--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes local S = minetest.get_translator("mobs_mc") --################### --################### ZOMBIE PIGMAN --################### local pigman = { description = S("Zombie Pigman"), -- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked type = "animal", passive = false, spawn_class = "passive", hp_min = 20, hp_max = 20, xp_min = 6, xp_max = 6, armor = {undead = 90, fleshy = 90}, attack_type = "dogfight", group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" }, damage = 9, reach = 2, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_zombie_pigman.b3d", textures = { { "blank.png", --baby "default_tool_goldsword.png", --sword "mobs_mc_zombie_pigman.png", --pigman } }, visual_size = {x=3, y=3}, sounds = { random = "mobs_mc_zombiepig_random", war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death", damage = "mobs_mc_zombiepig_hurt", distance = 16, }, jump = true, makes_footstep_sound = true, walk_velocity = .8, run_velocity = 2.6, pathfinding = 1, drops = { {name = "mcl_mobitems:rotten_flesh", chance = 1, min = 1, max = 1, looting = "common"}, {name = "mcl_core:gold_nugget", chance = 1, min = 0, max = 1, looting = "common"}, {name = "mcl_core:gold_ingot", chance = 40, -- 2.5% min = 1, max = 1, looting = "rare"}, {name = "mcl_tools:sword_gold", chance = 100 / 8.5, min = 1, max = 1, looting = "rare"}, }, animation = { stand_speed = 25, walk_speed = 25, run_speed = 50, stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, punch_start = 90, punch_end = 130, }, lava_damage = 0, fire_damage = 0, fear_height = 4, view_range = 16, harmed_by_heal = true, fire_damage_resistant = true, } mcl_mobs:register_mob("mobs_mc:pigman", pigman) -- Baby pigman. -- A smaller and more dangerous variant of the pigman local baby_pigman = table.copy(pigman) baby_pigman.description = S("Baby Zombie Pigman") baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_pigman.xp_min = 13 baby_pigman.xp_max = 13 baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2} baby_pigman.textures = { { "mobs_mc_zombie_pigman.png", --baby "default_tool_goldsword.png", --sword "mobs_mc_zombie_pigman.png", --pigman } } baby_pigman.walk_velocity = 1.2 baby_pigman.run_velocity = 2.4 baby_pigman.light_damage = 0 baby_pigman.child = 1 mcl_mobs:register_mob("mobs_mc:baby_pigman", baby_pigman) -- Regular spawning in the Nether mcl_mobs:spawn_specific( "mobs_mc:pigman", "nether", "ground", { "Nether", "CrimsonForest", }, 0, minetest.LIGHT_MAX+1, 30, 6000, 3, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- Baby zombie is 20 times less likely than regular zombies mcl_mobs:spawn_specific( "mobs_mc:baby_pigman", "nether", "ground", { "Nether", "CrimsonForest", }, 0, minetest.LIGHT_MAX+1, 30, 100000, 4, mcl_vars.mg_nether_min, mcl_vars.mg_nether_max) -- Spawning in Nether portals in the Overworld --mobs:spawn_specific("mobs_mc:pigman", {"mcl_portals:portal"}, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 500, 4, mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_max) -- spawn eggs mcl_mobs:register_egg("mobs_mc:pigman", S("Zombie Pigman"), "mobs_mc_spawn_icon_zombie_pigman.png", 0)