--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr. local S = minetest.get_translator(minetest.get_current_modname()) local FISHING_ROD_DURABILITY = 65 local bobber_ENTITY={ physical = false, timer=0, textures = {"mcl_fishing_bobber.png"}, visual_size = {x=0.5, y=0.5}, collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45}, pointable = false, static_save = false, _lastpos={}, _dive = false, _waittime = nil, _time = 0, player=nil, _oldy = nil, objtype="fishing", } local fish = function(itemstack, player, pointed_thing) if pointed_thing and pointed_thing.type == "node" then -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointed_thing.under) if player and not player:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack end end end local pos = player:get_pos() local objs = minetest.get_objects_inside_radius(pos, 125) local num = 0 local ent = nil local noent = true local durability = FISHING_ROD_DURABILITY local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking") if unbreaking > 0 then durability = durability * (unbreaking + 1) end --Check for bobber if so handle. for n = 1, #objs do ent = objs[n]:get_luaentity() if ent then if ent.player and ent.objtype=="fishing" then if (player:get_player_name() == ent.player) then noent = false if ent._dive == true then local itemname local items local itemcount = 1 local pr = PseudoRandom(os.time() * math.random(1, 100)) local r = pr:next(1, 100) local fish_values = {85, 84.8, 84.7, 84.5} local junk_values = {10, 8.1, 6.1, 4.2} local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3) local index = luck_of_the_sea + 1 local fish_value = fish_values[index] - mcl_luck.get_luck(ent.player) local junk_value = junk_values[index] + fish_value - mcl_luck.get_luck(ent.player) if r <= fish_value then -- Fish items = mcl_loot.get_loot({ items = { { itemstring = "mcl_fishing:fish_raw", weight = 60 }, { itemstring = "mcl_fishing:salmon_raw", weight = 25 }, { itemstring = "mcl_fishing:clownfish_raw", weight = 2 }, { itemstring = "mcl_fishing:pufferfish_raw", weight = 13 }, }, stacks_min = 1, stacks_max = 1, }, pr) awards.unlock(player:get_player_name(), "mcl:fishyBusiness") elseif r <= junk_value then -- Junk items = mcl_loot.get_loot({ items = { { itemstring = "mcl_core:bowl", weight = 10 }, { itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage { itemstring = "mcl_mobitems:leather", weight = 10 }, { itemstring = "mcl_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage { itemstring = "mcl_mobitems:rotten_flesh", weight = 10 }, { itemstring = "mcl_core:stick", weight = 5 }, { itemstring = "mcl_mobitems:string", weight = 5 }, { itemstring = "mcl_potions:water", weight = 10 }, { itemstring = "mcl_mobitems:bone", weight = 10 }, { itemstring = "mcl_mobitems:ink_sac", weight = 1, amount_min = 10, amount_max = 10 }, { itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook { itemstring = "mcl_bamboo:bamboo", weight = 10 }, }, stacks_min = 1, stacks_max = 1, }, pr) else -- Treasure items = mcl_loot.get_loot({ items = { { itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535, func = function(stack, pr) mcl_enchanting.enchant_randomly(stack, 30, true, false, false, pr) end }, -- 75%-100% damage { itemstring = "mcl_books:book", func = function(stack, pr) mcl_enchanting.enchant_randomly(stack, 30, true, true, false, pr) end }, { itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535, func = function(stack, pr) mcl_enchanting.enchant_randomly(stack, 30, true, false, false, pr) end }, -- 75%-100% damage { itemstring = "mcl_mobs:nametag", }, { itemstring = "mcl_mobitems:saddle", }, { itemstring = "mcl_flowers:waterlily", }, { itemstring = "mcl_mobitems:nautilus_shell", }, }, stacks_min = 1, stacks_max = 1, }, pr) end local item if #items >= 1 then item = ItemStack(items[1]) else item = ItemStack() end local inv = player:get_inventory() if inv:room_for_item("main", item) then inv:add_item("main", item) if item:get_name() == "mcl_mobitems:leather" then awards.unlock(player:get_player_name(), "mcl:killCow") end else minetest.add_item(pos, item) end if mcl_experience.throw_xp then minetest.after(0.7, mcl_experience.throw_xp, pos, math.random(1,6)) end if not minetest.is_creative_enabled(player:get_player_name()) then local idef = itemstack:get_definition() itemstack:add_wear(65535/durability) -- 65 uses tt.reload_itemstack_description(itemstack) -- update tooltip if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true) end end end --Check if object is on land. local epos = ent.object:get_pos() epos.y = math.floor(epos.y) local node = minetest.get_node(epos) local def = minetest.registered_nodes[node.name] if def.walkable then if not minetest.is_creative_enabled(player:get_player_name()) then local idef = itemstack:get_definition() itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC. tt.reload_itemstack_description(itemstack) -- update tooltip if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true) end end end --Destroy bobber. ent.object:remove() minetest.sound_play("reel", {object=player, gain=0.1, max_hear_distance=16}, true) return itemstack end end end end --Check for flying bobber. for n = 1, #objs do ent = objs[n]:get_luaentity() if ent then if ent._thrower and ent.objtype=="fishing" then if player:get_player_name() == ent._thrower then noent = false break end end end end --If no bobber or flying_bobber exists then throw bobber. if noent == true then local playerpos = player:get_pos() local dir = player:get_look_dir() mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name()) end end -- Movement function of bobber local bobber_on_step = function(self, dtime) self.timer=self.timer+dtime local epos = self.object:get_pos() epos.y = math.floor(epos.y) local node = minetest.get_node(epos) local def = minetest.registered_nodes[node.name] --If we have no player, remove self. if self.player == nil or self.player == "" then self.object:remove() return end local player = minetest.get_player_by_name(self.player) if not player then self.object:remove() return end local wield = player:get_wielded_item() --Check if player is nearby if self.player and player then --Destroy bobber if item not wielded. if ((not wield) or (minetest.get_item_group(wield:get_name(), "fishing_rod") <= 0)) then self.object:remove() return end --Destroy bobber if player is too far away. local objpos = self.object:get_pos() local playerpos = player:get_pos() if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then self.object:remove() return elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then self.object:remove() return elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then self.object:remove() return elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then self.object:remove() return elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then self.object:remove() return elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then self.object:remove() return end end -- If in water, then bob. if def.liquidtype == "source" and minetest.get_item_group(def.name, "water") ~= 0 then if self._oldy == nil then self.object:set_pos({x=self.object:get_pos().x,y=math.floor(self.object:get_pos().y)+.5,z=self.object:get_pos().z}) self._oldy = self.object:get_pos().y minetest.sound_play("watersplash", {pos=epos, gain=0.25}, true) end -- reset to original position after dive. if self.object:get_pos().y > self._oldy then self.object:set_pos({x=self.object:get_pos().x,y=self._oldy,z=self.object:get_pos().z}) self.object:set_velocity({x=0,y=0,z=0}) self.object:set_acceleration({x=0,y=0,z=0}) end if self._dive then for i=1,2 do -- Spray bubbles when there's a fish. minetest.add_particle({ pos = {x=epos["x"]+math.random(-1,1)*math.random()/2,y=epos["y"]+0.1,z=epos["z"]+math.random(-1,1)*math.random()/2}, velocity = {x=0, y=4, z=0}, acceleration = {x=0, y=-5, z=0}, expirationtime = math.random() * 0.5, size = math.random(), collisiondetection = true, vertical = false, texture = "mcl_particles_bubble.png", }) end if self._time < self._waittime then self._time = self._time + dtime else self._waittime = 0 self._time = 0 self._dive = false end else if not self._waittime or self._waittime <= 0 then -- wait for random number of ticks. local lure_enchantment = wield and mcl_enchanting.get_enchantment(wield, "lure") or 0 local reduced = lure_enchantment * 5 self._waittime = math.random(math.max(0, 5 - reduced), 30 - reduced) else if self._time < self._waittime then self._time = self._time + dtime else -- wait time is over time to dive. minetest.sound_play("bloop", {pos=epos, gain=0.4}, true) self._dive = true self.object:set_velocity({x=0,y=-2,z=0}) self.object:set_acceleration({x=0,y=5,z=0}) self._waittime = 0.8 self._time = 0 end end end end -- TODO: Destroy when hitting a solid node --if self._lastpos.x~=nil then -- if (def and def.walkable) or not def then --self.object:remove() -- return -- end --end --self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node end bobber_ENTITY.on_step = bobber_on_step minetest.register_entity("mcl_fishing:bobber_entity", bobber_ENTITY) local flying_bobber_ENTITY={ physical = false, timer=0, textures = {"mcl_fishing_bobber.png"}, --FIXME: Replace with correct texture. visual_size = {x=0.5, y=0.5}, collisionbox = {0,0,0,0,0,0}, pointable = false, get_staticdata = mcl_throwing.get_staticdata, on_activate = mcl_throwing.on_activate, _lastpos={}, _thrower = nil, objtype="fishing", } -- Movement function of flying bobber local function flying_bobber_on_step(self, dtime) self.timer=self.timer+dtime local pos = self.object:get_pos() local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] --local player = minetest.get_player_by_name(self._thrower) -- Destroy when hitting a solid node if self._lastpos.x~=nil then if (def and (def.walkable or def.liquidtype == "flowing" or def.liquidtype == "source")) or not def then local ent = minetest.add_entity(self._lastpos, "mcl_fishing:bobber_entity"):get_luaentity() ent.player = self._thrower ent.child = true self.object:remove() return end end self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node end flying_bobber_ENTITY.on_step = flying_bobber_on_step minetest.register_entity("mcl_fishing:flying_bobber_entity", flying_bobber_ENTITY) mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing:flying_bobber_entity", 5) -- If player leaves area, remove bobber. minetest.register_on_leaveplayer(function(player) local objs = minetest.get_objects_inside_radius(player:get_pos(), 250) local ent = nil local noent = true for n = 1, #objs do ent = objs[n]:get_luaentity() if ent then if ent.player and ent.objtype=="fishing" then ent.object:remove() elseif ent._thrower and ent.objtype=="fishing" then ent.object:remove() end end end end) -- If player dies, remove bobber. minetest.register_on_dieplayer(function(player) local objs = minetest.get_objects_inside_radius(player:get_pos(), 250) local num = 0 local ent = nil local noent = true for n = 1, #objs do ent = objs[n]:get_luaentity() if ent then if ent.player and ent.objtype=="fishing" then ent.object:remove() elseif ent._thrower and ent.objtype=="fishing" then ent.object:remove() end end end end) -- Fishing Rod minetest.register_tool("mcl_fishing:fishing_rod", { description = S("Fishing Rod"), _tt_help = S("Catches fish in water"), _doc_items_longdesc = S("Fishing rods can be used to catch fish."), _doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"), groups = { tool=1, fishing_rod=1, enchantability=1 }, inventory_image = "mcl_fishing_fishing_rod.png", wield_image = "mcl_fishing_fishing_rod.png^[transformFY^[transformR90", wield_scale = { x = 1.5, y = 1.5, z = 1 }, stack_max = 1, on_place = fish, on_secondary_use = fish, sound = { breaks = "default_tool_breaks" }, _mcl_uses = 65, _mcl_toollike_wield = true, }) minetest.register_craft({ output = "mcl_fishing:fishing_rod", recipe = { {"","","mcl_core:stick"}, {"","mcl_core:stick","mcl_mobitems:string"}, {"mcl_core:stick","","mcl_mobitems:string"}, } }) minetest.register_craft({ output = "mcl_fishing:fishing_rod", recipe = { {"mcl_core:stick", "", ""}, {"mcl_mobitems:string", "mcl_core:stick", ""}, {"mcl_mobitems:string","","mcl_core:stick"}, } }) minetest.register_craft({ type = "fuel", recipe = "group:fishing_rod", burntime = 15, }) -- Fish minetest.register_craftitem("mcl_fishing:fish_raw", { description = S("Raw Fish"), _doc_items_longdesc = S("Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value."), inventory_image = "mcl_fishing_fish_raw.png", on_place = minetest.item_eat(2), on_secondary_use = minetest.item_eat(2), stack_max = 64, groups = { food=2, eatable = 2, smoker_cookable = 1, campfire_cookable = 1 }, _mcl_saturation = 0.4, }) minetest.register_craftitem("mcl_fishing:fish_cooked", { description = S("Cooked Fish"), _doc_items_longdesc = S("Mmh, fish! This is a healthy food item."), inventory_image = "mcl_fishing_fish_cooked.png", on_place = minetest.item_eat(5), on_secondary_use = minetest.item_eat(5), stack_max = 64, groups = { food=2, eatable=5 }, _mcl_saturation = 6, }) minetest.register_craft({ type = "cooking", output = "mcl_fishing:fish_cooked", recipe = "mcl_fishing:fish_raw", cooktime = 10, }) -- Salmon minetest.register_craftitem("mcl_fishing:salmon_raw", { description = S("Raw Salmon"), _doc_items_longdesc = S("Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value."), inventory_image = "mcl_fishing_salmon_raw.png", on_place = minetest.item_eat(2), on_secondary_use = minetest.item_eat(2), stack_max = 64, groups = { food=2, eatable = 2, smoker_cookable = 1, campfire_cookable = 1 }, _mcl_saturation = 0.4, }) minetest.register_craftitem("mcl_fishing:salmon_cooked", { description = S("Cooked Salmon"), _doc_items_longdesc = S("This is a healthy food item which can be eaten."), inventory_image = "mcl_fishing_salmon_cooked.png", on_place = minetest.item_eat(6), on_secondary_use = minetest.item_eat(6), stack_max = 64, groups = { food=2, eatable=6 }, _mcl_saturation = 9.6, }) minetest.register_craft({ type = "cooking", output = "mcl_fishing:salmon_cooked", recipe = "mcl_fishing:salmon_raw", cooktime = 10, }) -- Clownfish minetest.register_craftitem("mcl_fishing:clownfish_raw", { description = S("Clownfish"), _doc_items_longdesc = S("Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely."), inventory_image = "mcl_fishing_clownfish_raw.png", on_place = minetest.item_eat(1), on_secondary_use = minetest.item_eat(1), stack_max = 64, groups = { food=2, eatable = 1 }, _mcl_saturation = 0.2, }) minetest.register_craftitem("mcl_fishing:pufferfish_raw", { description = S("Pufferfish"), _tt_help = minetest.colorize(mcl_colors.YELLOW, S("Very poisonous")), _doc_items_longdesc = S("Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger)."), inventory_image = "mcl_fishing_pufferfish_raw.png", on_place = minetest.item_eat(1), on_secondary_use = minetest.item_eat(1), stack_max = 64, groups = { food=2, eatable=1, brewitem = 1 }, -- _mcl_saturation = 0.2, }) minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack, user, pointed_thing) if itemstack:get_name() == "mcl_fishing:pufferfish_raw" then mcl_potions.give_effect_by_level("poison", user, 3, 60) mcl_potions.give_effect_by_level("nausea", user, 2, 20) end end )