vl_structures.registered_structures = {} local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75 local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10 local structure_boost = tonumber(minetest.settings:get("vl_structures_boost")) or 1 local worldseed = minetest.get_mapgen_setting("seed") local RANDOM_SEED_OFFSET = 959 -- random constant that should be unique across each library local floor = math.floor local vector_offset = vector.offset -- FIXME: switch to vl_structures_logging? local logging = true or minetest.settings:get_bool("mcl_logging_structures", true) -- FIXME: switch to vl_structures_disabled? local disabled_structures = minetest.settings:get("mcl_disabled_structures") disabled_structures = disabled_structures and disabled_structures:split(",") or {} function mcl_structures.is_disabled(structname) return table.indexof(disabled_structures,structname) ~= -1 end local mg_name = minetest.get_mapgen_setting("mg_name") -- see vl_terraforming for documentation local DEFAULT_PREPARE = { tolerance = 10, foundation = -3, clear = false, clear_bottom = 0, clear_top = 4, padding = 1, corners = 1 } local DEFAULT_FLAGS = "place_center_x,place_center_z" local function parse_prepare(prepare) if prepare == nil or prepare == true then return DEFAULT_PREPARE end if prepare == false then return {} end if prepare.foundation == true then prepare = table.copy(prepare) prepare.foundation = DEFAULT_PREPARE.foundation end return prepare end -- check "enabled" tolerances local function tolerance_enabled(tolerance, mode) return mode ~= "off" and tolerance and (tolerance == "max" or tolerance == "min" or tolerance >= 0) and true end --- Trim a full path name to its last two parts as short name for logging local function basename(filename) local fn = string.split(filename, "/") return #fn > 1 and (fn[#fn-1].."/"..fn[#fn]) or fn[#fn] end --- Load a schematic file -- @param filename string: file name -- @param name string: for logging, optional -- @return loaded schematic function vl_structures.load_schematic(filename, name) -- load, and ensure we have size information if filename == nil then error("Filename is nil for schematic "..tostring(name)) end if type(filename) == "string" then minetest.log("action", "Loading "..filename) end local s = loadstring(minetest.serialize_schematic(filename, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")() if not s then minetest.log("warning", "[vl_structures] failed to load schematic "..basename(filename)) return nil elseif not s.size then minetest.log("warning", "[vl_structures] no size information for schematic "..basename(filename)) return nil end if logging then minetest.log("warning", "[vl_structures] loaded schematic "..basename(filename).." size "..minetest.pos_to_string(s.size)) end if not s.name then s.name = name or basename(filename) end return s end -- Expected contents of param: -- pos vector: position (center.x, base.y, center.z) -- flags NOT supported -- size vector: structure size after rotation (!) -- yoffset number: relative to base.y, typically <= 0 -- y_min number: minimum y range permitted -- y_max number: maximum y range permitted -- schematic string or schematic: as in minetest.place_schematic -- rotation string: as in minetest.place_schematic -- replacement table: as in minetest.place_schematic -- force_placement boolean: as in minetest.place_schematic -- prepare table: instructions for preparation (usually from definition) -- tolerance number: tolerable ground unevenness, -1 to disable, default 10 -- foundation boolean or number: level ground underneath structure (true is a minimum depth of -3) -- clear boolean: clear overhead area -- clear_min number or string: height from base to start clearing, "top" to start at top -- clear_max number: height from top to stop primary clearing -- padding number: additional padding to increase the area, default 1 -- corners number: corner smoothing of foundation and clear, default 1 -- pr PcgRandom: random generator -- name string: for logging local function emerge_schematic_vm(vm, param) local pos, size, yoffset, pr = param.pos, param.size, param.yoffset or 0, param.pr local prepare, surface_mat = parse_prepare(param.prepare), param.surface_mat -- Step 1: adjust ground to a more level position if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then pos, surface_mat = vl_terraforming.find_level_vm(vm, pos, size, prepare.tolerance, prepare.mode) if not pos then minetest.log("warning", "[vl_structures] Not spawning "..tostring(param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.") return end end local pmin = vector_offset(pos, -floor((size.x-1)*0.5), yoffset, -floor((size.z-1)*0.5)) local pmax = vector_offset(pmin, size.x-1, size.y-1, size.z-1) -- Step 2: prepare ground foundations and clear if prepare and (prepare.clear or prepare.foundation) then local prepare_start = os.clock() -- Get materials from biome: local b = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)] local node_top = b and b.node_top and { name = b.node_top } or surface_mat or { name = "mcl_core:dirt_with_grass" } local node_filler = { name = b and b.node_filler or "mcl_core:dirt" } local node_stone = { name = b and b.node_stone or "mcl_core:stone" } local node_dust = b and b.node_dust and { name = b.node_dust } or nil if node_top.name == "mcl_core:dirt_with_grass" and b then node_top.param2 = b._mcl_grass_palette_index end local corners, padding, depth = prepare.corners or 1, prepare.padding or 1, (type(prepare.foundation) == "number" and prepare.foundation) or -4 local gp = vector_offset(pmin, -padding, -yoffset, -padding) -- base level if prepare.clear then local yoff, ymax = prepare.clear_bottom or 0, size.y + yoffset + (prepare.clear_top or DEFAULT_PREPARE.clear_top) if prepare.clear_bottom == "top" or prepare.clear_bottom == "above" then yoff = size.y + yoffset end --minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (size.x + padding * 2)..","..ymax..","..(size.z + padding * 2)) vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z, size.x + padding * 2, ymax - yoff, size.z + padding * 2, corners, node_top, node_dust, pr) end if prepare.foundation then minetest.log("action", "[vl_structures] fill foundation "..minetest.pos_to_string(gp).." with "..tostring(node_top.name).." "..tostring(node_filler.name)) local depth = (type(prepare.foundation) == "number" and prepare.foundation) or DEFAULT_PREPARE.foundation vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z, size.x + padding * 2, depth, size.z + padding * 2, corners, node_top, node_filler, node_stone, node_dust, pr) end end -- note: pos is always the center position minetest.place_schematic_on_vmanip(vm, vector_offset(pos, 0, (param.yoffset or 0), 0), param.schematic, param.rotation, param.replacements, param.force_placement, "place_center_x,place_center_z") return pos end -- Additional parameters: -- emin vector: emerge area minimum -- emax vector: emerge area maximum -- after_placement_callback function: callback after placement, (pmin, pmax, size, rotation, pr, param) -- callback_param table: additional parameters to callback function local function emerge_schematic(blockpos, action, calls_remaining, param) if calls_remaining >= 1 then return end local vm = VoxelManip() vm:read_from_map(param.emin, param.emax) local pos = emerge_schematic_vm(vm, param) if not pos then return end vm:write_to_map(true) -- repair walls (TODO: port to vmanip? but no "vm.find_nodes_in_area" yet) local pmin = vector_offset(pos, -floor((param.size.x-1)*0.5), 0, -floor((param.size.z-1)*0.5)) local pmax = vector_offset(pmin, param.size.x-1, param.size.y-1, param.size.z-1) if pmin and pmax and mcl_walls then for _, n in pairs(minetest.find_nodes_in_area(pmin, pmax, { "group:wall" })) do mcl_walls.update_wall(n) end end if pmin and pmax and param.after_placement_callback then param.after_placement_callback(pmin, pmax, param.size, param.rotation, param.pr, param.callback_param) end end function vl_structures.place_schematic(pos, yoffset, y_min, y_max, schematic, rotation, replacements, force_placement, flags, prepare, pr, after_placement_callback, callback_param) if schematic and not schematic.size then -- e.g., igloo still passes filenames schematic = vl_structures.load_schematic(schematic) end rotation = vl_structures.parse_rotation(rotation, pr) prepare = parse_prepare(prepare) local ppos, pmin, pmax, size = vl_structures.get_extends(pos, schematic.size, yoffset, rotation, flags or DEFAULT_FLAGS) -- area to emerge. Add some margin to allow for finding better suitable ground etc. local tolerance = prepare.tolerance or DEFAULT_PREPARE.tolerance -- may be negative to disable foundations if not type(tolerance) == "number" then tolerance = 8 end -- for emerge only local emin, emax = vector_offset(pmin, 0, -math.max(tolerance, 0), 0), vector.offset(pmax, 0, math.max(tolerance, 0), 0) -- if we need to generate a foundation, we need to emerge a larger area: if prepare.foundation or prepare.clear then -- these functions need some extra margins local padding = (prepare.padding or 0) + 3 local depth = prepare.foundation and ((prepare.depth or -4) - 15) or 0 -- minimum depth local height = prepare.clear and (size.y * 2 + 6) or 0 -- headroom emin = vector_offset(emin, -padding, depth, -padding) emax = vector_offset(emax, padding, height, padding) end minetest.emerge_area(emin, emax, emerge_schematic, { emin=emin, emax=emax, name=schematic.name, pos=ppos, size=size, yoffset=yoffset, y_min=y_min, y_max=y_max, schematic=schematic, rotation=rotation, replacements=replacements, force_placement=force_placement, prepare=prepare, pr=pr, after_placement_callback=after_placement_callback, callback_param=callback_param }) end local function emerge_complex_schematics(blockpos, action, calls_remaining, param) if calls_remaining >= 1 then return end local start = os.clock() local vm = VoxelManip() vm:read_from_map(param.emin, param.emax) local startmain = os.clock() local pos, size, yoffset, def, pr = param.pos, param.size, param.yoffset or 0, param.def, param.pr local prepare, surface_mat = parse_prepare(param.prepare or def.prepare), param.surface_mat -- pick random daughter schematics + rotations local daughters = {} if def.daughters then for i,d in pairs(def.daughters) do if not d.schematics or #d.schematics == 0 then error("Daughter schematics not loaded for structure "..def.name) end local ds = d.schematics[#d.schematics > 1 and pr:next(1,#d.schematics) or 1] local rotation = vl_structures.parse_rotation(d.rotation, pr) table.insert(daughters, {d, ds, rotation}) end end -- Step 1: adjust ground to a more level position if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then pos, surface_mat = vl_terraforming.find_level_vm(vm, pos, size, prepare.tolerance, prepare.mode) if not pos then minetest.log("warning", "[vl_structures] Not spawning "..tostring(def.name or param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.") return end -- obey height restrictions, to not violate nether roof if def.y_max and pos.y - yoffset > def.y_max then pos.y = def.y_max - yoffset end if def.y_min and pos.y - yoffset < def.y_min then pos.y = def.y_min - yoffset end end --if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." after find_level at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-startmain)*1000)) end local pmin = vector_offset(pos, -floor((size.x-1)*0.5), yoffset, -floor((size.z-1)*0.5)) local pmax = vector_offset(pmin, size.x-1, size.y-1, size.z-1) -- todo: also support checking ground of daughter schematics, but not used by current schematics -- Step 2: prepare ground foundations and clear -- todo: allow daugthers to use prepare when parent does not if prepare and (prepare.clear or prepare.foundation) then local prepare_start = os.clock() -- Get materials from biome: local b = mg_name ~= "v6" and minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)] local node_top = b and b.node_top and { name = b.node_top } or surface_mat or { name = "mcl_core:dirt_with_grass" } local node_filler = { name = b and b.node_filler or "mcl_core:dirt" } local node_stone = { name = b and b.node_stone or "mcl_core:stone" } local node_dust = b and b.node_dust and { name = b.node_dust } or nil if node_top.name == "mcl_core:dirt_with_grass" and b then node_top.param2 = b._mcl_grass_palette_index end local corners, padding, depth = prepare.corners or 1, prepare.padding or 1, (type(prepare.foundation) == "number" and prepare.foundation) or -4 local gp = vector_offset(pmin, -padding, -yoffset, -padding) -- base level if prepare.clear then local yoff, ymax = prepare.clear_bottom or 0, size.y + yoffset + (prepare.clear_top or DEFAULT_PREPARE.clear_top) if prepare.clear_bottom == "top" or prepare.clear_bottom == "above" then yoff = size.y + yoffset end --minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (size.x + padding * 2)..","..ymax..","..(size.z + padding * 2)) vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z, size.x + padding * 2, ymax - yoff, size.z + padding * 2, corners, node_top, node_dust, pr) -- clear for daughters for _,tmp in ipairs(daughters) do local dd, ds, dr = tmp[1], tmp[2], tmp[3] local ddp = parse_prepare(dd.prepare) if ddp and ddp.clear then local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0 local yoff, ymax = ddp.clear_bottom or 0, dsize.y + yoffset + (ddp.clear_top or DEFAULT_PREPARE.clear_top) if ddp.clear_bottom == "top" or ddp.clear_bottom == "above" then yoff = dsize.y + yoffset end local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding, dd.pos.y, dd.pos.z - floor((dsize.z-1)*0.5) - padding) local sy = ymax - yoff --minetest.log("action", "[vl_structures] clearing air "..minetest.pos_to_string(gp)..": ".. (dsize.x + padding * 2)..","..sy..","..(dsize.z + padding * 2)) if sy > 0 then vl_terraforming.clearance_vm(vm, gp.x, gp.y + yoff, gp.z, dsize.x + padding * 2, ymax - yoff, dsize.z + padding * 2, corners, node_top, node_dust, pr) end end end end -- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." after clear at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-prepare_start)*1000)) end if prepare.foundation then -- minetest.log("action", "[vl_structures] fill foundation "..minetest.pos_to_string(gp).." with "..tostring(node_top.name).." "..tostring(node_filler.name)) local depth = (type(prepare.foundation) == "number" and prepare.foundation) or DEFAULT_PREPARE.foundation vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z, size.x + padding * 2, depth, size.z + padding * 2, corners, node_top, node_filler, node_stone, node_dust, pr) -- foundation for daughters for _, tmp in ipairs(daughters) do local dd, ds, dr = tmp[1], tmp[2], tmp[3] local ddp = parse_prepare(dd.prepare) if ddp and ddp.foundation then local dsize = vl_structures.size_rotated(ds.size, dr) -- FIXME: rotation of parent local corners, padding, yoffset = ddp.corners or 1, ddp.padding or 1, ddp.yoffset or 0 local depth = (type(ddp.foundation) == "number" and ddp.foundation) or DEFAULT_PREPARE.foundation local gp = vector_offset(pos, dd.pos.x - floor((dsize.x-1)*0.5) - padding, dd.pos.y + (yoffset or 0), dd.pos.z - floor((dsize.z-1)*0.5) - padding) vl_terraforming.foundation_vm(vm, gp.x, gp.y - 1, gp.z, dsize.x + padding * 2, depth, dsize.z + padding * 2, corners, node_top, node_filler, node_stone, node_dust, pr) end end end -- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." prepared at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (os.clock()-prepare_start)*1000)) end end -- note: pos is always the center position minetest.place_schematic_on_vmanip(vm, vector_offset(pos, 0, (param.yoffset or 0), 0), param.schematic, param.rotation, param.replacements, param.force_placement, "place_center_x,place_center_z") for _,tmp in ipairs(daughters) do local d, ds, rot = tmp[1], tmp[2], tmp[3] --local dsize = vl_structures.size_rotated(ds.size, rot) --local p = vector_offset(pos, d.pos.x - floor((ds.size.x-1)*0.5), d.pos.y + (yoffset or 0), -- d.pos.z - floor((ds.size.z-1)*0.5)) local p = vector_offset(pos, d.pos.x, d.pos.y + (yoffset or 0), d.pos.z) minetest.place_schematic_on_vmanip(vm, p, ds, rot, d.replacements, d.force_placement, "place_center_x,place_center_z") end local endmain = os.clock() vm:write_to_map(true) -- Note: deliberately pos, p1 and p2 from the parent, as these are calls to the parent. if def.loot then vl_structures.fill_chests(pmin,pmax,def.loot,pr) end if def.construct_nodes then vl_structures.construct_nodes(pmin,pmax,def.construct_nodes) end if def.after_place then def.after_place(pos,def,pr,pmin,pmax,size,param.rotation) end if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." spawned at "..minetest.pos_to_string(pos).." in "..string.format("%.2fms (main: %.2fms)", (os.clock()-start)*1000, (endmain-startmain)*1000)) end end --- Place a schematic with daughters (nether bulwark, nether outpost with bridges) local function place_complex_schematics(pos, yoffset, schematic, rotation, def, pr) if schematic and not schematic.size then -- e.g., igloo still passes filenames schematic = vl_structures.load_schematic(schematic) end rotation = vl_structures.parse_rotation(rotation, pr) local prepare = parse_prepare(def.prepare) local ppos, pmin, pmax, size = vl_structures.get_extends(pos, schematic.size, yoffset, rotation, def.flags or DEFAULT_FLAGS) -- area to emerge. Add some margin to allow for finding better suitable ground etc. local tolerance = prepare.tolerance or DEFAULT_PREPARE.tolerance -- may be negative to disable foundations if type(tolerance) ~= "number" then tolerance = 10 end -- for emerge only, min/max/liquid_surface local emin, emax = vector_offset(pmin, 0, -math.max(tolerance, 0), 0), vector.offset(pmax, 0, math.max(tolerance, 0), 0) -- if we need to generate a foundation, we need to emerge a larger area: if prepare.foundation or prepare.clear then -- these functions need some extra margins. Must match mcl_foundations! local padding = (prepare.padding or 0) + 3 local depth = prepare.foundation and ((type(prepare.foundation) == "number" and prepare.foundation or DEFAULT_PREPARE.foundation) - 3) or 0 -- minimum depth local height = prepare.clear and ((prepare.clear_top or DEFAULT_PREPARE.clear_top)*1.5+0.5*(size.y+yoffset)+2) or 0 -- headroom emin = vector_offset(emin, -padding, depth, -padding) emax = vector_offset(emax, padding, height, padding) end -- finally, add the configured emerge margin for daugther schematics -- TODO: compute this instead? if def.emerge_padding then if #def.emerge_padding ~= 2 then error("Schematic "..def.name.." has an incorrect 'emerge_padding'. Must be two vectors.") end emin, emax = emin + def.emerge_padding[1], emax + def.emerge_padding[2] end -- if logging and not def.terrain_feature then minetest.log("action", "[vl_structures] "..def.name.." needs emerge "..minetest.pos_to_string(emin).."-"..minetest.pos_to_string(emax)) end minetest.emerge_area(emin, emax, emerge_complex_schematics, { name = def.name, emin=emin, emax=emax, def=def, schematic=schematic, pos=ppos, yoffset=yoffset, size=size, rotation=rotation, pr=pr }) end -- TODO: remove blockseed? function vl_structures.place_structure(pos, def, pr, blockseed, rot) if not def then return end local log_enabled = logging and not def.terrain_feature -- load schematics the first time if def.filenames and not def.schematics then if #def.filenames == 0 then minetest.log("warning","[vl_structures] schematic "..def.name.." has an empty list of filenames.") end def.schematics = {} for _, filename in ipairs(def.filenames) do local s = vl_structures.load_schematic(filename, def.name) if s then table.insert(def.schematics, s) end end if def.daughters then for _,d in pairs(def.daughters) do d.schematics = {} for _, filename in ipairs(d.filenames) do local s = vl_structures.load_schematic(filename, d.name) if s then table.insert(d.schematics, s) end end end end end -- Apply vertical offset for schematic local yoffset = (type(def.y_offset) == "function" and def.y_offset(pr)) or def.y_offset or 0 if def.schematics and #def.schematics > 0 then local schematic = def.schematics[pr:next(1,#def.schematics)] rot = vl_structures.parse_rotation(rot or "random", pr) place_complex_schematics(pos, yoffset, schematic, rot, def, pr) if log_enabled then minetest.log("verbose", "[vl_structures] "..def.name.." to be placed at "..minetest.pos_to_string(pos)) end return true end -- structure has a custom place function if not def.place_func then minetest.log("warning","[vl_structures] no schematics and no place_func for schematic "..def.name) return false end local pp = yoffset ~= 0 and vector_offset(pos, 0, yoffset, 0) or pos if def.place_func and def.prepare then minetest.log("warning", "[vl_structures] needed prepare for "..def.name.." placed at "..minetest.pos_to_string(pp).." but do not have size information") end if def.place_func and def.place_func(pp,def,pr,blockseed) then if not def.after_place or (def.after_place and def.after_place(pos,def,pr,pmin,pmax,size,param.rotation)) then if def.sidelen then local p1, p2 = vector_offset(pos,-def.sidelen,-def.sidelen,-def.sidelen), vector.offset(pos,def.sidelen,def.sidelen,def.sidelen) if def.loot then vl_structures.fill_chests(p1,p2,def.loot,pr) end if def.construct_nodes then vl_structures.construct_nodes(p1,p2,def.construct_nodes) end end if log_enabled then minetest.log("action","[vl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp)) end return true else minetest.log("warning","[vl_structures] after_place failed for schematic "..def.name) return false end elseif log_enabled then minetest.log("warning","[vl_structures] place_func failed for schematic "..def.name) end end --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly function vl_structures.register_structure(name,def,nospawn) if vl_structures.is_disabled(name) then return end def.name = name vl_structures.registered_structures[name] = def if def.prepare and def.prepare.clear == nil and (def.prepare.clear_bottom or def.prepare.clear_top) then def.prepare.clear = true end if not def.noise_params and def.chunk_probability and not def.fill_ratio then def.fill_ratio = 1.1/80/80 -- 1 per chunk, controlled by chunk probability only end if nospawn or def.nospawn then return end -- ice column, boulder if def.filenames then for _, filename in ipairs(def.filenames) do if not mcl_util.file_exists(filename) then minetest.log("warning","[vl_structures] schematic "..(name or "unknown").." is missing file "..basename(filename)) return nil end end end if def.place_on then minetest.register_on_mods_loaded(function() def.deco = mcl_mapgen_core.register_decoration({ name = "vl_structures:deco_"..name, priority = def.priority or (def.terrain_feature and 900) or 100, -- run before regular decorations deco_type = "schematic", schematic = { size = {x = 1, y = 1, z = 1}, data = { { name = "ignore" } } }, place_on = def.place_on, spawn_by = def.spawn_by, num_spawn_by = def.num_spawn_by, sidelen = 80, -- no def.sidelen subdivisions for now, this field was used differently before fill_ratio = def.fill_ratio, noise_params = def.noise_params, flags = def.flags or "place_center_x, place_center_z", biomes = def.biomes, y_max = def.y_max, y_min = def.y_min }, function() def.deco_id = minetest.get_decoration_id("vl_structures:deco_"..name) minetest.set_gen_notify({decoration=true}, { def.deco_id }) end) end) end end -- To avoid a cyclic dependency, run this when modules have finished loading minetest.register_on_mods_loaded(function() mcl_mapgen_core.register_generator("structures", nil, function(minp, maxp, blockseed) local gennotify = minetest.get_mapgen_object("gennotify") for _,struct in pairs(vl_structures.registered_structures) do if struct.deco_id then for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do local pr = PcgRandom(minetest.hash_node_position(pos) + worldseed + RANDOM_SEED_OFFSET) local realpos = vector_offset(pos, 0, 1, 0) if struct.chunk_probability == nil or pr:next(0, 1e9)/1e9 * struct.chunk_probability <= structure_boost then vl_structures.place_structure(realpos, struct, pr, blockseed) if struct.chunk_probability then break end -- one (attempt) per chunk only end end elseif struct.static_pos then local pr for _, pos in pairs(struct.static_pos) do if vector.in_area(pos, minp, maxp) then pr = pr or PcgRandom(worldseed + RANDOM_SEED_OFFSET) vl_structures.place_structure(pos, struct, pr, blockseed) end end end end return false, false, false end, 100, true) end) local structure_spawns = {} function vl_structures.register_structure_spawn(def) --name,y_min,y_max,spawnon,biomes,chance,interval,limit minetest.register_abm({ label = "Spawn "..def.name, nodenames = def.spawnon, min_y = def.y_min or -31000, max_y = def.y_max or 31000, interval = def.interval or 60, chance = def.chance or 5, action = function(pos, node, active_object_count, active_object_count_wider) local limit = def.limit or 7 if active_object_count_wider > limit + mob_cap_animal then return end if active_object_count_wider > mob_cap_player then return end local p = vector_offset(pos, 0, 1, 0) local pname = minetest.get_node(p).name if def.type_of_spawning == "water" then if pname ~= "mcl_core:water_source" and pname ~= "mclx_core:river_water_source" then return end else if pname ~= "air" then return end end if minetest.get_meta(pos):get_string("spawnblock") == "" then return end if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then if table.indexof(def.biomes, minetest.get_biome_name(minetest.get_biome_data(p).biome)) == -1 then return end end local mobdef = minetest.registered_entities[def.name] if mobdef.can_spawn and not mobdef.can_spawn(p) then return end minetest.add_entity(p, def.name) end, }) end