local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) mcl_structures.register_structure("pillager_outpost",{ place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z", solid_ground = true, make_foundation = true, sidelen = 23, y_offset = 0, chunk_probability = 600, y_max = mcl_vars.mg_overworld_max, y_min = 1, biomes = { "Desert", "Plains", "Savanna", "IcePlains", "Taiga" }, filenames = { modpath.."/schematics/mcl_structures_pillager_outpost.mts" }, loot = { ["mcl_chests:chest_small" ] ={ { stacks_min = 2, stacks_max = 3, items = { { itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max=5 }, { itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max=5 }, { itemstring = "mcl_farming:potato_item", weight = 5, amount_min = 2, amount_max=5 }, } }, { stacks_min = 1, stacks_max = 2, items = { { itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max=1 }, { itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max=7 }, { itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 }, { itemstring = "mcl_core:iron_ingot", weight = 3, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_books:book", weight = 1, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, } }, { stacks_min = 1, stacks_max = 3, items = { { itemstring = "mcl_core:darktree", amount_min = 2, amount_max=3 }, } }, { stacks_min = 1, stacks_max = 1, items = { { itemstring = "mcl_bows:crossbow" }, } }} }, after_place = function(p,def,pr) local p1 = vector.offset(p,-7,0,-7) local p2 = vector.offset(p,7,14,7) local spawnon = {"mcl_core:stripped_oak"} local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon) for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")] if def and def.on_construct then def.on_construct(n) end end if sp and #sp > 0 then for i=1,5 do local pos = sp[pr:next(1,#sp)] if pos then minetest.add_entity(pos,"mobs_mc:pillager") end end local pos = sp[pr:next(1,#sp)] if pos then minetest.add_entity(pos,"mobs_mc:evoker") end end end })