-- -- 3d torch part -- minetest.register_node(":default:torch", { description = "Torch", drawtype = "mesh", mesh = "torch_floor.obj", inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", tiles = {{ name = "default_torch_on_floor_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} }}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, liquids_pointable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1, dig_by_water=1, deco_block=1}, drop = "default:torch", selection_box = { type = "wallmounted", wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16}, wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, }, sounds = default.node_sound_wood_defaults(), on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then -- no interaction possible with entities, for now. return itemstack end local under = pointed_thing.under local node = minetest.get_node(under) local def = minetest.registered_nodes[node.name] if def and def.on_rightclick then return def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack, false end local above = pointed_thing.above local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) local fakestack = itemstack local retval if wdir <= 1 then retval = fakestack:set_name("default:torch") else retval = fakestack:set_name("default:torch_wall") end if not retval then return itemstack end itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir) itemstack:set_name("default:torch") return itemstack end }) minetest.register_node(":default:torch_wall", { drawtype = "mesh", mesh = "torch_wall.obj", tiles = {{ name = "default_torch_on_floor_animated.png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} }}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1, dig_by_water=1}, drop = "default:torch", selection_box = { type = "wallmounted", wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1}, }, sounds = default.node_sound_wood_defaults(), }) minetest.register_lbm({ name = "torches:convert_wallmounted", nodenames = {"default:torch", "torches:floor", "torches:wall"}, action = function(pos, node) if node.param2 >= 2 then minetest.set_node(pos, {name = "default:torch_wall", param2 = node.param2}) else minetest.set_node(pos, {name = "default:torch", param2 = node.param2}) end end })