bonemeal = { item_list = { bucket_water = "mcl_buckets:bucket_water", bucket_empty = "mcl_buckets:bucket_empty", dirt = "mcl_core:dirt", torch = "mcl_torches:torch", coral = "mcl_ocean:dead_horn_coral_block" } } function bonemeal:on_use(pos, strength, node) -- Fake itemstack for bone meal local itemstack = ItemStack("mcl_bone_meal:bone_meal") local pointed_thing = { above = pos, under = vector.offset(pos, 0, -1, 0) } mcl_bone_meal.use_bone_meal(itemstack, nil, pointed_thing) end function bonemeal:is_creative(player_name) return minetest.is_creative_enabled(player_name) end function bonemeal:add_deco(list) minetest.log("TODO: implement bonemeal:add_deco("..dump(list).."..)") for i = 1,#list do local item = list[i] end end minetest.register_alias("mcl_mobitems:bone", "bonemeal:bone")