# mcl_dripping Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM ## Manual - drops are generated rarely under solid nodes - they will stay some time at the generated block and than they fall down - when they collide with the ground, a sound is played and they are destroyed Water and Lava have builtin drops registered. ## License code & sounds: CC0 ## API ```lua mcl_dripping.register_drop({ -- The group the liquid's nodes belong to liquid = "water", -- The texture used (particles will take a random 2x2 area of it) texture = "mcl_core_water_source_animation.png", -- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX` light = 1, -- The nodes (or node group) the particles will spawn under nodes = { "group:opaque", "group:leaves" }, -- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt sound = "drippingwater_drip", -- The interval for the ABM to run interval = 60, -- The chance of the ABM chance = 10, }) ```