dofile("init.lua") local colormap = { { 0, 0, 0 }, -- black { 255, 255, 255 }, -- white { 255, 0, 0 }, -- red { 0, 255, 0 }, -- green { 0, 0, 255 }, -- blue } local _ = { 0 } local W = { 1 } local R = { 2 } local G = { 3 } local B = { 4 } local pixels_tiny = { { W, W, W, W, W, W, W, W, W, W, W, W, }, { W, _, _, _, _, _, _, _, _, _, _, W, }, { W, _, _, _, _, _, _, B, _, B, _, W, }, { W, _, _, _, _, _, _, B, B, B, _, W, }, { W, _, _, _, G, G, G, B, _, B, _, W, }, { W, _, _, _, G, _, G, B, B, B, _, W, }, { W, _, _, R, G, _, _, _, _, _, _, W, }, { W, _, _, R, G, G, G, _, _, _, _, W, }, { W, _, _, R, _, _, _, _, _, _, _, W, }, { W, _, R, R, R, _, _, _, _, _, _, W, }, { W, _, _, _, _, _, _, _, _, _, _, W, }, { W, W, W, W, W, W, W, W, W, W, W, W, }, } local pixels_huge = {} local size_tiny = #pixels_tiny local size_huge = 1200 local scale = size_huge / size_tiny for x_huge = 1,size_huge,1 do local x_tiny = math.ceil( x_huge / scale ) for z_huge = 1,size_huge,1 do local z_tiny = math.ceil( z_huge / scale ) if nil == pixels_huge[z_huge] then pixels_huge[z_huge] = {} end pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny] end end tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap}) tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})