# controls ## controls.players Table containing player controls at runtime. WARNING: Never use this table in writing ## controls.register_on_press(func) Register a function that will be executed with (player, keyname) every time a player press a key. ## controls.registered_on_press Table containing functions registered with controls.register_on_press(). ## controls.register_on_release(func) Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key. ## controls.registered_on_release Table containing functions registered with controls.register_on_release(). ## controls.register_on_hold(func) Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key. ## controls.registered_on_hold Table containing functions registered with controls.register_on_hold().