vl_structures.registered_structures = {} local structure_boost = tonumber(minetest.settings:get("vl_structures_boost")) or 1 local logging = minetest.settings:get_bool("vl_structures_logging", false) local disabled_structures = minetest.settings:get("vl_structures_disabled") disabled_structures = disabled_structures and disabled_structures:split(",") or {} function vl_structures.is_disabled(structname) return table.indexof(disabled_structures,structname) ~= -1 end local worldseed = minetest.get_mapgen_setting("seed") local RANDOM_SEED_OFFSET = 959 -- random constant that should be unique across each library local vector_offset = vector.offset --- Trim a full path name to its last two parts as short name for logging local function basename(filename) local fn = string.split(filename, "/") return #fn > 1 and (fn[#fn-1].."/"..fn[#fn]) or fn[#fn] end --- Load a schematic file -- @param filename string: file name -- @param name string: for logging, optional -- @return loaded schematic function vl_structures.load_schematic(filename, name) -- load, and ensure we have size information if filename == nil then error("Filename is nil for schematic "..tostring(name)) end if type(filename) == "string" then minetest.log("action", "Loading "..filename) end local s = loadstring(minetest.serialize_schematic(filename, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")() if not s then minetest.log("warning", "[vl_structures] failed to load schematic "..basename(filename)) return nil elseif not s.size then minetest.log("warning", "[vl_structures] no size information for schematic "..basename(filename)) return nil end if logging then minetest.log("warning", "[vl_structures] loaded schematic "..basename(filename).." size "..minetest.pos_to_string(s.size)) end if not s.name then s.name = name or basename(filename) end return s end -- @param pos vector: Position -- @param def table: containing -- pos vector: position (center.x, base.y, center.z) -- flags NOT supported, resolve before! -- size vector: structure size after rotation (!) -- yoffset number: relative to base.y, typically <= 0 -- y_min number: minimum y range permitted -- y_max number: maximum y range permitted -- schematic string or schematic: as in minetest.place_schematic -- rotation string: as in minetest.place_schematic -- replacement table: as in minetest.place_schematic -- force_placement boolean: as in minetest.place_schematic -- prepare table: instructions for preparation (usually from definition) -- tolerance number: tolerable ground unevenness, -1 to disable, default 10 -- foundation boolean or number: level ground underneath structure (true is a minimum depth of -3) -- clear boolean: clear overhead area -- clear_min number or string: height from base to start clearing, "top" to start at top -- clear_max number: height from top to stop primary clearing -- padding number: additional padding to increase the area, default 1 -- corners number: corner smoothing of foundation and clear, default 1 -- name string: for logging -- place_func function: to call when placing the structure -- @param pr PcgRandom: random generator -- @param blockseed number: passed to place_func only -- @param rot string: rotation function vl_structures.place_structure(pos, def, pr, blockseed, rot) if not pos or not def then return end local log_enabled = logging and not def.terrain_feature -- load schematics the first time if def.filenames and not def.schematics then if #def.filenames == 0 then minetest.log("warning","[vl_structures] schematic "..def.name.." has an empty list of filenames.") end def.schematics = {} for _, filename in ipairs(def.filenames) do local s = vl_structures.load_schematic(filename, def.name) if s then table.insert(def.schematics, s) end end if def.daughters then for _,d in pairs(def.daughters) do d.schematics = {} for _, filename in ipairs(d.filenames) do local s = vl_structures.load_schematic(filename, d.name) if s then table.insert(d.schematics, s) end end end end end -- Apply vertical offset for schematic local yoffset = (type(def.y_offset) == "function" and def.y_offset(pr)) or def.y_offset or 0 if def.schematics and #def.schematics > 0 then local schematic = def.schematics[pr:next(1,#def.schematics)] rot = vl_structures.parse_rotation(rot or "random", pr) vl_structures.place_schematic(pos, yoffset, schematic, rot, def, pr) if log_enabled then minetest.log("verbose", "[vl_structures] "..def.name.." to be placed at "..minetest.pos_to_string(pos)) end return true end -- structure has a custom place function if not def.place_func then minetest.log("warning", "[vl_structures] no schematics and no place_func for schematic "..def.name) return false end local pp = yoffset ~= 0 and vector_offset(pos, 0, yoffset, 0) or pos if def.place_func and def.prepare then minetest.log("warning", "[vl_structures] needed prepare for "..def.name.." placed at "..minetest.pos_to_string(pp).." but do not have size information.") end if def.place_func and def.place_func(pp,def,pr,blockseed) then if def.after_place and not def.after_place(pos,def,pr,pmin,pmax,size,param.rotation) then minetest.log("warning", "[vl_structures] after_place failed for structure "..def.name) return false end if log_enabled then minetest.log("action","[vl_structures] "..def.name.." placed at "..minetest.pos_to_string(pp)) end if def.name and not (def.terrain_feature or def.no_registry) then vl_structures.register_structures_spawn(def.name, pos) end return true elseif log_enabled then if def.place_func then minetest.log("warning","[vl_structures] place_func failed for structure "..def.name) else minetest.log("warning","[vl_structures] do not know how to place structure "..def.name) end end end -- local EMPTY_SCHEMATIC = { size = {x = 1, y = 1, z = 1}, data = { { name = "ignore" } } } local EMPTY_SCHEMATIC = { size = {x = 0, y = 0, z = 0}, data = { } } --- Register a structure -- @param name string: Structure name -- @param def table: Structure definition function vl_structures.register_structure(name,def) if vl_structures.is_disabled(name) then return end def.name = name vl_structures.registered_structures[name] = def if def.prepare and def.prepare.clear == nil and (def.prepare.clear_bottom or def.prepare.clear_top) then def.prepare.clear = true end if not def.fill_ratio and def.chunk_probability and not def.noise_params then def.fill_ratio = 1.1/80/80 -- 1 per chunk, controlled by chunk probability only end def.flags = def.flags or vl_structures.DEFAULT_FLAGS if def.filenames then for _, filename in ipairs(def.filenames) do if mcl_util and not mcl_util.file_exists(filename) then minetest.log("warning","[vl_structures] schematic "..(name or "unknown").." is missing file "..basename(filename)) return nil end end end if def.place_on then minetest.register_on_mods_loaded(function() local register_decoration = mcl_mapgen_core.register_decoration or minetest.register_decoration -- optional dependency register_decoration({ name = "vl_structures:"..name, priority = def.priority or (def.terrain_feature and 900) or 100, -- run before regular decorations fill_ratio = def.fill_ratio, noise_params = def.noise_params, y_max = def.y_max, y_min = def.y_min, biomes = def.biomes, place_on = def.place_on, spawn_by = def.spawn_by, num_spawn_by = def.num_spawn_by, sidelen = 80, -- no def.sidelen subdivisions for now, this field was used differently before flags = def.flags, deco_type = "schematic", schematic = EMPTY_SCHEMATIC, -- use gennotify only gen_callback = function(t,minp,maxp,blockseed) for _, pos in ipairs(t) do local pr = PcgRandom(minetest.hash_node_position(pos) + worldseed + RANDOM_SEED_OFFSET) if def.chunk_probability == nil or pr:next(0, 1e9) * 1e-9 * def.chunk_probability <= structure_boost then vl_structures.place_structure(vector_offset(pos, 0, 1, 0), def, pr, blockseed) if def.chunk_probability ~= nil then break end -- allow only one per gennotify, e.g., on multiple surfaces end end end }) end) end end -- Persistent structure registry local mod_storage = minetest.get_mod_storage() local vl_structures_spawn_cache = {} function vl_structures.register_structures_spawn(name, pos) if not name or not pos then return end local data = vl_structures_spawn_cache[name] if not data then data = mod_storage:get("vl_structures:spawns:"..name) data = data and minetest.deserialize(data) or {} end table.insert(data, pos) mod_storage:set_string("vl_structures:"..name, minetest.serialize(data)) vl_structures_spawn_cache[name] = data end function vl_structures.get_structure_spawns(name) if name == nil then local ret = {} for k, _ in pairs(vl_structures_spawn_cache) do table.insert(ret, k) end return ret end local data = vl_structures_spawn_cache[name] if not data then data = mod_storage:get("vl_structures:spawns:"..name) if not data then return nil end data = minetest.deserialize(data) vl_structures_spawn_cache[name] = data end return table.copy(data) end -- To avoid a cyclic dependency, run this when modules have finished loading -- Maybe we can eventually remove this - the end portal should likely go into the mapgen itself. minetest.register_on_mods_loaded(function() mcl_mapgen_core.register_generator("static structures", nil, function(minp, maxp, blockseed) for _,struct in pairs(vl_structures.registered_structures) do if struct.static_pos then local pr -- initialize only when needed below for _, pos in pairs(struct.static_pos) do if vector.in_area(pos, minp, maxp) then pr = pr or PcgRandom(worldseed + RANDOM_SEED_OFFSET) vl_structures.place_structure(pos, struct, pr, blockseed) end end end end return false, false, false end, 100, true) -- light in the end is sensitive to these options end)