl_mobs.spawn_child(pos, parent.name) if child then local ent_c = child:get_luaentity() ent_c.base_texture = table.copy(ent_c.base_texture) ent_c.base_texture[2] = "blank.png" child:set_properties({textures = ent_c.base_texture}) ent_c.tamed = true ent_c.carpet = nil ent_c.owner = parent.owner return false end end, on_spawn = function(self) if not self._inv_size then local r = math.random(1000) if r < 80 then self._inv_size = 15 elseif r < 160 then self._inv_size = 12 elseif r < 488 then self._inv_size = 9 elseif r < 816 then self._inv_size = 6 else self._inv_size = 3 end end end, }) mcl_entity_invs.register_inv("mobs_mc:llama","Llama",nil,true) -- spit arrow (weapon) mcl_mobs.register_arrow("mobs_mc:llamaspit", { visual = "sprite", visual_size = {x = 0.10, y = 0.10}, textures = {"mobs_mc_llama_spit.png"}, velocity = 5, hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 1}, }, nil) end, hit_mob = function(self, mob) end, hit_node = function(self, pos, node) end }) --spawn mcl_mobs:spawn_specific( "mobs_mc:llama", "overworld", "ground", { "Savanna", "SavannaM", "SavannaM_beach", "Savanna_beach", "Savanna_ocean", "ExtremeHills", "ExtremeHills_beach", "ExtremeHillsM", }, --FIXME: Needs Windswept Forest when that is added. 0, minetest.LIGHT_MAX+1, 30, 50, 5, mobs_mc.water_level+15, mcl_vars.mg_overworld_max) -- spawn eggs mcl_mobs.register_egg("mobs_mc:llama", S("Llama"), "#c09e7d", "#995f40", 0)