WalkOver -------- Some mode developers have shown an interest in having an on_walk_over event. This is useful for pressure-plates and the like. See this issue - https://github.com/minetest/minetest/issues/247 I have implemented a server_side version in lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now. Example Usage ------------- minetest.register_node("somemod:someblock", { description = key, tiles = {"somemod_someblock.png"}, groups = {cracky=1}, on_walk_over = function(pos, node, player) minetest.chat_send_player(player, "Hey! Watch it!") end })