from .utils import target_dir, colorize, colorize_alpha import shutil, csv, os, tempfile, sys, argparse, glob # Copy texture files def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE): failed_conversions = 0 print("Texture conversion BEGINS NOW!") with open("Conversion_Table.csv", newline="") as csvfile: reader = csv.reader(csvfile, delimiter=",", quotechar='"') first_row = True for row in reader: # Skip first row if first_row: first_row = False continue src_dir = row[0] src_filename = row[1] dst_dir = './textures' dst_filename = row[2] if row[4] != "": xs = int(row[3]) ys = int(row[4]) xl = int(row[5]) yl = int(row[6]) xt = int(row[7]) yt = int(row[8]) else: xs = None blacklisted = row[9] if blacklisted == "y": # Skip blacklisted files continue if make_texture_pack == False and dst_dir == "": # If destination dir is empty, this texture is not supposed to be used in MCL2 # (but maybe an external mod). It should only be used in texture packs. # Otherwise, it must be ignored. # Example: textures for mcl_supplemental continue src_file = base_dir + src_dir + "/" + src_filename # source file src_file_exists = os.path.isfile(src_file) dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/" + dst_filename # destination file if src_file_exists == False: print("WARNING: Source file does not exist: "+src_file) failed_conversions = failed_conversions + 1 continue if xs != None: # Crop and copy images if not dry_run: os.system("convert "+src_file+" -crop "+xl+"x"+yl+"+"+xs+"+"+ys+" "+dst_file) if verbose: print(src_file + " → " + dst_file) else: # Copy image verbatim if not dry_run: shutil.copy2(src_file, dst_file) if verbose: print(src_file + " → " + dst_file) # Convert map background map_background_file = tex_dir + "/map/map_background.png" if os.path.isfile(map_background_file): os.system("convert " + map_background_file + " -interpolate Integer -filter point -resize \"140x140\" " + target_dir("/mods/ITEMS/mcl_maps/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/mcl_maps_map_background.png") # Convert armor textures (requires ImageMagick) armor_files = [ [ tex_dir + "/models/armor/leather_layer_1.png", tex_dir + "/models/armor/leather_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_leather.png", "mcl_armor_chestplate_leather.png", "mcl_armor_leggings_leather.png", "mcl_armor_boots_leather.png" ], [ tex_dir + "/models/armor/chainmail_layer_1.png", tex_dir + "/models/armor/chainmail_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_chain.png", "mcl_armor_chestplate_chain.png", "mcl_armor_leggings_chain.png", "mcl_armor_boots_chain.png" ], [ tex_dir + "/models/armor/gold_layer_1.png", tex_dir + "/models/armor/gold_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_gold.png", "mcl_armor_chestplate_gold.png", "mcl_armor_leggings_gold.png", "mcl_armor_boots_gold.png" ], [ tex_dir + "/models/armor/iron_layer_1.png", tex_dir + "/models/armor/iron_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_iron.png", "mcl_armor_chestplate_iron.png", "mcl_armor_leggings_iron.png", "mcl_armor_boots_iron.png" ], [ tex_dir + "/models/armor/diamond_layer_1.png", tex_dir + "/models/armor/diamond_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_diamond.png", "mcl_armor_chestplate_diamond.png", "mcl_armor_leggings_diamond.png", "mcl_armor_boots_diamond.png" ], [ tex_dir + "/models/armor/netherite_layer_1.png", tex_dir + "/models/armor/netherite_layer_2.png", target_dir("/mods/ITEMS/mcl_armor/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_armor_helmet_netherite.png", "mcl_armor_chestplate_netherite.png", "mcl_armor_leggings_netherite.png", "mcl_armor_boots_netherite.png" ] ] for a in armor_files: APXSIZE = 16 # for some reason MineClone2 requires this layer_1 = a[0] layer_2 = a[1] adir = a[2] if os.path.isfile(layer_1): helmet = adir + "/" + a[3] chestplate = adir + "/" + a[4] boots = adir + "/" + a[6] os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +"+str(APXSIZE * 2)+"+0 -crop "+str(APXSIZE * 2)+"x"+str(APXSIZE)+"+0+0 \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+helmet) os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +"+str(APXSIZE)+"+"+str(APXSIZE)+" -crop "+str(APXSIZE * 2.5)+"x"+str(APXSIZE)+"+"+str(APXSIZE)+"+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+chestplate) os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_1+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +0+"+str(APXSIZE)+" -crop "+str(APXSIZE)+"x"+str(APXSIZE)+"+0+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+boots) if os.path.isfile(layer_2): leggings = adir + "/" + a[5] os.system("convert -size "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" xc:none \\( "+layer_2+" -scale "+str(APXSIZE * 4)+"x"+str(APXSIZE * 2)+" -geometry +0+"+str(APXSIZE)+" -crop "+str(APXSIZE * 2.5)+"x"+str(APXSIZE)+"+0+"+str(APXSIZE)+" \) -composite -channel A -fx \"(a > 0.0) ? 1.0 : 0.0\" "+leggings) # Convert chest textures (requires ImageMagick) chest_files = [ [ tex_dir + "/entity/chest/normal.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "default_chest_top.png", "mcl_chests_chest_bottom.png", "default_chest_front.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_back.png" ], [ tex_dir + "/entity/chest/trapped.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_front.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_back.png" ], [ tex_dir + "/entity/chest/ender.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_front.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_back.png" ] ] for c in chest_files: chest_file = c[0] if os.path.isfile(chest_file): PPX = (PXSIZE/16) CHPX = (PPX * 14) # Chest width LIDPX = (PPX * 5) # Lid height LIDLOW = (PPX * 10) # Lower lid section height LOCKW = (PPX * 6) # Lock width LOCKH = (PPX * 5) # Lock height cdir = c[1] top = cdir + "/" + c[2] bottom = cdir + "/" + c[3] front = cdir + "/" + c[4] left = cdir + "/" + c[5] right = cdir + "/" + c[6] back = cdir + "/" + c[7] # Top os.system("convert " + chest_file + " \ \( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+top) # Bottom os.system("convert " + chest_file + " \ \( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX*2)+"+"+str(CHPX+LIDPX)+" \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+bottom) # Front os.system("convert " + chest_file + " \ \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \ \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \ -extent "+str(CHPX)+"x"+str(CHPX)+" "+front) # TODO: Add lock # Left, right back (use same texture, we're lazy files = [ left, right, back ] for f in files: os.system("convert " + chest_file + " \ \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \ \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \ -extent "+str(CHPX)+"x"+str(CHPX)+" "+f) # Double chests chest_files = [ [ tex_dir + "/entity/chest/normal_double.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "default_chest_front_big.png", "default_chest_top_big.png", "default_chest_side_big.png" ], [ tex_dir + "/entity/chest/trapped_double.png", target_dir("/mods/ITEMS/mcl_chests/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path), "mcl_chests_chest_trapped_front_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_side_big.png" ] ] for c in chest_files: chest_file = c[0] if os.path.isfile(chest_file): PPX = (PXSIZE/16) CHPX = (PPX * 14) # Chest width (short side) CHPX2 = (PPX * 15) # Chest width (long side) LIDPX = (PPX * 5) # Lid height LIDLOW = (PPX * 10) # Lower lid section height LOCKW = (PPX * 6) # Lock width LOCKH = (PPX * 5) # Lock height cdir = c[1] front = cdir + "/" + c[2] top = cdir + "/" + c[3] side = cdir + "/" + c[4] # Top os.system("convert " + chest_file + " \ \( -clone 0 -crop "+str(CHPX2)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX2)+"x"+str(CHPX)+" "+top) # Front # TODO: Add lock os.system("convert " + chest_file + " \ \( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \ \( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \ -extent "+str(CHPX2)+"x"+str(CHPX)+" "+front) # Side os.system("convert " + chest_file + " \ \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \ \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \ -extent "+str(CHPX)+"x"+str(CHPX)+" "+side) # Generate railway crossings and t-junctions. Note: They may look strange. # Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC. # TODO: Curves rails = [ # (Straigt src, curved src, t-junction dest, crossing dest) ("rail.png", "rail_corner.png", "default_rail_t_junction.png", "default_rail_crossing.png"), ("powered_rail.png", "rail_corner.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"), ("powered_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"), ("detector_rail.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"), ("detector_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"), ("activator_rail.png", "rail_corner.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"), ("activator_rail_on.png", "rail_corner.png", "mcl_minecarts_rail_activator_d_t_junction.png", "mcl_minecarts_rail_activator_powered_crossing.png"), ] for r in rails: os.system("composite -compose Dst_Over "+tex_dir+"/block/"+r[0]+" "+tex_dir+"/block/"+r[1]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+r[2]) os.system("convert "+tex_dir+"/block/"+r[0]+" -rotate 90 "+tempfile1.name) os.system("composite -compose Dst_Over "+tempfile1.name+" "+tex_dir+"/block/"+r[0]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+r[3]) # Convert banner overlays overlays = [ "base", "border", "bricks", "circle", "creeper", "cross", "curly_border", "diagonal_left", "diagonal_right", "diagonal_up_left", "diagonal_up_right", "flower", "gradient", "gradient_up", "half_horizontal_bottom", "half_horizontal", "half_vertical", "half_vertical_right", "rhombus", "mojang", "skull", "small_stripes", "straight_cross", "stripe_bottom", "stripe_center", "stripe_downleft", "stripe_downright", "stripe_left", "stripe_middle", "stripe_right", "stripe_top", "square_bottom_left", "square_bottom_right", "square_top_left", "square_top_right", "triangle_bottom", "triangles_bottom", "triangle_top", "triangles_top", ] for o in overlays: orig = tex_dir + "/entity/banner/" + o + ".png" if os.path.isfile(orig): if o == "mojang": o = "thing" dest = target_dir("/mods/ITEMS/mcl_banners/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/"+"mcl_banners_"+o+".png" os.system("convert "+orig+" -transparent-color white -background black -alpha remove -alpha copy -channel RGB -white-threshold 0 "+dest) # Convert grass grass_file = tex_dir + "/block/grass_block_top.png" if os.path.isfile(grass_file): FOLIAG = tex_dir+"/colormap/foliage.png" GRASS = tex_dir+"/colormap/grass.png" # Leaves colorize_alpha(FOLIAG, tex_dir+"/block/oak_leaves.png", "116+143", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_leaves.png",tempfile2.name) colorize_alpha(FOLIAG, tex_dir+"/block/dark_oak_leaves.png", "158+177", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_big_oak.png",tempfile2.name) colorize_alpha(FOLIAG, tex_dir+"/block/acacia_leaves.png", "40+255", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_acacia_leaves.png",tempfile2.name) colorize_alpha(FOLIAG, tex_dir+"/block/spruce_leaves.png", "226+230", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_spruce.png",tempfile2.name) colorize_alpha(FOLIAG, tex_dir+"/block/birch_leaves.png", "141+186", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_leaves_birch.png",tempfile2.name) colorize_alpha(FOLIAG, tex_dir+"/block/jungle_leaves.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/default_jungleleaves.png",tempfile2.name) # Waterlily colorize_alpha(FOLIAG, tex_dir+"/block/lily_pad.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/flowers_waterlily.png",tempfile2.name) # Vines colorize_alpha(FOLIAG, tex_dir+"/block/vine.png", "16+39", str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_core_vine.png",tempfile2.name) # Tall grass, fern (inventory images) pcol = "50+173" # Plains grass color # TODO: TALLGRASS.png does no longer exist colorize_alpha(GRASS, tex_dir+"/block/tallgrass.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_tallgrass_inv.png",tempfile2.name) colorize_alpha(GRASS, tex_dir+"/block/fern.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_fern_inv.png",tempfile2.name) colorize_alpha(GRASS, tex_dir+"/block/large_fern_top.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_double_plant_fern_inv.png",tempfile2.name) colorize_alpha(GRASS, tex_dir+"/block/tall_grass_top.png", pcol, str(PXSIZE), target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path)+"/mcl_flowers_double_plant_grass_inv.png",tempfile2.name) # Convert grass palette: https://minecraft.fandom.com/wiki/Tint grass_colors = [ # [Coords or #Color, AdditionalTint], # Index - Minecraft biome name (MineClone2 biome names) ["50+173"], # 0 - Plains (flat, Plains, Plains_beach, Plains_ocean, End) ["0+255"], # 1 - Savanna (Savanna, Savanna_beach, Savanna_ocean) ["255+255"], # 2 - Ice Spikes (IcePlainsSpikes, IcePlainsSpikes_ocean) ["255+255"], # 3 - Snowy Taiga (ColdTaiga, ColdTaiga_beach, ColdTaiga_beach_water, ColdTaiga_ocean) ["178+193"], # 4 - Giant Tree Taiga (MegaTaiga, MegaTaiga_ocean) ["178+193"], # 5 - Giant Tree Taiga (MegaSpruceTaiga, MegaSpruceTaiga_ocean) ["203+239"], # 6 - Montains (ExtremeHills, ExtremeHills_beach, ExtremeHills_ocean) ["203+239"], # 7 - Montains (ExtremeHillsM, ExtremeHillsM_ocean) ["203+239"], # 8 - Montains (ExtremeHills+, ExtremeHills+_snowtop, ExtremeHills+_ocean) ["50+173"], # 9 - Beach (StoneBeach, StoneBeach_ocean) ["255+255"], # 10 - Snowy Tundra (IcePlains, IcePlains_ocean) ["50+173"], # 11 - Sunflower Plains (SunflowerPlains, SunflowerPlains_ocean) ["191+203"], # 12 - Taiga (Taiga, Taiga_beach, Taiga_ocean) ["76+112"], # 13 - Forest (Forest, Forest_beach, Forest_ocean) ["76+112"], # 14 - Flower Forest (FlowerForest, FlowerForest_beach, FlowerForest_ocean) ["101+163"], # 15 - Birch Forest (BirchForest, BirchForest_ocean) ["101+163"], # 16 - Birch Forest Hills (BirchForestM, BirchForestM_ocean) ["0+255"], # 17 - Desert and Nether (Desert, Desert_ocean, Nether) ["76+112", "#28340A"], # 18 - Dark Forest (RoofedForest, RoofedForest_ocean) ["#90814d"], # 19 - Mesa (Mesa, Mesa_sandlevel, Mesa_ocean, ) ["#90814d"], # 20 - Mesa (MesaBryce, MesaBryce_sandlevel, MesaBryce_ocean) ["#90814d"], # 21 - Mesa (MesaPlateauF, MesaPlateauF_grasstop, MesaPlateauF_sandlevel, MesaPlateauF_ocean) ["#90814d"], # 22 - Mesa (MesaPlateauFM, MesaPlateauFM_grasstop, MesaPlateauFM_sandlevel, MesaPlateauFM_ocean) ["0+255"], # 23 - Shattered Savanna (or Savanna Plateau ?) (SavannaM, SavannaM_ocean) ["12+36"], # 24 - Jungle (Jungle, Jungle_shore, Jungle_ocean) ["12+36"], # 25 - Modified Jungle (JungleM, JungleM_shore, JungleM_ocean) ["12+61"], # 26 - Jungle Edge (JungleEdge, JungleEdge_ocean) ["12+61"], # 27 - Modified Jungle Edge (JungleEdgeM, JungleEdgeM_ocean) ["#6A7039"], # 28 - Swamp (Swampland, Swampland_shore, Swampland_ocean) ["25+25"], # 29 - Mushroom Fields and Mushroom Field Shore (MushroomIsland, MushroomIslandShore, MushroomIsland_ocean) ] grass_palette_file = target_dir("/textures", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/mcl_core_palette_grass.png" os.system("convert -size 16x16 canvas:transparent " + grass_palette_file) for i, color in enumerate(grass_colors): if color[0][0] == "#": os.system("convert -size 1x1 xc:\"" + color[0] + "\" " + tempfile1.name + ".png") else: os.system("convert " + GRASS + " -crop 1x1+" + color[0] + " " + tempfile1.name + ".png") if len(color) > 1: os.system("convert " + tempfile1.name + ".png \\( -size 1x1 xc:\"" + color[1] + "\" \\) -compose blend -define compose:args=50,50 -composite " + tempfile1.name + ".png") os.system("convert " + grass_palette_file + " \\( " + tempfile1.name + ".png -geometry +" + str(i % 16) + "+" + str(int(i / 16)) + " \\) -composite " + grass_palette_file) # Metadata if make_texture_pack: # Create description file description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE) description_file = open(target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/description.txt", "w") description_file.write(description) description_file.close() # Create preview image (screenshot.png) os.system("convert -size 300x200 canvas:transparent "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png") os.system("composite "+base_dir+"/pack.png "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png -gravity center "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png") print("Textures conversion COMPLETE!") if failed_conversions > 0: print("WARNING: Number of missing files in original resource pack: "+str(failed_conversions)) print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.") if make_texture_pack: print("You can now retrieve the texture pack in "+output_dir+"/"+output_dir_name+"/")