local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local mod = mcl_minecarts local S = minetest.get_translator(modname) -- Constants local DEBUG = false local friction = mcl_minecarts.FRICTION -- Imports local train_length = mod.train_length local update_train = mod.update_train local update_cart_orientation = mod.update_cart_orientation local get_cart_data = mod.get_cart_data local function detach_minecart(self) local staticdata = self._staticdata staticdata.connected_at = nil self.object:set_velocity(staticdata.dir * staticdata.velocity) end mod.detach_minecart = detach_minecart local function try_detach_minecart(self) local staticdata = self._staticdata local node = minetest.get_node(staticdata.connected_at) if minetest.get_item_group(node.name, "rail") == 0 then detach_minecart(self) end end --[[ Array of hooks { {u,v,w}, name } Actual position is pos + u * dir + v * right + w * up ]] local enter_exit_checks = { { 0, 0, 0, "" }, { 0, 0, 1, "_above" }, { 0, 0,-1, "_below" }, { 0, 1, 0, "_side" }, { 0,-1, 0, "_side" }, } local function handle_cart_enter_exit(self, pos, next_dir, event) local staticdata = self._staticdata local dir = staticdata.dir local right = vector.new( dir.z, dir.y, -dir.x) local up = vector.new(0,1,0) for _,check in ipairs(enter_exit_checks) do local check_pos = pos + dir * check[1] + right * check[2] + up * check[3] local node = minetest.get_node(check_pos) local node_def = minetest.registered_nodes[node.name] if node_def then -- node-specific hook local hook_name = "_mcl_minecarts_"..event..check[4] local hook = node_def[hook_name] if hook then hook(check_pos, self, next_dir, pos) end -- global minecart hook hook = mcl_minecarts[event..check[4]] if hook then hook(check_pos, self, next_dir, node_def) end end end -- Handle cart-specific behaviors local hook = self["_mcl_minecarts_"..event] if hook then hook(self, pos) end end local function set_metadata_cart_status(pos, uuid, state) local meta = minetest.get_meta(pos) local carts = minetest.deserialize(meta:get_string("_mcl_minecarts_carts")) or {} carts[uuid] = state meta:set_string("_mcl_minecarts_carts", minetest.serialize(carts)) end local function handle_cart_enter(self, pos, next_dir) --print("entering "..tostring(pos)) set_metadata_cart_status(pos, self._staticdata.uuid, 1) handle_cart_enter_exit(self, pos, next_dir, "on_enter" ) end local function handle_cart_leave(self, pos, next_dir) --print("leaving "..tostring(pos)) set_metadata_cart_status(pos, self._staticdata.uuid, nil) handle_cart_enter_exit(self, pos, next_dir, "on_leave" ) end local function handle_cart_node_watches(self, dtime) local staticdata = self._staticdata local watches = staticdata.node_watches or {} local new_watches = {} for _,node_pos in ipairs(watches) do local node = minetest.get_node(node_pos) local node_def = minetest.registered_nodes[node.name] if node_def then local hook = node_def._mcl_minecarts_node_on_step if hook and hook(node_pos, self, dtime) then new_watches[#new_watches+1] = node_pos end end end staticdata.node_watches = new_watches end local function handle_cart_collision(cart1, prev_pos, next_dir) -- Look ahead one block local pos = vector.add(prev_pos, next_dir) local meta = minetest.get_meta(pos) local carts = minetest.deserialize(meta:get_string("_mcl_minecarts_carts")) or {} local cart_uuid = nil local dirty = false for uuid,v in pairs(carts) do -- Clean up dead carts if not get_cart_data(uuid) then carts[uuid] = nil dirty = true uuid = nil end if uuid and uuid ~= cart1._staticdata.uuid then cart_uuid = uuid end end if dirty then meta:set_string("_mcl_minecarts_carts",minetest.serialize(carts)) end local meta = minetest.get_meta(vector.add(pos,next_dir)) if not cart_uuid then return end minetest.log("action","cart #"..cart1._staticdata.uuid.." collided with cart #"..cart_uuid.." at "..tostring(pos)) local cart2_aoid = mcl_util.get_active_object_id_from_uuid(cart_uuid) local cart2 = minetest.luaentities[cart2_aoid] if not cart2 then return end -- Standard Collision Handling local cart1_staticdata = cart1._staticdata local cart2_staticdata = cart2._staticdata local u1 = cart1_staticdata.velocity local u2 = cart2_staticdata.velocity local m1 = cart1_staticdata.mass local m2 = cart2_staticdata.mass if u2 == 0 and u1 < 1 and train_length(cart1) < 3 then -- Link carts cart2_staticdata.behind = cart1_staticdata.uuid cart1_staticdata.ahead = cart1_staticdata.uuid cart2_staticdata.velocity = cart1_staticdata.velocity return end -- Calculate new velocities according to https://en.wikipedia.org/wiki/Elastic_collision#One-dimensional_Newtonian local c1 = m1 + m2 local d = m1 - m2 local v1 = ( d * u1 + 2 * m2 * u2 ) / c1 local v2 = ( 2 * m1 * u1 + d * u2 ) / c1 cart1_staticdata.velocity = v1 cart2_staticdata.velocity = v2 -- Force the other cart to move the same direction this one was cart2_staticdata.dir = mcl_minecarts:get_rail_direction(cart2_staticdata.connected_at, cart1_staticdata.dir) end local function vector_away_from_players(self, staticdata) local objs = minetest.get_objects_inside_radius(self.object:get_pos(), 1.1) for n=1,#objs do local obj = objs[n] local player_name = obj:get_player_name() if player_name and player_name ~= "" and not ( self._driver and self._driver == player_name ) then return obj:get_pos() - self.object:get_pos() end end return nil end local function direction_away_from_players(self, staticdata) local diff = vector_away_from_players(self, staticdata) if not diff then return 0 end local length = vector.distance(vector.new(0,0,0),diff) local vec = diff / length local force = vector.dot( vec, vector.normalize(staticdata.dir) ) -- Check if this would push past the end of the track and don't move it it would -- This prevents an oscillation that would otherwise occur local dir = staticdata.dir if force > 0 then dir = -dir end if mcl_minecarts:is_rail( staticdata.connected_at + dir ) then if force > 0.5 then return -length * 4 elseif force < -0.5 then return length * 4 end end return 0 end local function calculate_acceleration(self, staticdata) local acceleration = 0 -- Fix up movement data staticdata.velocity = staticdata.velocity or 0 -- Apply friction if moving if staticdata.velocity > 0 then acceleration = -friction end local pos = staticdata.connected_at local node_name = minetest.get_node(pos).name local node_def = minetest.registered_nodes[node_name] local max_vel = mcl_minecarts.speed_max if self._go_forward then acceleration = 4 elseif self._brake then acceleration = -1.5 elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then acceleration = 0.6 elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or max_vel ) then -- Standard friction elseif node_def and node_def._rail_acceleration then acceleration = node_def._rail_acceleration * 4 end -- Factor in gravity after everything else local gravity_strength = 2.45 --friction * 5 if staticdata.dir.y < 0 then acceleration = gravity_strength - friction elseif staticdata.dir.y > 0 then acceleration = -gravity_strength + friction end return acceleration end local function reverse_direction(self, staticdata) -- Complete moving thru this block into the next, reverse direction, and put us back at the same position we were at local next_dir = -staticdata.dir staticdata.connected_at = staticdata.connected_at + staticdata.dir staticdata.distance = 1 - staticdata.distance -- recalculate direction local next_dir,_ = mcl_minecarts:get_rail_direction(staticdata.connected_at, next_dir, nil, nil, staticdata.railtype) staticdata.dir = next_dir end local function do_movement_step(self, dtime) local staticdata = self._staticdata if not staticdata.connected_at then return 0 end -- Calculate timestep remaiing in this block local x_0 = staticdata.distance or 0 local remaining_in_block = 1 - x_0 local a = calculate_acceleration(self, staticdata) local v_0 = staticdata.velocity -- Repel minecarts local away = direction_away_from_players(self, staticdata) if away > 0 then v_0 = away elseif away < 0 then reverse_direction(self, staticdata) v_0 = -away end if DEBUG and ( v_0 > 0 or a ~= 0 ) then print( " cart "..tostring(staticdata.uuid).. ": a="..tostring(a).. ",v_0="..tostring(v_0).. ",x_0="..tostring(x_0).. ",timestep="..tostring(timestep).. ",dir="..tostring(staticdata.dir).. ",connected_at="..tostring(staticdata.connected_at).. ",distance="..tostring(staticdata.distance) ) end -- Not moving if a == 0 and v_0 == 0 then return 0 end -- Movement equation with acceleration: x_1 = x_0 + v_0 * t + 0.5 * a * t*t local timestep local stops_in_block = false local inside = v_0 * v_0 + 2 * a * remaining_in_block if inside < 0 then -- Would stop or reverse direction inside this block, calculate time to v_1 = 0 timestep = -v_0 / a stops_in_block = true elseif a ~= 0 then -- Setting x_1 = x_0 + remaining_in_block, and solving for t gives: timestep = ( math.sqrt( v_0 * v_0 + 2 * a * remaining_in_block) - v_0 ) / a else timestep = remaining_in_block / v_0 end -- Truncate timestep to remaining time delta if timestep > dtime then timestep = dtime end -- Truncate timestep to prevent v_1 from being larger that speed_max local v_max = mcl_minecarts.speed_max if (v_0 ~= v_max) and ( v_0 + a * timestep > v_max) then timestep = ( v_max - v_0 ) / a end -- Prevent infinite loops if timestep <= 0 then return 0 end -- Calculate v_1 taking v_max into account local v_1 = v_0 + a * timestep if v_1 > v_max then v_1 = v_max elseif v_1 < friction / 5 then v_1 = 0 end -- Calculate x_1 local x_1 = x_0 + timestep * v_0 + 0.5 * a * timestep * timestep -- Update position and velocity of the minecart staticdata.velocity = v_1 staticdata.distance = x_1 if DEBUG and (1==0) and ( v_0 > 0 or a ~= 0 ) then print( "- cart #"..tostring(staticdata.uuid).. ": a="..tostring(a).. ",v_0="..tostring(v_0).. ",v_1="..tostring(v_1).. ",x_0="..tostring(x_0).. ",x_1="..tostring(x_1).. ",timestep="..tostring(timestep).. ",dir="..tostring(staticdata.dir).. ",connected_at="..tostring(staticdata.connected_at).. ",distance="..tostring(staticdata.distance) ) end -- Entity movement local pos = staticdata.connected_at -- Handle movement to next block, account for loss of precision in calculations if x_1 >= 0.99 then staticdata.distance = 0 -- Anchor at the next node local old_pos = pos pos = pos + staticdata.dir staticdata.connected_at = pos -- Get the next direction local next_dir,_ = mcl_minecarts:get_rail_direction(pos, staticdata.dir, nil, nil, staticdata.railtype) if DEBUG and next_dir ~= staticdata.dir then print( "Changing direction from "..tostring(staticdata.dir).." to "..tostring(next_dir)) end -- Handle cart collisions handle_cart_collision(self, pos, next_dir) -- Leave the old node handle_cart_leave(self, old_pos, next_dir ) -- Enter the new node handle_cart_enter(self, pos, next_dir) try_detach_minecart(self) -- Handle end of track if next_dir == staticdata.dir * -1 and next_dir.y == 0 then if DEBUG then print("Stopping cart at end of track at "..tostring(pos)) end staticdata.velocity = 0 end -- Update cart direction staticdata.dir = next_dir elseif stops_in_block and v_1 < (friction/5) and a <= 0 then -- Handle direction flip due to gravity if DEBUG then print("Gravity flipped direction") end -- Velocity should be zero at this point staticdata.velocity = 0 reverse_direction(self, staticdata) -- Intermediate movement pos = staticdata.connected_at + staticdata.dir * staticdata.distance else -- Intermediate movement pos = pos + staticdata.dir * staticdata.distance end self.object:move_to(pos) -- Update cart orientation update_cart_orientation(self) -- Debug reporting if DEBUG and ( v_0 > 0 or v_1 > 0 ) then print( " cart #"..tostring(staticdata.uuid).. ": a="..tostring(a).. ",v_0="..tostring(v_0).. ",v_1="..tostring(v_1).. ",x_0="..tostring(x_0).. ",x_1="..tostring(x_1).. ",timestep="..tostring(timestep).. ",dir="..tostring(staticdata.dir).. ",pos="..tostring(pos).. ",connected_at="..tostring(staticdata.connected_at).. ",distance="..tostring(staticdata.distance) ) end -- Report the amount of time processed return dtime - timestep end local function do_movement( self, dtime ) local staticdata = self._staticdata -- Allow the carts to be delay for the rest of the world to react before moving again if ( staticdata.delay or 0 ) > dtime then staticdata.delay = staticdata.delay - dtime return else staticdata.delay = 0 end -- Break long movements at block boundaries to make it -- it impossible to jump across gaps due to server lag -- causing large timesteps while dtime > 0 do local new_dtime = do_movement_step(self, dtime) update_train(self) -- Handle node watches here in steps to prevent server lag from changing behavior handle_cart_node_watches(self, dtime - new_dtime) dtime = new_dtime end end local function do_detached_movement(self, dtime) local staticdata = self._staticdata -- Make sure the object is still valid before trying to move it if not self.object or not self.object:get_pos() then return end -- Apply physics if mcl_physics then mcl_physics.apply_entity_environmental_physics(self) else -- Simple physics local friction = self.object:get_velocity() or vector.new(0,0,0) friction.y = 0 local accel = vector.new(0,-9.81,0) -- gravity accel = vector.add(accel, vector.multiply(friction,-0.9)) self.object:set_acceleration(accel) end local away = vector_away_from_players(self, staticdata) if away then local v = self.object:get_velocity() self.object:set_velocity(v - away) end -- Try to reconnect to rail local pos_r = vector.round(self.object:get_pos()) local node = minetest.get_node(pos_r) if minetest.get_item_group(node.name, "rail") ~= 0 then staticdata.connected_at = pos_r staticdata.railtype = node.name local freebody_velocity = self.object:get_velocity() staticdata.dir = mod:get_rail_direction(pos_r, mod.snap_direction(freebody_velocity)) -- Use vector projection to only keep the velocity in the new direction of movement on the rail -- https://en.wikipedia.org/wiki/Vector_projection staticdata.velocity = vector.dot(staticdata.dir,freebody_velocity) -- Clear freebody movement self.object:set_velocity(vector.new(0,0,0)) self.object:set_acceleration(vector.new(0,0,0)) end end --return do_movement, do_detatched_movement return do_movement,do_detached_movement,handle_cart_enter