mcl_wieldview = { players = {} } function mcl_wieldview.get_item_texture(itemname) if itemname == "" then return end local def = minetest.registered_items[itemname] if not def then return end local inv_image = def.inventory_image if inv_image == "" then return end local texture = inv_image local transform = minetest.get_item_group(itemname, "wieldview_transform") if transform then -- This actually works with groups ratings because transform1, transform2, etc. -- have meaning and transform0 is used for identidy, so it can be ignored texture = texture .. "^[transform" .. transform end return texture end function mcl_wieldview.update_wielded_item(player) if not player then return end local itemstack = player:get_wielded_item() local itemname = itemstack:get_name() local def = mcl_wieldview.players[player] if def.item == itemname then return end def.item = itemname def.texture = mcl_wieldview.get_item_texture(itemname) or "blank.png" mcl_player.player_set_wielditem(player, def.texture) end minetest.register_on_joinplayer(function(player) mcl_wieldview.players[player] = {item = "", texture = "blank.png"} minetest.after(0, function() if not player:is_player() then return end mcl_wieldview.update_wielded_item(player) local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode") itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45)) itementity:get_luaentity().wielder = player end) end) minetest.register_on_leaveplayer(function(player) mcl_wieldview.players[player] = nil end) minetest.register_globalstep(function() for _, player in pairs(minetest.get_connected_players()) do mcl_wieldview.update_wielded_item(player) end end) minetest.register_entity("mcl_wieldview:wieldnode", { initial_properties = { hp_max = 1, visual = "wielditem", physical = false, textures = {""}, automatic_rotate = 1.5, is_visible = true, pointable = false, collide_with_objects = false, static_save = false, collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, visual_size = {x = 0.21, y = 0.21}, }, itemstring = "", on_step = function(self) if self.wielder:is_player() then local def = mcl_wieldview.players[self.wielder] local itemstring = def.item if self.itemstring ~= itemstring then local itemdef = minetest.registered_items[itemstring] self.object:set_properties({glow = itemdef and itemdef.light_source or 0}) -- wield item as cubic if def.texture == "blank.png" then self.object:set_properties({textures = {itemstring}}) -- wield item as flat else self.object:set_properties({textures = {""}}) end self.itemstring = itemstring end else self.object:remove() end end, })