local S = minetest.get_translator(minetest.get_current_modname()) local doc_mod = minetest.get_modpath("doc") local block = {} block.dyes = { {"white", S("White Terracotta"), S("White Glazed Terracotta"), S("White Concrete Powder"), S("White Concrete"), "white"}, {"grey", S("Grey Terracotta"), S("Grey Glazed Terracotta"), S("Grey Concrete Powder"), S("Grey Concrete"), "dark_grey"}, {"silver", S("Light Grey Terracotta"), S("Light Grey Glazed Terracotta"), S("Light Grey Concrete Powder"), S("Light Grey Concrete"), "grey"}, {"black", S("Black Terracotta"), S("Black Glazed Terracotta"), S("Black Concrete Powder"), S("Black Concrete"), "black"}, {"red", S("Red Terracotta"), S("Red Glazed Terracotta"), S("Red Concrete Powder"), S("Red Concrete"), "red"}, {"yellow", S("Yellow Terracotta"), S("Yellow Glazed Terracotta"), S("Yellow Concrete Powder"), S("Yellow Concrete"), "yellow"}, {"green", S("Green Terracotta"), S("Green Glazed Terracotta"), S("Green Concrete Powder"), S("Green Concrete"), "dark_green"}, {"cyan", S("Cyan Terracotta"), S("Cyan Glazed Terracotta"), S("Cyan Concrete Powder"), S("Cyan Concrete"), "cyan"}, {"blue", S("Blue Terracotta"), S("Blue Glazed Terracotta"), S("Blue Concrete Powder"), S("Blue Concrete"), "blue"}, {"magenta", S("Magenta Terracotta"), S("Magenta Glazed Terracotta"), S("Magenta Concrete Powder"), S("Magenta Concrete"), "magenta"}, {"orange", S("Orange Terracotta"), S("Orange Glazed Terracotta"), S("Orange Concrete Powder"), S("Orange Concrete"), "orange"}, {"purple", S("Purple Terracotta"), S("Purple Glazed Terracotta"), S("Purple Concrete Powder"), S("Purple Concrete"), "violet"}, {"brown", S("Brown Terracotta"), S("Brown Glazed Terracotta"), S("Brown Concrete Powder"), S("Brown Concrete"), "brown"}, {"pink", S("Pink Terracotta"), S("Pink Glazed Terracotta"), S("Pink Concrete Powder"), S("Pink Concrete"), "pink"}, {"lime", S("Lime Terracotta"), S("Lime Glazed Terracotta"), S("Lime Concrete Powder"), S("Lime Concrete"), "green"}, {"light_blue", S("Light Blue Terracotta"), S("Light Blue Glazed Terracotta"), S("Light Blue Concrete Powder"), S("Light Blue Concrete"), "lightblue"}, } local canonical_color = "yellow" local hc_desc = S("Terracotta is a basic building material. It comes in many different colors.") local gt_desc = S("Glazed terracotta is a decorative block with a complex pattern. It can be rotated by placing it in different directions.") local cp_desc = S("Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water.") local c_desc = S("Concrete is a decorative block which comes in many different colors. It is notable for having a very strong and clean color.") local cp_tt = S("Turns into concrete on water contact") minetest.register_node("mcl_colorblocks:hardened_clay", { description = S("Terracotta"), _doc_items_longdesc = S("Terracotta is a basic building material which comes in many different colors. This particular block is uncolored."), tiles = {"hardened_clay.png"}, stack_max = 64, groups = {pickaxey=1, hardened_clay=1,building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4.2, _mcl_hardness = 1.25, }) minetest.register_craft({ type = "cooking", output = "mcl_colorblocks:hardened_clay", recipe = "mcl_core:clay", cooktime = 10, }) local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.rotate_simple end for _, row in ipairs(block.dyes) do local name = row[1] local is_canonical = name == canonical_color local sdesc_hc = row[2] local sdesc_gt = row[3] local sdesc_cp = row[4] local sdesc_c = row[5] local ldesc_hc, ldesc_gt, ldesc_cp, ldesc_c local create_entry local ename_hc, ename_gt, ename_cp, ename_c local ltt_cp = cp_tt if is_canonical then ldesc_hc = hc_desc ldesc_gt = gt_desc ldesc_cp = cp_desc ldesc_c = c_desc ename_hc = S("Colored Terracotta") ename_gt = S("Glazed Terracotta") ename_cp = S("Concrete Powder") ename_c = S("Concrete") else create_entry = false end local craft_color_group = row[6] -- Node Definition minetest.register_node("mcl_colorblocks:hardened_clay_"..name, { description = sdesc_hc, _doc_items_longdesc = ldesc_hc, _doc_items_create_entry = create_entry, _doc_items_entry_name = ename_hc, tiles = {"hardened_clay_stained_"..name..".png"}, groups = {pickaxey=1, hardened_clay=1,building_block=1, material_stone=1}, stack_max = 64, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4.2, _mcl_hardness = 1.25, }) minetest.register_node("mcl_colorblocks:concrete_powder_"..name, { description = sdesc_cp, _tt_help = ltt_cp, _doc_items_longdesc = ldesc_cp, _doc_items_create_entry = create_entry, _doc_items_entry_name = ename_cp, tiles = {"mcl_colorblocks_concrete_powder_"..name..".png"}, groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1, float=1}, stack_max = 64, is_ground_content = false, sounds = mcl_sounds.node_sound_sand_defaults(), on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- Call on_rightclick if the pointed node defines it local unode = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[unode.name] and minetest.registered_nodes[unode.name].on_rightclick then return minetest.registered_nodes[unode.name].on_rightclick(pointed_thing.under, unode, placer, itemstack) or itemstack end end -- If placed in water, immediately harden this node local n = minetest.get_node(pointed_thing.above) local oldname = itemstack:get_name() if minetest.get_item_group(n.name, "water") ~= 0 then itemstack:set_name(itemstack:get_definition()._mcl_colorblocks_harden_to) end itemstack = minetest.item_place_node(itemstack, placer, pointed_thing) itemstack:set_name(oldname) return itemstack end, -- Specify the node to which this node will convert after getting in contact with water _mcl_colorblocks_harden_to = "mcl_colorblocks:concrete_"..name, _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_colorblocks:concrete_"..name, { description = sdesc_c, _doc_items_longdesc = ldesc_c, _doc_items_create_entry = create_entry, _doc_items_entry_name = ename_c, tiles = {"mcl_colorblocks_concrete_"..name..".png"}, groups = {handy=1,pickaxey=1, concrete=1,building_block=1, material_stone=1}, stack_max = 64, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 1.8, _mcl_hardness = 1.8, }) local tex = "mcl_colorblocks_glazed_terracotta_"..name..".png" local texes = { tex, tex, tex.."^[transformR180", tex, tex.."^[transformR270", tex.."^[transformR90" } minetest.register_node("mcl_colorblocks:glazed_terracotta_"..name, { description = sdesc_gt, _doc_items_longdesc = ldesc_gt, _doc_items_create_entry = create_entry, _doc_items_entry_name = ename_gt, tiles = texes, groups = {handy=1,pickaxey=1, glazed_terracotta=1,building_block=1, material_stone=1}, paramtype2 = "facedir", stack_max = 64, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 4.2, _mcl_hardness = 1.4, on_rotate = on_rotate, }) if not is_canonical and doc_mod then doc.add_entry_alias("nodes", "mcl_colorblocks:hardened_clay_"..canonical_color, "nodes", "mcl_colorblocks:hardened_clay_"..name) doc.add_entry_alias("nodes", "mcl_colorblocks:glazed_terracotta_"..canonical_color, "nodes", "mcl_colorblocks:glazed_terracotta_"..name) doc.add_entry_alias("nodes", "mcl_colorblocks:concrete_"..canonical_color, "nodes", "mcl_colorblocks:concrete_"..name) doc.add_entry_alias("nodes", "mcl_colorblocks:concrete_powder_"..canonical_color, "nodes", "mcl_colorblocks:concrete_powder_"..name) end -- Crafting recipes if craft_color_group then minetest.register_craft({ output = "mcl_colorblocks:hardened_clay_"..name.." 8", recipe = { {"mcl_colorblocks:hardened_clay", "mcl_colorblocks:hardened_clay", "mcl_colorblocks:hardened_clay"}, {"mcl_colorblocks:hardened_clay", "mcl_dye:"..craft_color_group, "mcl_colorblocks:hardened_clay"}, {"mcl_colorblocks:hardened_clay", "mcl_colorblocks:hardened_clay", "mcl_colorblocks:hardened_clay"}, }, }) minetest.register_craft({ type = "shapeless", output = "mcl_colorblocks:concrete_powder_"..name.." 8", recipe = { "mcl_core:sand", "mcl_core:gravel", "mcl_core:sand", "mcl_core:gravel", "mcl_dye:"..craft_color_group, "mcl_core:gravel", "mcl_core:sand", "mcl_core:gravel", "mcl_core:sand", } }) minetest.register_craft({ type = "cooking", output = "mcl_colorblocks:glazed_terracotta_"..name, recipe = "mcl_colorblocks:hardened_clay_"..name, cooktime = 10, }) end end -- When water touches concrete powder, it turns into concrete of the same color minetest.register_abm({ label = "Concrete powder hardening", interval = 1, chance = 1, nodenames = {"group:concrete_powder"}, neighbors = {"group:water"}, action = function(pos, node) local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to -- It should be impossible for harden_to to be nil, but a Minetest bug might call -- the ABM on the new concrete node, which isn't part of this ABM! if harden_to then node.name = harden_to --Fix "float" group not lowering concrete into the water by 1. local water_pos = { x = pos.x, y = pos.y-1, z = pos.z } local water_node = minetest.get_node(water_pos) if minetest.get_item_group(water_node.name, "water") == 0 then minetest.set_node(pos, node) else minetest.set_node(water_pos,node) minetest.set_node(pos, {name = "air"}) minetest.check_for_falling(pos) -- Update C. Powder that stacked above so they fall down after setting air. end end end, })