--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### VINDICATOR --################### mcl_mobs.register_mob("mobs_mc:vindicator", { description = S("Vindicator"), type = "monster", spawn_class = "hostile", physical = false, pathfinding = 1, hp_min = 24, hp_max = 24, xp_min = 6, xp_max = 6, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_vindicator.b3d", head_swivel = "head.control", bone_eye_height = 2.2, head_eye_height = 2.2, curiosity = 10, textures = { { "mobs_mc_vindicator.png", "blank.png", --no hat "default_tool_steelaxe.png", -- TODO: Glow when attacking (mobs_mc_vindicator.png) }, }, visual_size = {x=2.75, y=2.75}, makes_footstep_sound = true, damage = 13, reach = 2, walk_velocity = 1.2, run_velocity = 2.4, attack_type = "dogfight", attack_npcs = true, drops = { {name = "mcl_core:emerald", chance = 1, min = 0, max = 1, looting = "common",}, {name = "mcl_tools:axe_iron", chance = 100 / 8.5, min = 1, max = 1, looting = "rare",}, }, -- TODO: sounds animation = { stand_speed = 25, stand_start = 40, stand_end = 59, walk_speed = 25, walk_start = 0, walk_end = 40, run_speed = 25, punch_speed = 25, punch_start = 90, punch_end = 110, die_speed = 15, die_start = 170, die_end = 180, die_loop = false, }, view_range = 16, fear_height = 4, }) -- spawn eggs mcl_mobs.register_egg("mobs_mc:vindicator", S("Vindicator"), "#959b9b", "#275e61", 0)