# Minimal API for `doc_identifier` ## Introduction The tool can identify blocks and players natively, and also handles falling nodes (`__builtin:falling_node`) and dropped items (`__builtin:item`) on its own. However, the identifier can't “identify” (=open the appropriate entry) custom objects because the mod doesn't know which help entry to open (if there is any). One example would be the boat object (`boats:boat`) from the boats mod in Minetest Game. If the player tries to use the tool on an unknown object, an error message is shown. Because of this, this mod provides a minimal API for mods to assign a help entry to an object type: `doc_identifier.register_object`. ## `doc.sub.identifier.register_object(object_name, category_id, entry_id)` Registers the object/entity with the internal name `object_name` to the entry `entry_id` in the category `category_id`. It is in the modder's responsibility to make sure that both the category and entry already exist (use `doc.entry_exists` or depend (optionally or not) on the respective mods) at the time of the function call, otherwise, stability can not be guaranteed. Returns `nil`. ### Example From `doc_minetest_game`: if minetest.get_modpath("doc_identifier") ~= nil then doc.sub.identifier.register_object("boats:boat", "craftitems", "boats:boat") end This enables the tool to be used on the boat object itself. The conditional is an idiom to check for the existence of this mod. ## Note on dependencies If you just need `doc.sub.identifier.register_object` using only an **optional** dependency for your mod is probably enough.