local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local cold_oceans = { "RoofedForest_ocean", "BirchForestM_ocean", "BirchForest_ocean", "IcePlains_deep_ocean", "ExtremeHillsM_deep_ocean", "SunflowerPlains_ocean", "MegaSpruceTaiga_deep_ocean", "ExtremeHillsM_ocean", "SunflowerPlains_deep_ocean", "BirchForest_deep_ocean", "IcePlainsSpikes_ocean", "StoneBeach_ocean", "ColdTaiga_deep_ocean", "Forest_deep_ocean", "FlowerForest_deep_ocean", "MegaTaiga_ocean", "StoneBeach_deep_ocean", "IcePlainsSpikes_deep_ocean", "ColdTaiga_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills_ocean", "Forest_ocean", "MegaTaiga_deep_ocean", "MegaSpruceTaiga_ocean", "ExtremeHills+_ocean", "RoofedForest_deep_ocean", "IcePlains_ocean", "FlowerForest_ocean", "ExtremeHills_deep_ocean", "Taiga_ocean", "BirchForestM_deep_ocean", "Taiga_deep_ocean", } local warm_oceans = { "JungleEdgeM_ocean", "Jungle_deep_ocean", "Savanna_ocean", "MesaPlateauF_ocean", "Swampland_ocean", "Mesa_ocean", "Plains_ocean", "MesaPlateauFM_ocean", "MushroomIsland_ocean", "SavannaM_ocean", "JungleEdge_ocean", "MesaBryce_ocean", "Jungle_ocean", "Desert_ocean", "JungleM_ocean", "JungleEdgeM_deep_ocean", "Jungle_deep_ocean", "Savanna_deep_ocean", "MesaPlateauF_deep_ocean", "Swampland_deep_ocean", "Mesa_deep_ocean", "Plains_deep_ocean", "MesaPlateauFM_deep_ocean", "MushroomIsland_deep_ocean", "SavannaM_deep_ocean", "JungleEdge_deep_ocean", "MesaBryce_deep_ocean", "Jungle_deep_ocean", "Desert_deep_ocean", "JungleM_deep_ocean", } local cold = { place_on = {"group:sand","mcl_core:gravel","mcl_core:dirt","mcl_core:clay","group:material_stone"}, spawn_by = {"mcl_core:water_source"}, num_spawn_by = 2, flags = "place_center_x, place_center_z, force_placement", y_offset = -1, y_min = mcl_vars.mg_overworld_min, y_max = -2, biomes = cold_oceans, chunk_probability = 10, filenames = { modpath.."/schematics/mcl_structures_ocean_ruins_cold_1.mts", modpath.."/schematics/mcl_structures_ocean_ruins_cold_2.mts", modpath.."/schematics/mcl_structures_ocean_ruins_cold_3.mts", }, loot = { ["mcl_chests:chest_small" ] = { { stacks_min = 2, stacks_max = 4, items = { { itemstring = "mcl_core:coal_lump", weight = 25, amount_min = 1, amount_max=4 }, { itemstring = "mcl_farming:wheat_item", weight = 25, amount_min = 2, amount_max=3 }, { itemstring = "mcl_core:gold_nugget", weight = 25, amount_min = 1, amount_max=3 }, --{ itemstring = "mcl_maps:treasure_map", weight = 20, }, --FIXME Treasure map { itemstring = "mcl_books:book", weight = 10, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_fishing:fishing_rod_enchanted", weight = 20, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end }, { itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_armor:chestplate_leather", weight = 15, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:apple_gold", weight = 20, }, { itemstring = "mcl_armor:helmet_gold", weight = 15, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, } } } }, } local warm = table.copy(cold) warm.biomes = warm_oceans warm.filenames = { modpath.."/schematics/mcl_structures_ocean_ruins_warm_1.mts", modpath.."/schematics/mcl_structures_ocean_ruins_warm_2.mts", modpath.."/schematics/mcl_structures_ocean_ruins_warm_3.mts", modpath.."/schematics/mcl_structures_ocean_ruins_warm_4.mts", } vl_structures.register_structure("cold_ocean_ruins",cold) vl_structures.register_structure("warm_ocean_ruins",warm)