local invisibility = {} -- reset player invisibility if they go offline minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if invisibility[name] then invisibility[name] = nil end end) function mcl_potions.invisible(player, toggle) if not player then return false end invisibility[player:get_player_name()] = toggle if toggle then -- hide player player:set_properties({visual_size = {x = 0, y = 0}}) player:set_nametag_attributes({color = {a = 0}}) else -- show player player:set_properties({visual_size = {x = 1, y = 1}}) player:set_nametag_attributes({color = {a = 255}}) end end function mcl_potions._use_potion() minetest.item_eat(0, "mcl_potions:glass_bottle") minetest.sound_play("mcl_potions_drinking") end function mcl_potions.healing_func(player, hp) player:set_hp(player:get_hp() + hp) end function mcl_potions.swiftness_func(player, factor, duration) playerphysics.add_physics_factor(player, "speed", "swiftness", factor) minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end ) end function mcl_potions.leaping_func(player, factor, duration) playerphysics.add_physics_factor(player, "jump", "leaping", factor) minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end ) end function mcl_potions.weakness_func(player, factor, duration) player:set_attribute("weakness", tostring(factor)) print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness")) minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end ) end function mcl_potions.poison_func(player, factor, duration) player:set_attribute("poison", tostring(factor)) print(player:get_player_name().." ".."poison = "..player:get_attribute("poison")) minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end ) end function mcl_potions.regeneration_func(player, factor, duration) player:set_attribute("regeneration", tostring(factor)) print(player:get_player_name().." ".."regeneration = "..player:get_attribute("regeneration")) minetest.after(duration, function() player:set_attribute("regeneration", tostring(0)) end ) end function mcl_potions.invisiblility_func(player, duration) mcl_potions.invisible(player, true) minetest.after(duration, function() mcl_potions.invisible(player, false) end ) end