local S = minetest.get_translator(minetest.get_current_modname()) local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false) local vector = vector local explosion_strength = 6 local directions = { {x = 1}, {x = -1}, {z = 1}, {z = -1} } local dimensions = {"x", "y", "z"} for _, dir in pairs(directions) do for _, dim in pairs(dimensions) do dir[dim] = dir[dim] or 0 end end local function find_crystal(pos) local objects = minetest.get_objects_inside_radius(pos, 0) for _, obj in pairs(objects) do local luaentity = obj:get_luaentity() if luaentity and luaentity.name == "mcl_end:crystal" then return luaentity end end end local function crystal_explode(self, puncher) if self._exploded then return end self._exploded = true local strength = 1 local source if puncher then strength = explosion_strength local reason = {} mcl_damage.from_punch(reason, puncher) mcl_damage.finish_reason(reason) source = reason.source end minetest.after(0, self.object.remove, self.object) mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 1}, self.object, source) end local function set_crystal_animation(self) self.object:set_animation({x = 0, y = 120}, 25) end local function spawn_crystal(pos) minetest.add_entity(pos, "mcl_end:crystal") if not vector.equals(pos, vector.floor(pos)) then return end if mcl_worlds.pos_to_dimension(pos) ~= "end" then return end local portal_center for _, dir in pairs(directions) do local node = minetest.get_node(vector.add(pos, dir)) if node.name == "mcl_portals:portal_end" then portal_center = vector.add(pos, vector.multiply(dir, 3)) break end end if not portal_center then return end local crystals = {} for i, dir in pairs(directions) do local crystal_pos = vector.add(portal_center, vector.multiply(dir, 3)) crystals[i] = find_crystal(crystal_pos) if not crystals[i] then return end end for _,o in pairs(minetest.get_objects_inside_radius(pos,64)) do local l = o:get_luaentity() if l and l.name == "mobs_mc:enderdragon" then return end if not peaceful then if o:is_player() then awards.unlock(o:get_player_name(), "mcl:theEndAgain") end end end for _, crystal in pairs(crystals) do crystal_explode(crystal) end local portal_pos = vector.add(portal_center, vector.new(0, -1, 0)) vl_structures.place_structure(portal_pos,vl_structures.registered_structures["end_exit_portal"],PseudoRandom(minetest.get_mapgen_setting("seed")),-1) end minetest.register_entity("mcl_end:crystal", { initial_properties = { physical = true, visual = "mesh", visual_size = {x = 6, y = 6}, collisionbox = {-1, 0.5, -1, 1, 2.5, 1}, mesh = "mcl_end_crystal.b3d", textures = {"mcl_end_crystal.png"}, collide_with_objects = false, }, on_punch = crystal_explode, on_activate = set_crystal_animation, _exploded = false, _hittable_by_projectile = true }) minetest.register_entity("mcl_end:crystal_beam", { initial_properties = { physical = false, visual = "cube", visual_size = {x = 1, y = 1, z = 1}, textures = { "mcl_end_crystal_beam.png^[transformR90", "mcl_end_crystal_beam.png^[transformR90", "mcl_end_crystal_beam.png", "mcl_end_crystal_beam.png", "blank.png", "blank.png", }, static_save = false, }, spin = 0, init = function(self, dragon, crystal) self.dragon, self.crystal = dragon, crystal crystal:get_luaentity().beam = self.object dragon:get_luaentity().beam = self.object end, on_deactivate = function(self) if self.crystal and self.crystal:get_luaentity() then self.crystal:get_luaentity().beam = nil end if self.dragon and self.dragon:get_luaentity() then self.dragon:get_luaentity().beam = nil end end, on_step = function(self, dtime) if self.dragon and self.dragon:get_luaentity() and self.crystal and self.crystal:get_luaentity() then self.spin = self.spin + dtime * math.pi * 2 / 4 local dragon_pos, crystal_pos = self.dragon:get_pos(), self.crystal:get_pos() dragon_pos.y = dragon_pos.y + 4 crystal_pos.y = crystal_pos.y + 2 self.object:set_pos(vector.divide(vector.add(dragon_pos, crystal_pos), 2)) local rot = vector.dir_to_rotation(vector.direction(dragon_pos, crystal_pos)) rot.z = self.spin self.object:set_rotation(rot) self.object:set_properties({visual_size = {x = 0.5, y = 0.5, z = vector.distance(dragon_pos, crystal_pos)}}) else self.object:remove() end end, }) minetest.register_craftitem("mcl_end:crystal", { inventory_image = "mcl_end_crystal_item.png", description = S("End Crystal"), stack_max = 64, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local pos = minetest.get_pointed_thing_position(pointed_thing) local node = minetest.get_node(pos) local node_name = node.name if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node_name] and minetest.registered_nodes[node_name].on_rightclick then return minetest.registered_nodes[node_name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if find_crystal(pos) then return itemstack end if node_name == "mcl_core:obsidian" or node_name == "mcl_core:bedrock" then if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end spawn_crystal(pos) end end return itemstack end, _tt_help = S("Ignited by a punch or a hit with an arrow").."\n"..S("Explosion radius: @1", tostring(explosion_strength)), _doc_items_longdesc = S("End Crystals are explosive devices. They can be placed on Obsidian or Bedrock. Ignite them by a punch or a hit with an arrow. End Crystals can also be used the spawn the Ender Dragon by placing one at each side of the End Exit Portal."), _doc_items_usagehelp = S("Place the End Crystal on Obsidian or Bedrock, then punch it or hit it with an arrow to cause an huge and probably deadly explosion. To Spawn the Ender Dragon, place one at each side of the End Exit Portal."), }) minetest.register_craft({ output = "mcl_end:crystal", recipe = { {"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"}, {"mcl_core:glass", "mcl_end:ender_eye", "mcl_core:glass"}, {"mcl_core:glass", "mcl_mobitems:ghast_tear", "mcl_core:glass"}, } }) minetest.register_alias("mcl_end_crystal:end_crystal", "mcl_end:crystal")