local S = minetest.get_translator(minetest.get_current_modname()) local lever_get_output_rules = mesecon.rules.buttonlike_get local function on_rotate(pos, node, user, mode) if mode == screwdriver.ROTATE_FACE then if node.param2 == 10 then node.param2 = 13 minetest.swap_node(pos, node) return true elseif node.param2 == 13 then node.param2 = 10 minetest.swap_node(pos, node) return true elseif node.param2 == 8 then node.param2 = 15 minetest.swap_node(pos, node) return true elseif node.param2 == 15 then node.param2 = 8 minetest.swap_node(pos, node) return true end end -- TODO: Rotate axis return false end -- LEVER minetest.register_node("mesecons_walllever:wall_lever_off", { drawtype = "mesh", tiles = { "jeija_wall_lever_lever_light_on.png", }, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, inventory_image = "jeija_wall_lever.png", wield_image = "jeija_wall_lever.png", paramtype = "light", paramtype2 = "facedir", mesh = "jeija_wall_lever_off.obj", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -3/16, -4/16, 2/16, 3/16, 4/16, 8/16 }, }, groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1}, is_ground_content = false, description=S("Lever"), _tt_help = S("Provides redstone power while it's turned on"), _doc_items_longdesc = S("A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state."), _doc_items_usagehelp = S("Use the lever to flip it on or off."), on_rightclick = function(pos, node) minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2}) vl_redstone.set_power(pos, 15) minetest.sound_play("mesecons_button_push", {pos=pos, max_hear_distance=16}, true) end, node_placement_prediction = "", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities return itemstack end local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if not def then return end local groups = def.groups -- Check special rightclick action of pointed node if def and def.on_rightclick then if not placer:get_player_control().sneak then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack, false end end -- If the pointed node is buildable, let's look at the node *behind* that node if def.buildable_to then local dir = vector.subtract(pointed_thing.above, pointed_thing.under) local actual = vector.subtract(under, dir) local actualnode = minetest.get_node(actual) def = minetest.registered_nodes[actualnode.name] groups = def.groups end -- Only allow placement on full-cube solid opaque nodes if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then return itemstack end local above = pointed_thing.above local dir = vector.subtract(under, above) local tau = math.pi*2 local wdir = minetest.dir_to_facedir(dir, true) if dir.y ~= 0 then local yaw = placer:get_look_horizontal() if (yaw > tau/8 and yaw < (tau/8)*3) or (yaw < (tau/8)*7 and yaw > (tau/8)*5) then if dir.y == -1 then wdir = 13 else wdir = 15 end else if dir.y == -1 then wdir = 10 else wdir = 8 end end end local idef = itemstack:get_definition() local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir) if success then if idef.sounds and idef.sounds.place then minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true) end end return itemstack end, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = {receptor = { rules = lever_get_output_rules, state = mesecon.state.off }}, on_rotate = on_rotate, _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) minetest.register_node("mesecons_walllever:wall_lever_on", { drawtype = "mesh", tiles = { "jeija_wall_lever_lever_light_on.png", }, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype = "light", paramtype2 = "facedir", mesh = "jeija_wall_lever_on.obj", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -3/16, -4/16, 2/16, 3/16, 4/16, 8/16 }, }, groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1}, is_ground_content = false, drop = "mesecons_walllever:wall_lever_off", _doc_items_create_entry = false, on_rightclick = function(pos, node) minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2}) vl_redstone.set_power(pos, 0) minetest.sound_play("mesecons_button_push", {pos=pos, max_hear_distance=16, pitch=0.9}, true) end, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = {receptor = { rules = lever_get_output_rules, state = mesecon.state.on }}, on_rotate = on_rotate, _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) minetest.register_craft({ output = "mesecons_walllever:wall_lever_off", recipe = { {"mcl_core:stick"}, {"mcl_core:cobble"}, } }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_walllever:wall_lever_off", "nodes", "mesecons_walllever:wall_lever_on") end