-- WALL LEVER -- Basically a switch that can be attached to a wall -- Powers the block 2 nodes behind (using a receiver) minetest.register_node("mesecons_walllever:wall_lever_off", { drawtype = "mesh", tiles = { "jeija_wall_lever_lever_light_on.png", }, inventory_image = "jeija_wall_lever.png", wield_image = "jeija_wall_lever.png", paramtype = "light", paramtype2 = "facedir", drawtype = "mesh", mesh = "jeija_wall_lever_off.obj", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -3/16, -8/16, -4/16, 3/16, -2/16, 4/16 }, }, groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1}, is_ground_content = false, description="Lever", _doc_items_longdesc = "A lever is a redstone component which can be flipped on and off. It supplies redstone power to the blocks behind while it is in the “on” state.", _doc_items_usagehelp = "Right-click the lever to flip it on or off.", on_rightclick = function (pos, node) mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on") mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node)) minetest.sound_play("mesecons_lever", {pos=pos}) end, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = {receptor = { rules = mesecon.rules.buttonlike_get, state = mesecon.state.off }}, _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_node("mesecons_walllever:wall_lever_on", { drawtype = "mesh", tiles = { "jeija_wall_lever_lever_light_on.png", }, inventory_image = "jeija_wall_lever.png", paramtype = "light", paramtype2 = "facedir", mesh = "jeija_wall_lever_on.obj", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -3/16, -8/16, -4/16, 3/16, -2/16, 4/16 }, }, groups = {handy=1, not_in_creative_inventory = 1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1}, is_ground_content = false, drop = '"mesecons_walllever:wall_lever_off" 1', description="Lever", _doc_items_create_entry = false, on_rightclick = function (pos, node) mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off") mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node)) minetest.sound_play("mesecons_lever", {pos=pos}) end, sounds = mcl_sounds.node_sound_stone_defaults(), mesecons = {receptor = { rules = mesecon.rules.buttonlike_get, state = mesecon.state.on }}, _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_craft({ output = 'mesecons_walllever:wall_lever_off', recipe = { {'mcl_core:stick'}, {'mcl_core:cobble'}, } }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", "mesecons_walllever:wall_lever_off", "nodes", "mesecons_walllever:wall_lever_on") end