-- This file stores the various node types. This makes it easier to plug this mod into subgames -- in which you need to change the node names. -- Adapted for MineClone 2! -- Node names (Don't use aliases!) tsm_railcorridors.nodes = { dirt = "mcl_core:dirt", chest = "mcl_chests:chest", rail = "mcl_minecarts:rail", torch_floor = "mcl_torches:torch", torch_wall = "mcl_torches:torch_wall", --[[ Wood types for the corridors. Corridors are made out of full wood blocks and posts. For each corridor system, a random wood type is chosen with the chance specified in per mille. ]] corridor_woods = { { wood = "mcl_core:wood", post = "mcl_fences:fence", chance = 900}, { wood = "mcl_core:darkwood", post = "mcl_fences:dark_oak_fence", chance = 100}, }, } -- Fallback function. Returns a random treasure. This function is called for chests -- only if the Treasurer mod is not found. -- pr: A PseudoRandom object function tsm_railcorridors.get_default_treasure(pr) -- UNUSED IN MINECLONE 2! end -- MineClone 2's treasure function. Gets all treasures for a single chest. -- Based on information from Minecraft Wiki. function tsm_railcorridors.get_treasures(pr) local items = mcl_loot.get_multi_loot({ { stacks_min = 1, stacks_max = 1, items = { { itemstring = "mobs:nametag", weight = 30 }, { itemstring = "mcl_core:apple_gold", weight = 20 }, { itemstring = "mcl_books:book", weight = 10 }, -- TODO: Enchanted Book { itemstring = "", weight = 5}, { itemstring = "mcl_core:pick_iron", weight = 5 }, { itemstring = "mcl:core:apple_gold", weight = 1 }, -- TODO: Enchanted Golden Apple } }, { stacks_min = 2, stacks_max = 4, items = { { itemstring = "mcl_farming:bread", weight = 15, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_core:coal_lump", weight = 10, amount_min = 3, amount_max = 8 }, { itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 }, { itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 }, { itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 }, { itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_dye:blue", weight = 5, amount_min = 4, amount_max = 9 }, { itemstring = "mesecons:redstone", weight = 5, amount_min = 4, amount_max = 9 }, { itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 2 }, } }, { stacks_min = 3, stacks_max = 3, items = { { itemstring = "mcl_minecarts:rail", weight = 20, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_torches:torch", weight = 15, amount_min = 1, amount_max = 16 }, { itemstring = "mcl_minecarts:rail", weight = 5, amount_min = 1, amount_max = 4 }, -- TODO: Activator Rail { itemstring = "mcl_minecarts:rail", weight = 5, amount_min = 1, amount_max = 4 }, -- TODO: Detector Rail { itemstring = "mcl_minecarts:golden_rail", weight = 5, amount_min = 1, amount_max = 4 }, } }}, pr) return items end