xof 0302txt 0064 // File created by CINEMA 4D template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> SWORD major; SWORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> SWORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } Header { 1; 0; 1; } Mesh CINEMA4D_Mesh { 16; // Lever1 4.968;-3.861;6.175;, 44.767;43.898;-0.249;, -4.623;4.154;6.346;, 35.177;51.913;-0.078;, -5.577;3.277;-6.087;, 34.222;51.036;-12.511;, 4.014;-4.738;-6.258;, 43.813;43.021;-12.682;, // Lever_Hold -25.0;-9.375;-18.75;, -25.0;9.375;-18.75;, 25.0;-9.375;-18.75;, 25.0;9.375;-18.75;, 25.0;-9.375;18.75;, 25.0;9.375;18.75;, -25.0;-9.375;18.75;, -25.0;9.375;18.75;; 12; // Lever1 4;0,1,3,2;, 4;2,3,5,4;, 4;4,5,7,6;, 4;6,7,1,0;, 4;1,7,5,3;, 4;6,0,2,4;, // Lever_Hold 4;8,9,11,10;, 4;10,11,13,12;, 4;12,13,15,14;, 4;14,15,9,8;, 4;9,15,13,11;, 4;14,8,10,12;; MeshNormals { 16; // Lever1 -0.084;-0.158;0.054;, 0.145;0.117;0.017;, -0.14;-0.112;0.055;, 0.09;0.164;0.018;, -0.145;-0.117;-0.017;, 0.084;0.158;-0.054;, -0.09;-0.164;-0.018;, 0.14;0.112;-0.055;, // Lever_Hold -0.144;-0.054;-0.108;, -0.144;0.054;-0.108;, 0.144;-0.054;-0.108;, 0.144;0.054;-0.108;, 0.144;-0.054;0.108;, 0.144;0.054;0.108;, -0.144;-0.054;0.108;, -0.144;0.054;0.108;; 12; // Lever1 4;0,1,3,2;, 4;2,3,5,4;, 4;4,5,7,6;, 4;6,7,1,0;, 4;1,7,5,3;, 4;6,0,2,4;, // Lever_Hold 4;8,9,11,10;, 4;10,11,13,12;, 4;12,13,15,14;, 4;14,15,9,8;, 4;9,15,13,11;, 4;14,8,10,12;; } MeshTextureCoords { 16; // Lever1 0.027;0.399;, 0.027;0.437;, 0.035;0.399;, 0.035;0.437;, 0.035;0.437;, 0.035;0.399;, 0.027;0.437;, 0.027;0.399;, // Lever_Hold 0.0;0.063;, 0.0;0.086;, 0.031;0.063;, 0.031;0.086;, 0.031;0.086;, 0.031;0.063;, 0.0;0.086;, 0.0;0.063;; } MeshMaterialList { 2; 12; 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1; Material C4DMAT_NONE { 1.0;1.0;1.0;1.0;; 1.0; 0.0;0.0;0.0;; 0.0;0.0;0.0;; } Material C4DMAT_Terrain { 1.0;1.0;1.0;1.0;; 1.0; 0.0;0.0;0.0;; 0.0;0.0;0.0;; } } }