local adjacents = { vector.new(1,0,0), vector.new(-1,0,0), vector.new(0,0,1), vector.new(0,0,-1), vector.new(0,1,0), vector.new(0,-1,0) } local function set_node_no_bedrock(pos, node) if not pos then return end local n = minetest.get_node(pos) if n.name == "mcl_core:bedrock" then return end return minetest.set_node(pos,node) end local function makegeode(pos, _, pr) local size = pr:next(5,7) local p1 = vector.offset(pos,-size,-size,-size) local p2 = vector.offset(pos,size,size,size) minetest.emerge_area(p1, p2, function(_, _, calls_remaining) if calls_remaining ~= 0 then return end local calcite = {} local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone","group:dirt","mcl_core:gravel"}) if not nn or #nn < 2 then minetest.log("action", "Not enough valid space to generate geode at pos: " .. minetest.pos_to_string(pos)) return end table.sort(nn,function(a, b) return vector.distance(pos, a) < vector.distance(pos, b) end) --if not nn[1] then return end for i=1,pr:next(1, math.max(2, #nn - math.ceil(#nn/5) )) do set_node_no_bedrock(nn[i],{name="mcl_amethyst:amethyst_block"}) end for _, v in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_amethyst:amethyst_block"})) do local all_amethyst = true for _, vv in pairs(adjacents) do local pp = vector.add(v,vv) local an = minetest.get_node(pp) if an.name ~= "mcl_amethyst:amethyst_block" then if minetest.get_item_group(an.name,"material_stone") > 0 then set_node_no_bedrock(pp,{name="mcl_amethyst:calcite"}) table.insert(calcite,pp) if pr:next(1,5) == 1 then set_node_no_bedrock(v,{name="mcl_amethyst:budding_amethyst_block"}) end all_amethyst = false elseif an.name ~= "mcl_amethyst:amethyst_block" and an.name ~= "air" and an.name ~= "mcl_amethyst:budding_amethyst_block" then all_amethyst = false end end end if all_amethyst then set_node_no_bedrock(v,{name="air"}) end end for _, v in pairs(calcite) do for _, vv in pairs(minetest.find_nodes_in_area(vector.offset(v,-1,-1,-1),vector.offset(v,1,1,1),{"group:material_stone"})) do set_node_no_bedrock(vv,{name="mcl_blackstone:basalt_smooth"}) end end for _, v in pairs(minetest.find_nodes_in_area_under_air(p1,p2,{"mcl_amethyst:amethyst_block","mcl_amethyst:budding_amethyst_block"})) do local r = pr:next(1,50) if r < 10 then set_node_no_bedrock(vector.offset(v,0,1,0),{name="mcl_amethyst:amethyst_cluster",param2=1}) end end return true end) return true end vl_structures.register_structure("geode",{ place_on = {"group:material_stone"}, noise_params = { offset = 0, scale = 0.00022, spread = {x = 250, y = 250, z = 250}, seed = 7894353, octaves = 3, persist = 0.001, flags = "absvalue", }, flags = "force_placement", terrain_feature = true, y_max = -24, y_min = mcl_vars.mg_overworld_min, y_offset = function(pr) return pr:next(-4,-2) end, place_func = makegeode, })