--- --- Copyright 2023, Michieal. --- License: GPL3. (Default Mineclone2 License) --- Created by michieal. --- DateTime: 12/2/23 5:47 AM --- -- Locals (and cached) local DEBUG = false -- debug constant for troubleshooting. local pairs = pairs -- Globals mcl_fovapi = {} mcl_fovapi.default_fov = {} -- Handles default fov for players mcl_fovapi.registered_modifiers = {} mcl_fovapi.applied_modifiers = {} minetest.register_on_joinplayer(function(player) local name = player:get_player_name() -- Assign default FOV mcl_fovapi.default_fov[name] = player:get_fov() if DEBUG then minetest.log("FOV::Player: " .. name .. "\nFOV: " .. player:get_fov()) end end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() -- handle clean up mcl_fovapi.default_fov[name] = nil mcl_fovapi.applied_modifiers[name] = nil end) function mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end) if is_multiplier ~= true and is_multiplier ~= false then is_multiplier = true end if exclusive ~= true and exclusive ~= false then exclusive = false end local def = { modifer_name = name, fov_factor = fov_factor, time = time, is_multiplier = is_multiplier, exclusive = exclusive, on_start = on_start, on_end = on_end, } if DEBUG then minetest.log("FOV::Modifier Definition Registered:\n" .. dump(def)) end mcl_fovapi.registered_modifiers[name] = def end minetest.register_on_respawnplayer(function(player) mcl_fovapi.remove_all_modifiers(player:get_player_name()) end) function mcl_fovapi.apply_modifier(player, modifier_name) if player == nil then return end if modifier_name == nil then return end if mcl_fovapi.registered_modifiers[modifier_name] == nil then return end local modifier = mcl_fovapi.registered_modifiers[modifier_name] if modifier.on_start ~= nil then modifier.on_start(player) end mcl_fovapi.applied_modifiers[player][modifier_name] = true -- set the applied to be true. if DEBUG then minetest.log("FOV::Player Applied Modifiers :" .. dump(mcl_fovapi.applied_modifiers[player])) end local pname = player:get_player_name() if DEBUG then minetest.log("FOV::Modifier applied to player:" .. pname .. " modifier: " .. modifier_name) end -- modifier apply code. if modifier.exclusive == true then -- if exclusive, reset the player's fov, and apply the new fov. if modifier.is_multiplier then player:set_fov(0, false, 0) end player:set_fov(modifier.fov_factor, modifier.is_multiplier, modifier.time) else -- not exclusive? let's apply it in the mix. -- assume is_multiplier is true. player:set_fov(modifier.fov_factor, true, modifier.time) end end function mcl_fovapi.remove_modifier(player, modifier_name) if player == nil then return end if DEBUG then local name = player:get_player_name() minetest.log("FOV::Player: " .. name .. " modifier: " .. modifier_name .. "removed.") end mcl_fovapi.applied_modifiers[player][modifier_name] = nil -- check for other fov modifiers, and set them up, or reset to default. local applied = {} for k, _ in pairs(mcl_fovapi.applied_modifiers[player]) do applied[k] = mcl_fovapi.registered_modifiers[k] end if #applied == 0 then return end local exc = false for k in applied do if applied[k].exclusive == true then exc = applied[k] break end end -- handle exclusives. if exc ~= false then player:set_fov(exc.fov_factor, exc.is_multiplier, 0) -- we want this to be immediate. else -- handle normal fov modifiers. player:set_fov(0, false, 0) -- we want this to be immediate. for x in applied do player:set_fov(x.fov_factor, true, 0) end end if mcl_fovapi.registered_modifiers[modifier_name].on_end ~= nil then mcl_fovapi.registered_modifiers[modifier_name].on_end(player) end end function mcl_fovapi.remove_all_modifiers(player) if player == nil then return end if DEBUG then local name = player:get_player_name() minetest.log("FOV::Player: " .. name .. " modifiers have been reset.") end for x in mcl_fovapi.applied_modifiers[player] do x = nil end player:set_fov(0, false, 0) if mcl_fovapi.registered_modifiers[modifier_name].on_end ~= nil then mcl_fovapi.registered_modifiers[modifier_name].on_end(player) end end --[[ Notes: set_fov(fov, is_multiplier, transition_time): Sets player's FOV fov: FOV value. is_multiplier: Set to true if the FOV value is a multiplier. Defaults to false. transition_time: If defined, enables smooth FOV transition. Interpreted as the time (in seconds) to reach target FOV. If set to 0, FOV change is instantaneous. Defaults to 0. Set fov to 0 to clear FOV override. --]]