--TODO: Add sounds for the respawn anchor (charge sounds etc.) --Nether ends at y -29077 --Nether roof at y -28933 local S = minetest.get_translator(minetest.get_current_modname()) --local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ? for i=0,4 do local nodebox_uncharged = { --Reused the composter nodebox, since it is basicly the same type = "fixed", fixed = { {-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall { 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall {-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall {-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall {-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through } } local nodebox_charged = { --Reused the composter nodebox, since it is basicly the same type = "fixed", fixed = { {-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall { 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall {-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall {-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level } } local function rightclick(pos, node, player, itemstack) if itemstack.get_name(itemstack) == "mcl_nether:glowstone" and i ~= 4 then minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_" .. i+1}) itemstack:take_item() elseif mcl_worlds.pos_to_dimension(pos) ~= "nether" then if node.name ~= "mcl_beds:respawn_anchor" then --only charged respawn anchors are exploding in the overworld & end in minecraft mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true}) end elseif string.match(node.name, "mcl_beds:respawn_anchor_charged_") then minetest.chat_send_player(player.get_player_name(player), S"New respawn position set!") mcl_spawn.set_spawn_pos(player, pos, nil) end end if i == 0 then minetest.register_node("mcl_beds:respawn_anchor",{ description=S("Respawn Anchor"), tiles = { "respawn_anchor_top_off.png", "respawn_anchor_bottom.png", "respawn_anchor_side0.png" }, drawtype = "nodebox", node_box = nodebox_uncharged, on_rightclick = rightclick, groups = {pickaxey=1, material_stone=1}, _mcl_hardness = 22.5, sounds= mcl_sounds.node_sound_stone_defaults(), use_texture_alpha = "blend", }) mesecon.register_mvps_stopper("mcl_beds:respawn_anchor") else minetest.register_node("mcl_beds:respawn_anchor_charged_"..i,{ description=S("Respawn Anchor"), tiles = { "portal.png", "respawn_anchor_bottom.png", "respawn_anchor_side"..i ..".png" }, drawtype = "nodebox", node_box = nodebox_charged, on_rightclick = rightclick, groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1}, _mcl_hardness = 22.5, sounds= mcl_sounds.node_sound_stone_defaults(), drop = { max_items = 1, items = { {items = {"mcl_beds:respawn_anchor"}}, } }, light_source = math.min((4 * i) - 1, minetest.LIGHT_MAX), use_texture_alpha = "blend", }) mesecon.register_mvps_stopper("mcl_beds:respawn_anchor_charged_"..i) end end minetest.register_craft({ --TODO: Please change this crafting recipe once crying obsidian is implemented! output = "mcl_beds:respawn_anchor", recipe = { {"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}, {"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"}, {"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"} } })