local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local has_mcl_wip = minetest.get_modpath("mcl_wip") mcl_minecarts = {} mcl_minecarts.modpath = minetest.get_modpath(modname) mcl_minecarts.speed_max = 10 mcl_minecarts.check_float_time = 15 dofile(mcl_minecarts.modpath.."/functions.lua") dofile(mcl_minecarts.modpath.."/rails.lua") local LOGGING_ON = minetest.settings:get_bool("mcl_logging_minecarts", false) local function mcl_log(message) if LOGGING_ON then mcl_util.mcl_log(message, "[Minecarts]", true) end end local function detach_driver(self) if not self._driver then return end mcl_player.player_attached[self._driver] = nil local player = minetest.get_player_by_name(self._driver) self._driver = nil self._start_pos = nil if player then player:set_detach() player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0}) mcl_player.player_set_animation(player, "stand" , 30) end end local function activate_tnt_minecart(self, timer) if self._boomtimer then return end self.object:set_armor_groups({immortal=1}) if timer then self._boomtimer = timer else self._boomtimer = tnt.BOOMTIMER end self.object:set_properties({textures = { "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_minecarts_minecart.png", }}) self._blinktimer = tnt.BLINKTIMER minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15}, true) end local activate_normal_minecart = detach_driver local function hopper_take_item(self, dtime) local pos = self.object:get_pos() if not pos then return end if not self or self.name ~= "mcl_minecarts:hopper_minecart" then return end if mcl_util.check_dtime_timer(self, dtime, "hoppermc_take", 0.15) then --minetest.log("The check timer was triggered: " .. dump(pos) .. ", name:" .. self.name) else --minetest.log("The check timer was not triggered") return end --mcl_log("self.itemstring: ".. self.itemstring) local above_pos = vector.offset(pos, 0, 0.9, 0) --mcl_log("self.itemstring: ".. minetest.pos_to_string(above_pos)) local objs = minetest.get_objects_inside_radius(above_pos, 1.25) if objs then mcl_log("there is an itemstring. Number of objs: ".. #objs) for k, v in pairs(objs) do local ent = v:get_luaentity() if ent and not ent._removed and ent.itemstring and ent.itemstring ~= "" then local taken_items = false mcl_log("ent.name: " .. tostring(ent.name)) mcl_log("ent pos: " .. tostring(ent.object:get_pos())) local inv = mcl_entity_invs.load_inv(self, 5) if not inv then return false end local current_itemstack = ItemStack(ent.itemstring) mcl_log("inv. size: " .. self._inv_size) if inv:room_for_item("main", current_itemstack) then mcl_log("Room") inv:add_item("main", current_itemstack) ent.object:get_luaentity().itemstring = "" ent.object:remove() taken_items = true else mcl_log("no Room") end if not taken_items then local items_remaining = current_itemstack:get_count() -- This will take part of a floating item stack if no slot can hold the full amount for i = 1, self._inv_size, 1 do local stack = inv:get_stack("main", i) mcl_log("i: " .. tostring(i)) mcl_log("Items remaining: " .. items_remaining) mcl_log("Name: " .. tostring(stack:get_name())) if current_itemstack:get_name() == stack:get_name() then mcl_log("We have a match. Name: " .. tostring(stack:get_name())) local room_for = stack:get_stack_max() - stack:get_count() mcl_log("Room for: " .. tostring(room_for)) if room_for == 0 then -- Do nothing mcl_log("No room") elseif room_for < items_remaining then mcl_log("We have more items remaining than space") items_remaining = items_remaining - room_for stack:set_count(stack:get_stack_max()) inv:set_stack("main", i, stack) taken_items = true else local new_stack_size = stack:get_count() + items_remaining stack:set_count(new_stack_size) mcl_log("We have more than enough space. Now holds: " .. new_stack_size) inv:set_stack("main", i, stack) items_remaining = 0 ent.object:get_luaentity().itemstring = "" ent.object:remove() taken_items = true break end mcl_log("Count: " .. tostring(stack:get_count())) mcl_log("stack max: " .. tostring(stack:get_stack_max())) --mcl_log("Is it empty: " .. stack:to_string()) end if i == self._inv_size and taken_items then mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining) current_itemstack:set_count(items_remaining) --mcl_log("Itemstack2: " .. current_itemstack:to_string()) ent.itemstring = current_itemstack:to_string() end end end --Add in, and delete if taken_items then mcl_log("Saving") mcl_entity_invs.save_inv(ent) return taken_items else mcl_log("No need to save") end end end end return false end -- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID local entity_mapping = {} local function register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail) local cart = { physical = false, collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16}, visual = "mesh", mesh = mesh, visual_size = {x=1, y=1}, textures = textures, on_rightclick = on_rightclick, _driver = nil, -- player who sits in and controls the minecart (only for minecart!) _passenger = nil, -- for mobs _punched = false, -- used to re-send _velocity and position _velocity = {x=0, y=0, z=0}, -- only used on punch _start_pos = nil, -- Used to calculate distance for “On A Rail” achievement _last_float_check = nil, -- timestamp of last time the cart was checked to be still on a rail _fueltime = nil, -- how many seconds worth of fuel is left. Only used by minecart with furnace _boomtimer = nil, -- how many seconds are left before exploding _blinktimer = nil, -- how many seconds are left before TNT blinking _blink = false, -- is TNT blink texture active? _old_dir = {x=0, y=0, z=0}, _old_pos = nil, _old_vel = {x=0, y=0, z=0}, _old_switch = 0, _railtype = nil, } function cart:on_activate(staticdata, dtime_s) -- Initialize local data = minetest.deserialize(staticdata) if type(data) == "table" then self._railtype = data._railtype self._passenger = data._passenger end self.object:set_armor_groups({immortal=1}) -- Activate cart if on activator rail if self.on_activate_by_rail then local pos = self.object:get_pos() local node = minetest.get_node(vector.floor(pos)) if node.name == "mcl_minecarts:activator_rail_on" then self:on_activate_by_rail() end end end function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) local pos = self.object:get_pos() if not self._railtype then local node = minetest.get_node(vector.floor(pos)).name self._railtype = minetest.get_item_group(node, "connect_to_raillike") end if not puncher or not puncher:is_player() then local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._railtype) if vector.equals(cart_dir, {x=0, y=0, z=0}) then return end mcl_minecarts:set_velocity(self, cart_dir) return end -- Punch+sneak: Pick up minecart (unless TNT was ignited) if puncher:get_player_control().sneak and not self._boomtimer then if self._driver then if self._old_pos then self.object:set_pos(self._old_pos) end detach_driver(self) end -- Disable detector rail local rou_pos = vector.round(pos) local node = minetest.get_node(rou_pos) if node.name == "mcl_minecarts:detector_rail_on" then local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2} minetest.swap_node(rou_pos, newnode) mesecon.receptor_off(rou_pos) end -- Drop items and remove cart entity if not minetest.is_creative_enabled(puncher:get_player_name()) then for d=1, #drop do minetest.add_item(self.object:get_pos(), drop[d]) end elseif puncher and puncher:is_player() then local inv = puncher:get_inventory() for d=1, #drop do if not inv:contains_item("main", drop[d]) then inv:add_item("main", drop[d]) end end end self.object:remove() return end local vel = self.object:get_velocity() if puncher:get_player_name() == self._driver then if math.abs(vel.x + vel.z) > 7 then return end end local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir()) punch_dir.y = 0 local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._railtype) if vector.equals(cart_dir, {x=0, y=0, z=0}) then return end time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval) local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval) mcl_minecarts:set_velocity(self, cart_dir, f) end cart.on_activate_by_rail = on_activate_by_rail local passenger_attach_position = vector.new(0, -1.75, 0) local function do_movement_step( self ) local vel = self.object:get_velocity() local pos, rou_pos, node = self.object:get_pos() local update = {} local dir, last_switch = nil, nil if not pos then pos = self.object:get_pos() end if self._old_pos and not self._punched then local flo_pos = vector.floor(pos) local flo_old = vector.floor(self._old_pos) if vector.equals(flo_pos, flo_old) and (not has_fuel) then return -- Prevent querying the same node over and over again end if not rou_pos then rou_pos = vector.round(pos) end local rou_old = vector.round(self._old_pos) if not node then node = minetest.get_node(rou_pos) end local node_old = minetest.get_node(rou_old) -- Update detector rails if node.name == "mcl_minecarts:detector_rail" then local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2} minetest.swap_node(rou_pos, newnode) mesecon.receptor_on(rou_pos) end if node_old.name == "mcl_minecarts:detector_rail_on" then local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2} minetest.swap_node(rou_old, newnode) mesecon.receptor_off(rou_old) end -- Activate minecart if on activator rail if node_old.name == "mcl_minecarts:activator_rail_on" and self.on_activate_by_rail then self:on_activate_by_rail() end end -- Stop cart if velocity vector flips if self._old_vel and self._old_vel.y == 0 and (self._old_vel.x * vel.x < 0 or self._old_vel.z * vel.z < 0) then self._old_vel = {x = 0, y = 0, z = 0} self._old_pos = pos self.object:set_velocity(vector.new()) self.object:set_acceleration(vector.new()) return end self._old_vel = vector.new(vel) if self._old_pos then local diff = vector.subtract(self._old_pos, pos) for _,v in ipairs({"x","y","z"}) do if math.abs(diff[v]) > 1.1 then local expected_pos = vector.add(self._old_pos, self._old_dir) dir, last_switch = mcl_minecarts:get_rail_direction(pos, self._old_dir, ctrl, self._old_switch, self._railtype) if vector.equals(dir, {x=0, y=0, z=0}) then dir = false pos = vector.new(expected_pos) update.pos = true end break end end end if vel.y == 0 then for _,v in ipairs({"x", "z"}) do if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then vel[v] = 0 update.vel = true end end end local cart_dir = mcl_minecarts:velocity_to_dir(vel) local max_vel = mcl_minecarts.speed_max if not dir then dir, last_switch = mcl_minecarts:get_rail_direction(pos, cart_dir, ctrl, self._old_switch, self._railtype) end local new_acc = {x=0, y=0, z=0} if vector.equals(dir, {x=0, y=0, z=0}) and not has_fuel then vel = {x=0, y=0, z=0} update.vel = true else -- If the direction changed if dir.x ~= 0 and self._old_dir.z ~= 0 then vel.x = dir.x * math.abs(vel.z) vel.z = 0 pos.z = math.floor(pos.z + 0.5) update.pos = true end if dir.z ~= 0 and self._old_dir.x ~= 0 then vel.z = dir.z * math.abs(vel.x) vel.x = 0 pos.x = math.floor(pos.x + 0.5) update.pos = true end -- Up, down? if dir.y ~= self._old_dir.y then vel.y = dir.y * math.abs(vel.x + vel.z) pos = vector.round(pos) update.pos = true end -- Slow down or speed up local acc = dir.y * -1.8 local friction = 0.4 local ndef = minetest.registered_nodes[minetest.get_node(pos).name] local speed_mod = ndef and ndef._rail_acceleration acc = acc - friction if has_fuel then acc = acc + 0.6 end if speed_mod and speed_mod ~= 0 then acc = acc + speed_mod + friction end new_acc = vector.multiply(dir, acc) end self.object:set_acceleration(new_acc) self._old_pos = vector.new(pos) self._old_dir = vector.new(dir) self._old_switch = last_switch -- Limits for _,v in ipairs({"x","y","z"}) do if math.abs(vel[v]) > max_vel then vel[v] = mcl_minecarts:get_sign(vel[v]) * max_vel new_acc[v] = 0 update.vel = true end end if update.pos or self._punched then local yaw = 0 if dir.x < 0 then yaw = 0.5 elseif dir.x > 0 then yaw = 1.5 elseif dir.z < 0 then yaw = 1 end self.object:set_yaw(yaw * math.pi) end if self._punched then self._punched = false end if not (update.vel or update.pos) then return end local anim = {x=0, y=0} if dir.y == -1 then anim = {x=1, y=1} elseif dir.y == 1 then anim = {x=2, y=2} end self.object:set_animation(anim, 1, 0) self.object:set_velocity(vel) if update.pos then self.object:set_pos(pos) end end function cart:on_step(dtime) hopper_take_item(self, dtime) local vel = self.object:get_velocity() local pos, rou_pos, node = self.object:get_pos() local update = {} -- Controls local ctrl, player = nil, nil if self._driver then player = minetest.get_player_by_name(self._driver) if player then ctrl = player:get_player_control() -- player detach if ctrl.sneak then detach_driver(self) return end end -- Give achievement when player reached a distance of 1000 nodes from the start position if vector.distance(self._start_pos, pos) >= 1000 then awards.unlock(self._driver, "mcl:onARail") end end -- Go faster when punched if self._punched then vel = vector.add(vel, self._velocity) self.object:set_velocity(vel) self._old_dir.y = 0 elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then return end -- Drop minecart if it collides with a cactus node local r = 0.6 for _, node_pos in pairs({{r, 0}, {0, r}, {-r, 0}, {0, -r}}) do if minetest.get_node(vector.offset(pos, node_pos[1], 0, node_pos[2])).name == "mcl_core:cactus" then detach_driver(self) for d = 1, #drop do minetest.add_item(pos, drop[d]) end self.object:remove() return end end -- Debug local node = minetest.get_node(pos).name local dist = 0 if pos and self._old_pos then dist = vector.distance(pos,self._old_pos) end if dist > 1.5 then print("pos="..tostring(pos)..",dist="..tostring(dist)..",node="..tostring(node)..",old_pos="..tostring(self._old_pos)..",vel="..tostring(vel)) end -- Rail jumps can occur when dist > 1.5, because the cart can skip over a gap in track -- Grab mob if math.random(1,20) > 15 and not self._passenger then if self.name == "mcl_minecarts:minecart" then local mobsnear = minetest.get_objects_inside_radius(self.object:get_pos(), 1.3) for n=1, #mobsnear do local mob = mobsnear[n] if mob then local entity = mob:get_luaentity() if entity and entity.is_mob then self._passenger = entity mob:set_attach(self.object, "", passenger_attach_position, vector.zero()) break end end end end elseif self._passenger then local passenger_pos = self._passenger.object:get_pos() if not passenger_pos then self._passenger = nil end end -- Drop minecart if it isn't on a rail anymore if self._last_float_check == nil then self._last_float_check = 0 else self._last_float_check = self._last_float_check + dtime end if self._last_float_check >= mcl_minecarts.check_float_time then pos = self.object:get_pos() rou_pos = vector.round(pos) node = minetest.get_node(rou_pos) local g = minetest.get_item_group(node.name, "connect_to_raillike") if g ~= self._railtype and self._railtype then -- Detach driver if player then if self._old_pos then self.object:set_pos(self._old_pos) end mcl_player.player_attached[self._driver] = nil player:set_detach() player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0}) end -- Explode if already ignited if self._boomtimer then self.object:remove() mcl_explosions.explode(pos, 4, { drop_chance = 1.0 }) return end -- Do not drop minecart. It goes off the rails too frequently, and anyone using them for farms won't -- notice and lose their iron and not bother. Not cool until fixed. end self._last_float_check = 0 end -- Update furnace stuff if self._fueltime and self._fueltime > 0 then self._fueltime = self._fueltime - dtime if self._fueltime <= 0 then self.object:set_properties({textures = { "default_furnace_top.png", "default_furnace_top.png", "default_furnace_front.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "mcl_minecarts_minecart.png", }}) self._fueltime = 0 end end local has_fuel = self._fueltime and self._fueltime > 0 -- Update TNT stuff if self._boomtimer then -- Explode self._boomtimer = self._boomtimer - dtime local pos = self.object:get_pos() if self._boomtimer <= 0 then self.object:remove() mcl_explosions.explode(pos, 4, { drop_chance = 1.0 }) return else tnt.smoke_step(pos) end end if self._blinktimer then self._blinktimer = self._blinktimer - dtime if self._blinktimer <= 0 then self._blink = not self._blink if self._blink then self.object:set_properties({textures = { "default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "mcl_minecarts_minecart.png", }}) else self.object:set_properties({textures = { "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_tnt_blink.png", "mcl_minecarts_minecart.png", }}) end self._blinktimer = tnt.BLINKTIMER end end do_movement_step(self) end function cart:get_staticdata() return minetest.serialize({_railtype = self._railtype}) end minetest.register_entity(entity_id, cart) end -- Place a minecart at pointed_thing function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer) if not pointed_thing.type == "node" then return end local railpos, node if mcl_minecarts:is_rail(pointed_thing.under) then railpos = pointed_thing.under node = minetest.get_node(pointed_thing.under) elseif mcl_minecarts:is_rail(pointed_thing.above) then railpos = pointed_thing.above node = minetest.get_node(pointed_thing.above) else return end -- Activate detector rail if node.name == "mcl_minecarts:detector_rail" then local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2} minetest.swap_node(railpos, newnode) mesecon.receptor_on(railpos) end local entity_id = entity_mapping[itemstack:get_name()] local cart = minetest.add_entity(railpos, entity_id) local railtype = minetest.get_item_group(node.name, "connect_to_raillike") local le = cart:get_luaentity() if le then le._railtype = railtype end local cart_dir if node.name == "mcl_minecarts:golden_rail_on" then cart_dir = mcl_minecarts:get_start_direction(railpos) end if cart_dir then mcl_minecarts:set_velocity(le, cart_dir) else cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype) end cart:set_yaw(minetest.dir_to_yaw(cart_dir)) local pname = "" if placer then pname = placer:get_player_name() end if not minetest.is_creative_enabled(pname) then itemstack:take_item() end return itemstack end local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative) entity_mapping[itemstring] = entity_id local groups = { minecart = 1, transport = 1 } if creative == false then groups.not_in_creative_inventory = 1 end local def = { stack_max = 1, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return end -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end return mcl_minecarts.place_minecart(itemstack, pointed_thing, placer) end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) -- Place minecart as entity on rail. If there's no rail, just drop it. local placed if minetest.get_item_group(dropnode.name, "rail") ~= 0 then -- FIXME: This places minecarts even if the spot is already occupied local pointed_thing = { under = droppos, above = { x=droppos.x, y=droppos.y+1, z=droppos.z } } placed = mcl_minecarts.place_minecart(stack, pointed_thing) end if placed == nil then -- Drop item minetest.add_item(droppos, stack) end end, groups = groups, } def.description = description def._tt_help = tt_help def._doc_items_longdesc = longdesc def._doc_items_usagehelp = usagehelp def.inventory_image = icon def.wield_image = icon minetest.register_craftitem(itemstring, def) end --[[ Register a minecart * itemstring: Itemstring of minecart item * entity_id: ID of minecart entity * description: Item name / description * longdesc: Long help text * usagehelp: Usage help text * mesh: Minecart mesh * textures: Minecart textures table * icon: Item icon * drop: Dropped items after destroying minecart * on_rightclick: Called after rightclick * on_activate_by_rail: Called when above activator rail * creative: If false, don't show in Creative Inventory ]] local function register_minecart(itemstring, entity_id, description, tt_help, longdesc, usagehelp, mesh, textures, icon, drop, on_rightclick, on_activate_by_rail, creative) register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail) register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative) if minetest.get_modpath("doc_identifier") then doc.sub.identifier.register_object(entity_id, "craftitems", itemstring) end end -- Minecart register_minecart( "mcl_minecarts:minecart", "mcl_minecarts:minecart", S("Minecart"), S("Vehicle for fast travel on rails"), S("Minecarts can be used for a quick transportion on rails.") .. "\n" .. S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."), S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" .. S("To obtain the minecart, punch it while holding down the sneak key.") .. "\n" .. S("If it moves over a powered activator rail, you'll get ejected."), "mcl_minecarts_minecart.b3d", {"mcl_minecarts_minecart.png"}, "mcl_minecarts_minecart_normal.png", {"mcl_minecarts:minecart"}, function(self, clicker) local name = clicker:get_player_name() if not clicker or not clicker:is_player() then return end local player_name = clicker:get_player_name() if self._driver and player_name == self._driver then detach_driver(self) elseif not self._driver then self._driver = player_name self._start_pos = self.object:get_pos() mcl_player.player_attached[player_name] = true clicker:set_attach(self.object, "", {x=0, y=-1.75, z=-2}, {x=0, y=0, z=0}) mcl_player.player_attached[name] = true minetest.after(0.2, function(name) local player = minetest.get_player_by_name(name) if player then mcl_player.player_set_animation(player, "sit" , 30) player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0}) mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60}) end end, name) end end, activate_normal_minecart ) -- Minecart with Chest register_minecart( "mcl_minecarts:chest_minecart", "mcl_minecarts:chest_minecart", S("Minecart with Chest"), nil, nil, nil, "mcl_minecarts_minecart_chest.b3d", { "mcl_chests_normal.png", "mcl_minecarts_minecart.png" }, "mcl_minecarts_minecart_chest.png", {"mcl_minecarts:minecart", "mcl_chests:chest"}, nil, nil, true) mcl_entity_invs.register_inv("mcl_minecarts:chest_minecart","Minecart",27,false,true) -- Minecart with Furnace register_minecart( "mcl_minecarts:furnace_minecart", "mcl_minecarts:furnace_minecart", S("Minecart with Furnace"), nil, S("A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel."), S("Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.") .. "\n" .. S("To obtain the minecart and furnace, punch them while holding down the sneak key."), "mcl_minecarts_minecart_block.b3d", { "default_furnace_top.png", "default_furnace_top.png", "default_furnace_front.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "mcl_minecarts_minecart.png", }, "mcl_minecarts_minecart_furnace.png", {"mcl_minecarts:minecart", "mcl_furnaces:furnace"}, -- Feed furnace with coal function(self, clicker) if not clicker or not clicker:is_player() then return end if not self._fueltime then self._fueltime = 0 end local held = clicker:get_wielded_item() if minetest.get_item_group(held:get_name(), "coal") == 1 then self._fueltime = self._fueltime + 180 if not minetest.is_creative_enabled(clicker:get_player_name()) then held:take_item() local index = clicker:get_wield_index() local inv = clicker:get_inventory() inv:set_stack("main", index, held) end self.object:set_properties({textures = { "default_furnace_top.png", "default_furnace_top.png", "default_furnace_front_active.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "mcl_minecarts_minecart.png", }}) end end, nil, true ) -- Minecart with Command Block register_minecart( "mcl_minecarts:command_block_minecart", "mcl_minecarts:command_block_minecart", S("Minecart with Command Block"), nil, nil, nil, "mcl_minecarts_minecart_block.b3d", { "jeija_commandblock_off.png^[verticalframe:2:0", "jeija_commandblock_off.png^[verticalframe:2:0", "jeija_commandblock_off.png^[verticalframe:2:0", "jeija_commandblock_off.png^[verticalframe:2:0", "jeija_commandblock_off.png^[verticalframe:2:0", "jeija_commandblock_off.png^[verticalframe:2:0", "mcl_minecarts_minecart.png", }, "mcl_minecarts_minecart_command_block.png", {"mcl_minecarts:minecart"}, nil, nil, false ) -- Minecart with Hopper register_minecart( "mcl_minecarts:hopper_minecart", "mcl_minecarts:hopper_minecart", S("Minecart with Hopper"), nil, nil, nil, "mcl_minecarts_minecart_hopper.b3d", { "mcl_hoppers_hopper_inside.png", "mcl_minecarts_minecart.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_top.png", }, "mcl_minecarts_minecart_hopper.png", {"mcl_minecarts:minecart", "mcl_hoppers:hopper"}, nil, nil, true ) mcl_entity_invs.register_inv("mcl_minecarts:hopper_minecart", "Hopper Minecart", 5, false, true) -- Minecart with TNT register_minecart( "mcl_minecarts:tnt_minecart", "mcl_minecarts:tnt_minecart", S("Minecart with TNT"), S("Vehicle for fast travel on rails").."\n"..S("Can be ignited by tools or powered activator rail"), S("A minecart with TNT is an explosive vehicle that travels on rail."), S("Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.") .. "\n" .. S("To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited."), "mcl_minecarts_minecart_block.b3d", { "default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "mcl_minecarts_minecart.png", }, "mcl_minecarts_minecart_tnt.png", {"mcl_minecarts:minecart", "mcl_tnt:tnt"}, -- Ingite function(self, clicker) if not clicker or not clicker:is_player() then return end if self._boomtimer then return end local held = clicker:get_wielded_item() if held:get_name() == "mcl_fire:flint_and_steel" then if not minetest.is_creative_enabled(clicker:get_player_name()) then held:add_wear(65535/65) -- 65 uses local index = clicker:get_wield_index() local inv = clicker:get_inventory() inv:set_stack("main", index, held) end activate_tnt_minecart(self) end end, activate_tnt_minecart) minetest.register_craft({ output = "mcl_minecarts:minecart", recipe = { {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot"}, }, }) minetest.register_craft({ output = "mcl_minecarts:tnt_minecart", recipe = { {"mcl_tnt:tnt"}, {"mcl_minecarts:minecart"}, }, }) minetest.register_craft({ output = "mcl_minecarts:furnace_minecart", recipe = { {"mcl_furnaces:furnace"}, {"mcl_minecarts:minecart"}, }, }) minetest.register_craft({ output = "mcl_minecarts:hopper_minecart", recipe = { {"mcl_hoppers:hopper"}, {"mcl_minecarts:minecart"}, }, }) minetest.register_craft({ output = "mcl_minecarts:chest_minecart", recipe = { {"mcl_chests:chest"}, {"mcl_minecarts:minecart"}, }, }) if has_mcl_wip then mcl_wip.register_wip_item("mcl_minecarts:chest_minecart") mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart") mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart") end