--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes

-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")

mobs:register_mob("mobs_mc:illusioner", {
	type = "monster",
	attack_type = "shoot",
	shoot_interval = 0.5,
	arrow = "mobs_mc:arrow_entity",
	shoot_offset = 1.5,
	hp_min = 32,
	hp_max = 32,
	collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
	visual = "mesh",
	mesh = "mobs_mc_illusioner.b3d",
	textures = { {
		"mobs_mc_illusionist.png",
		"mobs_mc_illusionist.png", --hat
		"mcl_bows_bow.png",
	}, },
	visual_size = {x=3, y=3},
	walk_velocity = 0.6,
	run_velocity = 2,
	jump = true,
	animation = {
		walk_speed = 25,
		run_speed = 25,
		stand_start = 40,
		stand_end = 59,
		walk_start = 0,
		walk_end = 40,
		shoot_start = 150,
		shoot_end = 170,
		-- TODO: Implement and fix death animation
		--die_start = 170,
		--die_end = 180,
	        --die_speed = 15,
		--die_loop = false,
		-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
	},
	view_range = 16,
	fear_height = 4,
	lava_damage = 4,
})

mobs:register_egg("mobs_mc:illusioner", S("Illusioner"), "mobs_mc_spawn_icon_illusioner.png", 0)

if minetest.settings:get_bool("log_mods") then
	minetest.log("action", "MC Illusioner loaded")
end