local hud_totem = {} minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) -- Totem particle registration function rgb_to_hex(rgb) local hexadecimal = "#" for key, value in pairs(rgb) do local hex = "" while value > 0 do local index = math.fmod(value, 16) + 1 value = math.floor(value / 16) hex = string.sub("0123456789ABCDEF", index, index) .. hex end local len = string.len(hex) if len == 0 then hex = "00" elseif len == 1 then hex = "0" .. hex end hexadecimal = hexadecimal .. hex end return hexadecimal end minetest.register_entity("mcl_totems:totem_particle", { physical = true, collide_with_objects = false, collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, pointable = false, visual = "sprite", visual_size = {x=0.2, y=0.2}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, static_save = false, glow = 14, on_activate = function(self, staticdata) local color if math.random(0, 3) == 0 then color = rgb_to_hex({ (0.6 + math.random() * 0.2) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 }) else color = rgb_to_hex({ (0.1 + math.random() * 0.4) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 }) end self.object:set_properties({ textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..color } }) local t = math.random(1, 2)*math.random() minetest.after(t, function() self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) end) minetest.after(0.3 + t, function() self.object:set_acceleration({x=0, y=-4, z=0}) self.object:set_velocity({x=0, y=0, z=0}) end) end, on_step = function(self, dtime) local r = math.random(1,50) if r == 1 then self.object:remove() end end }) -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() then local hp = obj:get_hp() if hp - damage <= 0 then local wield = obj:get_wielded_item() if wield:get_name() == "mobs_mc:totem" then local ppos = obj:get_pos() local pnname = minetest.get_node(ppos).name -- Some exceptions when _not_ to save the player for n=1, #mobs_mc.misc.totem_fail_nodes do if pnname == mobs_mc.misc.totem_fail_nodes[n] then return end end -- Reset breath as well if obj:get_breath() < 11 then obj:set_breath(10) end if not minetest.is_creative_enabled(obj:get_player_name()) then wield:take_item() obj:set_wielded_item(wield) end -- Effects minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) --Particles minetest.after(0.1, function() local new_pos = obj:get_pos() if not new_pos then return end local particlepos = {x = new_pos.x, y = new_pos.y + 1, z = new_pos.z} for i = 1, 150 do minetest.add_entity(particlepos, "mcl_totems:totem_particle") end end) -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", position = { x=0.5, y=1 }, scale = { x=17, y=17 }, offset = { x=0, y=-178 }, z_index = 100, }) minetest.after(3, function() if obj:is_player() then obj:hud_remove(hud_totem[obj]) hud_totem[obj] = nil end end) end -- Set HP to exactly 1 return hp - 1 end end end end, 1000)