local function spawn_tnt(pos, entname)
	minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,})
	local tnt = minetest.add_entity(pos, entname)
	tnt:set_armor_groups({immortal=1})
end

local function activate_if_tnt(nname, np, tnt_np, tntr)
    if nname == "mcl_tnt:tnt" then
        local e = spawn_tnt(np, nname)
        e:setvelocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)})
    end
end

local function do_tnt_physics(tnt_np,tntr)
    local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
    for k, obj in pairs(objs) do
        local oname = obj:get_entity_name()
        local v = obj:getvelocity()
        local p = obj:getpos()
        if oname == "mcl_tnt:tnt" then
            obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
        else
            if v ~= nil then
                obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
            else
                if obj:get_player_name() ~= nil then
                    obj:set_hp(obj:get_hp() - 1)
                end
            end
        end
    end
end

tnt = {}
tnt.ignite = function(pos)
	minetest.remove_node(pos)
	spawn_tnt(pos, "mcl_tnt:tnt")
	core.check_for_falling(pos)
end


minetest.register_node("mcl_tnt:tnt", {
	tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	is_ground_content = false,
	stack_max = 64,
	description = "TNT",
	groups = { dig_immediate = 3, tnt = 1, },
	mesecons = {effector = {
		action_on = tnt.ignite
	}},
	sounds = mcl_sounds.node_sound_wood_defaults(),
})

local TNT_RANGE = 3
local TNT = {
	-- Static definition
	physical = true, -- Collides with things
	 --weight = -100,
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	textures = {"default_tnt_top.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	-- Initial value for our timer
	timer = 0,
	-- Number of punches required to defuse
	health = 1,
	blinktimer = 0,
	blinkstatus = true,}

function TNT:on_activate(staticdata)
	self.object:setvelocity({x=0, y=4, z=0})
	self.object:setacceleration({x=0, y=-10, z=0})
	self.object:settexturemod("^mcl_tnt_blink.png")
end

function TNT:on_step(dtime)
	local pos = self.object:getpos()
	minetest.add_particle({
		pos = {x=pos.x,y=pos.y+0.5,z=pos.z},
		velocity = {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)},
		acceleration = {x=0,y=-0.1,z=0},
		expirationtime = math.random(.5,1),
		size = math.random(1,2),
		collisiondetection = false,
		texture = "tnt_smoke.png"
	})
	self.timer = self.timer + dtime
	self.blinktimer = self.blinktimer + dtime
	if self.blinktimer > 0.5 then
		self.blinktimer = self.blinktimer - 0.5
		if self.blinkstatus then
			self.object:settexturemod("")
		else
			self.object:settexturemod("^mcl_tnt_blink.png")
		end
		self.blinkstatus = not self.blinkstatus
	end
	if self.timer > 4 then
		local pos = self.object:getpos()
        pos.x = math.floor(pos.x+0.5)
        pos.y = math.floor(pos.y+0.5)
        pos.z = math.floor(pos.z+0.5)
        do_tnt_physics(pos, TNT_RANGE)
		local meta = minetest.get_meta(pos)
        minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
        if minetest.get_node(pos).name == "mcl_core:water_source" or minetest.get_node(pos).name == "mcl_core:water_flowing" or minetest.get_node(pos).name == "mcl_core:bedrock" or minetest.get_node(pos).name == "protector:display" or minetest.is_protected(pos, "tnt") then
            -- Cancel the Explosion
            self.object:remove()
            return
        end
        for x=-TNT_RANGE,TNT_RANGE do
			for y=-TNT_RANGE,TNT_RANGE do
				for z=-TNT_RANGE,TNT_RANGE do
					if x*x+y*y+z*z <= TNT_RANGE * TNT_RANGE + TNT_RANGE then
						local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
						local n = minetest.get_node(np)
						if n.name ~= "air" and n.name ~= "mcl_core:obsidian" and n.name ~= "mcl_core:bedrock" and n.name ~= "protector:protect" then
							activate_if_tnt(n.name, np, pos, 3)
							minetest.remove_node(np)
							core.check_for_falling(np)
							if n.name ~= "mcl_tnt:tnt" and math.random() > 0.9 then
								local drop = minetest.get_node_drops(n.name, "")
									for _,item in ipairs(drop) do
										if type(item) == "string" then
											if math.random(1,100) > 40 then
												local obj = minetest.add_item(np, item)
											end
										end
									end
							end
						end
					end
				end
			end
			self.object:remove()
		end
	end
end

minetest.register_entity("mcl_tnt:tnt", TNT)

minetest.register_craft({
	output = "mcl_tnt:tnt",
	recipe = {
		{'mcl_mobitems:gunpowder','group:sand','mcl_mobitems:gunpowder'},
		{'group:sand','mcl_mobitems:gunpowder','group:sand'},
		{'mcl_mobitems:gunpowder','group:sand','mcl_mobitems:gunpowder'}
	}
})