local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local mod = mcl_minecarts local S = minetest.get_translator(modname) -- Constants local mcl_debug,DEBUG = mcl_util.make_mcl_logger("mcl_logging_minecart_debug", "Minecart Debug") --DEBUG = false --mcl_debug = function(msg) print(msg) end -- Imports local FRICTION = mcl_minecarts.FRICTION local MAX_TRAIN_LENGTH = mod.MAX_TRAIN_LENGTH local SPEED_MAX = mod.SPEED_MAX local train_length = mod.train_length local update_train = mod.update_train local reverse_train = mod.reverse_train local link_cart_ahead = mod.link_cart_ahead local update_cart_orientation = mod.update_cart_orientation local get_cart_data = mod.get_cart_data local get_cart_position = mod.get_cart_position local function detach_minecart(staticdata) staticdata.connected_at = nil local luaentity = mcl_util.get_luaentity_from_uuid(staticdata.uuid) if luaentity then luaentity.object:set_velocity(staticdata.dir * staticdata.velocity) end end mod.detach_minecart = detach_minecart local function try_detach_minecart(staticdata) if not staticdata or not staticdata.connected_at then return end if not mod:is_rail(staticdata.connected_at) then mcl_debug("Detaching minecart #"..tostring(staticdata.uuid)) detach_minecart(staticdata) end end local function reverse_direction(staticdata) if staticdata.behind or staticdata.ahead then reverse_train(staticdata) return end mod.reverse_cart_direction(staticdata) end --[[ Array of hooks { {u,v,w}, name } Actual position is pos + u * dir + v * right + w * up ]] local enter_exit_checks = { { 0, 0, 0, "" }, { 0, 0, 1, "_above" }, { 0, 0,-1, "_below" }, { 0, 1, 0, "_side" }, { 0,-1, 0, "_side" }, } local function handle_cart_enter_exit(staticdata, pos, next_dir, event) local luaentity = mcl_util.get_luaentity_from_uuid(staticdata.uuid) local dir = staticdata.dir local right = vector.new( dir.z, dir.y, -dir.x) local up = vector.new(0,1,0) for i=1,#enter_exit_checks do local check = enter_exit_checks[i] local check_pos = pos + dir * check[1] + right * check[2] + up * check[3] local node = minetest.get_node(check_pos) local node_def = minetest.registered_nodes[node.name] if node_def then -- node-specific hook local hook_name = "_mcl_minecarts_"..event..check[4] local hook = node_def[hook_name] if hook then hook(check_pos, luaentity, next_dir, pos, staticdata) end -- global minecart hook hook = mcl_minecarts[event..check[4]] if hook then hook(check_pos, luaentity, next_dir, pos, staticdata, node_def) end end end -- Handle cart-specific behaviors if luaentity then local hook = luaentity["_mcl_minecarts_"..event] if hook then hook(luaentity, pos, staticdata) end else --minetest.log("warning", "TODO: change _mcl_minecarts_"..event.." calling so it is not dependent on the existence of a luaentity") end end local function set_metadata_cart_status(pos, uuid, state) local meta = minetest.get_meta(pos) local carts = minetest.deserialize(meta:get_string("_mcl_minecarts_carts")) or {} carts[uuid] = state meta:set_string("_mcl_minecarts_carts", minetest.serialize(carts)) end local function handle_cart_enter(staticdata, pos, next_dir) --print("entering "..tostring(pos)) set_metadata_cart_status(pos, staticdata.uuid, 1) handle_cart_enter_exit(staticdata, pos, next_dir, "on_enter" ) end local function handle_cart_leave(staticdata, pos, next_dir) --print("leaving "..tostring(pos)) set_metadata_cart_status(pos, staticdata.uuid, nil) handle_cart_enter_exit(staticdata, pos, next_dir, "on_leave" ) end local function handle_cart_node_watches(staticdata, dtime) local watches = staticdata.node_watches or {} local new_watches = {} local luaentity = mcl_util.get_luaentity_from_uuid(staticdata.uuid) for i=1,#watches do local node_pos = watches[i] local node = minetest.get_node(node_pos) local node_def = minetest.registered_nodes[node.name] if node_def then local hook = node_def._mcl_minecarts_node_on_step if hook and hook(node_pos, luaentity, dtime, staticdata) then new_watches[#new_watches+1] = node_pos end end end staticdata.node_watches = new_watches end local function handle_cart_collision(cart1_staticdata, prev_pos, next_dir) if not cart1_staticdata then return end -- Look ahead one block local pos = vector.add(prev_pos, next_dir) local meta = minetest.get_meta(pos) local carts = minetest.deserialize(meta:get_string("_mcl_minecarts_carts")) or {} local cart_uuid = nil local dirty = false for uuid,v in pairs(carts) do -- Clean up dead carts local data = get_cart_data(uuid) if not data or not data.connected_at then carts[uuid] = nil dirty = true uuid = nil end if uuid and uuid ~= cart1_staticdata.uuid then cart_uuid = uuid end end if dirty then meta:set_string("_mcl_minecarts_carts",minetest.serialize(carts)) end local meta = minetest.get_meta(vector.add(pos,next_dir)) if not cart_uuid then return end -- Don't collide with the train car in front of you if cart1_staticdata.ahead == cart_uuid then return end minetest.log("action","cart #"..cart1_staticdata.uuid.." collided with cart #"..cart_uuid.." at "..tostring(pos)) -- Standard Collision Handling local cart2_staticdata = get_cart_data(cart_uuid) local u1 = cart1_staticdata.velocity local u2 = cart2_staticdata.velocity local m1 = cart1_staticdata.mass local m2 = cart2_staticdata.mass --print("u1="..tostring(u1)..",u2="..tostring(u2)) if u2 == 0 and u1 < 4 and train_length(cart1_staticdata) < MAX_TRAIN_LENGTH then link_cart_ahead(cart1_staticdata, cart2_staticdata) cart2_staticdata.dir = mcl_minecarts:get_rail_direction(cart2_staticdata.connected_at, cart1_staticdata.dir) cart2_staticdata.velocity = cart1_staticdata.velocity return end -- Calculate new velocities according to https://en.wikipedia.org/wiki/Elastic_collision#One-dimensional_Newtonian local c1 = m1 + m2 local d = m1 - m2 local v1 = ( d * u1 + 2 * m2 * u2 ) / c1 local v2 = ( 2 * m1 * u1 + d * u2 ) / c1 cart1_staticdata.velocity = v1 cart2_staticdata.velocity = v2 -- Force the other cart to move the same direction this one was cart2_staticdata.dir = mcl_minecarts:get_rail_direction(cart2_staticdata.connected_at, cart1_staticdata.dir) end local function vector_away_from_players(cart, staticdata) local function player_repel(obj) -- Only repel from players local player_name = obj:get_player_name() if not player_name or player_name == "" then return false end -- Don't repel away from players in minecarts local player_meta = mcl_playerinfo.get_mod_meta(player_name, modname) if player_meta.attached_to then return false end return true end -- Get the cart position local cart_pos = mod.get_cart_position(staticdata) if cart then cart_pos = cart.object:get_pos() end if not cart_pos then return nil end for _,obj in pairs(minetest.get_objects_inside_radius(cart_pos, 1.1)) do if player_repel(obj) then return obj:get_pos() - cart_pos end end return nil end local function direction_away_from_players(staticdata) local diff = vector_away_from_players(nil,staticdata) if not diff then return 0 end local length = vector.distance(vector.new(0,0,0),diff) local vec = diff / length local force = vector.dot( vec, vector.normalize(staticdata.dir) ) -- Check if this would push past the end of the track and don't move it it would -- This prevents an oscillation that would otherwise occur local dir = staticdata.dir if force > 0 then dir = -dir end if mcl_minecarts:is_rail( staticdata.connected_at + dir ) then if force > 0.5 then return -length * 4 elseif force < -0.5 then return length * 4 end end return 0 end local function calculate_acceleration(staticdata) local acceleration = 0 -- Fix up movement data staticdata.velocity = staticdata.velocity or 0 -- Apply friction if moving if staticdata.velocity > 0 then acceleration = -FRICTION end local pos = staticdata.connected_at local node_name = minetest.get_node(pos).name local node_def = minetest.registered_nodes[node_name] local ctrl = staticdata.controls or {} local time_active = minetest.get_gametime() - 0.25 if (ctrl.forward or 0) > time_active then if staticdata.velocity == 0 then local look_dir = minetest.facedir_to_dir(ctrl.look or 0) local dot = vector.dot(staticdata.dir, look_dir) if dot < 0 then reverse_direction(staticdata) end end acceleration = 4 elseif (ctrl.brake or 0) > time_active then acceleration = -1.5 elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then acceleration = 0.6 elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or SPEED_MAX ) then -- Standard friction elseif node_def and node_def._rail_acceleration then acceleration = node_def._rail_acceleration * 4 end -- Factor in gravity after everything else local gravity_strength = 2.45 --friction * 5 if staticdata.dir.y < 0 then acceleration = gravity_strength - FRICTION elseif staticdata.dir.y > 0 then acceleration = -gravity_strength + FRICTION end return acceleration end local function do_movement_step(staticdata, dtime) if not staticdata.connected_at then return 0 end -- Calculate timestep remaiing in this block local x_0 = staticdata.distance or 0 local remaining_in_block = 1 - x_0 local a = calculate_acceleration(staticdata) local v_0 = staticdata.velocity -- Repel minecarts local away = direction_away_from_players(staticdata) if away > 0 then v_0 = away elseif away < 0 then reverse_direction(staticdata) v_0 = -away end if DEBUG and ( v_0 > 0 or a ~= 0 ) then mcl_debug(" cart "..tostring(staticdata.uuid).. ": a="..tostring(a).. ",v_0="..tostring(v_0).. ",x_0="..tostring(x_0).. ",timestep="..tostring(timestep).. ",dir="..tostring(staticdata.dir).. ",connected_at="..tostring(staticdata.connected_at).. ",distance="..tostring(staticdata.distance) ) end -- Not moving if a == 0 and v_0 == 0 then return 0 end -- Movement equation with acceleration: x_1 = x_0 + v_0 * t + 0.5 * a * t*t local timestep local stops_in_block = false local inside = v_0 * v_0 + 2 * a * remaining_in_block if inside < 0 then -- Would stop or reverse direction inside this block, calculate time to v_1 = 0 timestep = -v_0 / a stops_in_block = true elseif a ~= 0 then -- Setting x_1 = x_0 + remaining_in_block, and solving for t gives: timestep = ( math.sqrt( v_0 * v_0 + 2 * a * remaining_in_block) - v_0 ) / a else timestep = remaining_in_block / v_0 end -- Truncate timestep to remaining time delta if timestep > dtime then timestep = dtime end -- Truncate timestep to prevent v_1 from being larger that speed_max local v_max = SPEED_MAX if (v_0 ~= v_max) and ( v_0 + a * timestep > v_max) then timestep = ( v_max - v_0 ) / a end -- Prevent infinite loops if timestep <= 0 then return 0 end -- Calculate v_1 taking v_max into account local v_1 = v_0 + a * timestep if v_1 > v_max then v_1 = v_max elseif v_1 < FRICTION / 5 then v_1 = 0 end -- Calculate x_1 local x_1 = x_0 + timestep * v_0 + 0.5 * a * timestep * timestep -- Update position and velocity of the minecart staticdata.velocity = v_1 staticdata.distance = x_1 if DEBUG and (1==0) and ( v_0 > 0 or a ~= 0 ) then mcl_debug( "- cart #"..tostring(staticdata.uuid).. ": a="..tostring(a).. ",v_0="..tostring(v_0).. ",v_1="..tostring(v_1).. ",x_0="..tostring(x_0).. ",x_1="..tostring(x_1).. ",timestep="..tostring(timestep).. ",dir="..tostring(staticdata.dir).. ",connected_at="..tostring(staticdata.connected_at).. ",distance="..tostring(staticdata.distance) ) end -- Entity movement local pos = staticdata.connected_at -- Handle movement to next block, account for loss of precision in calculations if x_1 >= 0.99 then staticdata.distance = 0 -- Anchor at the next node local old_pos = pos pos = pos + staticdata.dir staticdata.connected_at = pos -- Get the next direction local next_dir,_ = mcl_minecarts:get_rail_direction(pos, staticdata.dir, nil, nil, staticdata.railtype) if DEBUG and next_dir ~= staticdata.dir then mcl_debug( "Changing direction from "..tostring(staticdata.dir).." to "..tostring(next_dir)) end -- Handle cart collisions handle_cart_collision(staticdata, pos, next_dir) -- Leave the old node handle_cart_leave(staticdata, old_pos, next_dir ) -- Enter the new node handle_cart_enter(staticdata, pos, next_dir) -- Handle end of track if next_dir == staticdata.dir * -1 and next_dir.y == 0 then if DEBUG then mcl_debug("Stopping cart at end of track at "..tostring(pos)) end staticdata.velocity = 0 end -- Update cart direction staticdata.dir = next_dir elseif stops_in_block and v_1 < (FRICTION/5) and a <= 0 and staticdata.dir.y > 0 then -- Handle direction flip due to gravity if DEBUG then mcl_debug("Gravity flipped direction") end -- Velocity should be zero at this point staticdata.velocity = 0 reverse_direction(staticdata) -- Intermediate movement pos = staticdata.connected_at + staticdata.dir * staticdata.distance else -- Intermediate movement pos = pos + staticdata.dir * staticdata.distance end -- Debug reporting if DEBUG and ( v_0 > 0 or v_1 > 0 ) then mcl_debug( " cart #"..tostring(staticdata.uuid).. ": a="..tostring(a).. ",v_0="..tostring(v_0).. ",v_1="..tostring(v_1).. ",x_0="..tostring(x_0).. ",x_1="..tostring(x_1).. ",timestep="..tostring(timestep).. ",dir="..tostring(staticdata.dir).. ",pos="..tostring(pos).. ",connected_at="..tostring(staticdata.connected_at).. ",distance="..tostring(staticdata.distance) ) end -- Report the amount of time processed return dtime - timestep end local function do_movement( staticdata, dtime ) assert(staticdata) -- Allow the carts to be delay for the rest of the world to react before moving again --[[ if ( staticdata.delay or 0 ) > dtime then staticdata.delay = staticdata.delay - dtime return else staticdata.delay = 0 end]] -- Break long movements at block boundaries to make it -- it impossible to jump across gaps due to server lag -- causing large timesteps while dtime > 0 do local new_dtime = do_movement_step(staticdata, dtime) try_detach_minecart(staticdata) update_train(staticdata) -- Handle node watches here in steps to prevent server lag from changing behavior handle_cart_node_watches(staticdata, dtime - new_dtime) dtime = new_dtime end end local function do_detached_movement(self, dtime) local staticdata = self._staticdata -- Make sure the object is still valid before trying to move it if not self.object or not self.object:get_pos() then return end -- Apply physics if mcl_physics then mcl_physics.apply_entity_environmental_physics(self) else -- Simple physics local friction = self.object:get_velocity() or vector.new(0,0,0) friction.y = 0 local accel = vector.new(0,-9.81,0) -- gravity -- Don't apply friction in the air local pos_rounded = vector.round(self.object:get_pos()) if minetest.get_node(vector.offset(pos_rounded,0,-1,0)).name ~= "air" then accel = vector.add(accel, vector.multiply(friction,-0.9)) end self.object:set_acceleration(accel) end local away = vector_away_from_players(self, staticdata) if away then local v = self.object:get_velocity() self.object:set_velocity(v - away) -- Boost the minecart vertically a bit to get over the edge of rails and things like carpets local boost = vector.offset(vector.multiply(vector.normalize(away), 0.1), 0, 0.07, 0) -- 1/16th + 0.0075 local pos = self.object:get_pos() self.object:set_pos(vector.add(pos,boost)) end -- Try to reconnect to rail local pos_r = vector.round(self.object:get_pos()) local node = minetest.get_node(pos_r) if minetest.get_item_group(node.name, "rail") ~= 0 then staticdata.connected_at = pos_r staticdata.railtype = node.name local freebody_velocity = self.object:get_velocity() staticdata.dir = mod:get_rail_direction(pos_r, mod.snap_direction(freebody_velocity)) -- Use vector projection to only keep the velocity in the new direction of movement on the rail -- https://en.wikipedia.org/wiki/Vector_projection staticdata.velocity = vector.dot(staticdata.dir,freebody_velocity) -- Clear freebody movement self.object:set_velocity(vector.new(0,0,0)) self.object:set_acceleration(vector.new(0,0,0)) end end --return do_movement, do_detatched_movement return do_movement,do_detached_movement,handle_cart_enter