-- Font: 04.jp.org -- load characters map local chars_file = io.open(minetest.get_modpath("signs").."/characters", "r") local charmap = {} local max_chars = 16 if not chars_file then print("[signs] E: character map file not found") else while true do local char = chars_file:read("*l") if char == nil then break end local img = chars_file:read("*l") chars_file:read("*l") charmap[char] = img end end -- CONSTANTS local SIGN_WITH = 110 local SIGN_PADDING = 8 local LINE_LENGTH = 16 local NUMBER_OF_LINES = 4 local LINE_HEIGHT = 14 local CHAR_WIDTH = 5 local string_to_array = function(str) local tab = {} for i=1,string.len(str) do table.insert(tab, string.sub(str, i,i)) end return tab end local string_to_word_array = function(str) local tab = {} local current = 1 tab[1] = "" for _,char in ipairs(string_to_array(str)) do if char ~= " " then tab[current] = tab[current]..char else current = current+1 tab[current] = "" end end return tab end local create_lines = function(text) local line = "" local line_num = 1 local tab = {} for _,word in ipairs(string_to_word_array(text)) do if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then if line ~= "" then line = line.." "..word else line = word end else table.insert(tab, line) if word ~= "|" then line = word else line = "" end line_num = line_num+1 if line_num > NUMBER_OF_LINES then return tab end end end table.insert(tab, line) return tab end local generate_line = function(s, ypos) local i = 1 local parsed = {} local width = 0 local chars = 0 while chars < max_chars and i <= #s do local file = nil if charmap[s:sub(i, i)] ~= nil then file = charmap[s:sub(i, i)] i = i + 1 elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then file = charmap[s:sub(i, i + 1)] i = i + 2 else print("[signs] W: unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")") i = i + 1 end if file ~= nil then width = width + CHAR_WIDTH table.insert(parsed, file) chars = chars + 1 end end width = width - 1 local texture = "" local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING) for i = 1, #parsed do texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png" xpos = xpos + CHAR_WIDTH + 1 end return texture end local generate_texture = function(lines) local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH local ypos = 12 for i = 1, #lines do texture = texture..generate_line(lines[i], ypos) ypos = ypos + LINE_HEIGHT end return texture end local signs = { {delta = {x = 0, y = 0, z = 0.399}, yaw = 0}, {delta = {x = 0.399, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = 0, y = 0, z = -0.399}, yaw = math.pi}, {delta = {x = -0.399, y = 0, z = 0}, yaw = math.pi / 2}, } local signs_yard = { {delta = {x = 0, y = 0, z = -0.05}, yaw = 0}, {delta = {x = -0.05, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = 0, y = 0, z = 0.05}, yaw = math.pi}, {delta = {x = 0.05, y = 0, z = 0}, yaw = math.pi / 2}, } local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1} local construct_sign = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") end local destruct_sign = function(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "signs:text" then v:remove() end end end local update_sign = function(pos, fields, sender) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local text = meta:get_string("text") if fields and sender:get_player_name() == owner or text == "" and fields then meta:set_string("text", fields.text) meta:set_string("owner", sender:get_player_name() or "") end text = meta:get_string("text") local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "signs:text" then v:set_properties({textures={generate_texture(create_lines(text))}}) return end end -- if there is no entity local sign_info if minetest.get_node(pos).name == "signs:sign_yard" then sign_info = signs_yard[minetest.get_node(pos).param2 + 1] elseif minetest.get_node(pos).name == "signs:sign_wall" then sign_info = signs[minetest.get_node(pos).param2 + 1] end if sign_info == nil then return end local text = minetest.add_entity({x = pos.x + sign_info.delta.x, y = pos.y + sign_info.delta.y, z = pos.z + sign_info.delta.z}, "signs:text") text:setyaw(sign_info.yaw) end minetest.register_node("signs:sign_wall", { description = "Sign", _doc_items_longdesc = "Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.", _doc_items_usagehelp = "Place the sign at the side to build a wall sign, place it on top of another block to build a sign with a sign post. Rightclick the sign to edit its text.", inventory_image = "default_sign.png", walkable = false, is_ground_content = false, wield_image = "default_sign.png", node_placement_prediction = "", paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, groups = sign_groups, stack_max = 16, sounds = mcl_sounds.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} -- Only build when it's legal local abovenodedef = minetest.registered_nodes[minetest.get_node(above).name] if not abovenodedef or abovenodedef.buildable_to == false then return itemstack end local wdir = minetest.dir_to_wallmounted(dir) local placer_pos = placer:getpos() if placer_pos then dir = { x = above.x - placer_pos.x, y = above.y - placer_pos.y, z = above.z - placer_pos.z } end local fdir = minetest.dir_to_facedir(dir) local sign_info if wdir == 0 then --how would you add sign to ceiling? return itemstack elseif wdir == 1 then minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) sign_info = signs_yard[fdir + 1] else minetest.add_node(above, {name = "signs:sign_wall", param2 = fdir}) sign_info = signs[fdir + 1] end local text = minetest.add_entity({x = above.x + sign_info.delta.x, y = above.y + sign_info.delta.y, z = above.z + sign_info.delta.z}, "signs:text") text:setyaw(sign_info.yaw) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = under}) return itemstack end, on_construct = function(pos) construct_sign(pos) end, on_destruct = function(pos) destruct_sign(pos) end, on_receive_fields = function(pos, formname, fields, sender) update_sign(pos, fields, sender) end, on_punch = function(pos, node, puncher) update_sign(pos) end, _mcl_hardness = 1, _mcl_blast_resistance = 5, }) minetest.register_node("signs:sign_yard", { paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, paramtype2 = "facedir", drawtype = "nodebox", node_box = {type = "fixed", fixed = { {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}, {-0.05, -0.5, -0.049, 0.05, -0.15, 0.049} }}, selection_box = {type = "fixed", fixed = {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, groups = sign_groups, drop = "signs:sign_wall", stack_max = 16, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) construct_sign(pos) end, on_destruct = function(pos) destruct_sign(pos) end, on_receive_fields = function(pos, formname, fields, sender) update_sign(pos, fields, sender) end, on_punch = function(pos, node, puncher) update_sign(pos) end, _mcl_hardness = 1, _mcl_blast_resistance = 5, }) minetest.register_entity("signs:text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = function(self) local meta = minetest.get_meta(self.object:getpos()) local text = meta:get_string("text") self.object:set_properties({textures={generate_texture(create_lines(text))}}) end }) if minetest.setting_get("log_mods") then minetest.log("action", "signs loaded") end minetest.register_craft({ type = "fuel", recipe = "signs:sign_wall", burntime = 10, }) minetest.register_craft({ output = 'signs:sign_wall 3', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, {'', 'mcl_core:stick', ''}, } }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "signs:sign_wall", "nodes", "signs:sign_yard") end