local get_item_group = minetest.get_item_group minetest.register_on_joinplayer(function(player) if not player or not player:is_player() then return end local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode") if not itementity then return end itementity:set_attach(player, "Wield_Item", vector.new(0, 0, 0), vector.new(0, 0, 0)) --itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 45, 90)) itementity:get_luaentity()._wielder = player end) minetest.register_entity("mcl_wieldview:wieldnode", { visual = "wielditem", physical = false, pointable = false, collide_with_objects = false, static_save = false, visual_size = {x = 0.21, y = 0.21}, on_step = function(self) if not self._wielder or not self._wielder:is_player() then self.object:remove() end local player = self._wielder local item = player:get_wielded_item():get_name() if item == self._item then return end self._item = item if get_item_group(item, "no_wieldview") ~= 0 then local def = player:get_wielded_item():get_definition() if def and def._wieldview_item then item = def._wieldview_item else item = "" end end local item_def = minetest.registered_items[item] self.object:set_properties({ glow = item_def and item_def.light_source or 0, wield_item = item, is_visible = item ~= "" }) end, })