local hud_totem = {} minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() then local hp = obj:get_hp() if hp - damage <= 0 then local wield = obj:get_wielded_item() if wield:get_name() == "mobs_mc:totem" then local ppos = obj:get_pos() local pnname = minetest.get_node(ppos).name -- Some exceptions when _not_ to save the player for n=1, #mobs_mc.misc.totem_fail_nodes do if pnname == mobs_mc.misc.totem_fail_nodes[n] then return end end -- Reset breath as well if obj:get_breath() < 11 then obj:set_breath(10) end if not minetest.is_creative_enabled(obj:get_player_name()) then wield:take_item() obj:set_wielded_item(wield) end -- Effects minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", position = { x=0.5, y=1 }, scale = { x=17, y=17 }, offset = { x=0, y=-178 }, z_index = 100, }) minetest.after(3, function() if obj:is_player() then obj:hud_remove(hud_totem[obj]) hud_totem[obj] = nil end end) end -- Set HP to exactly 1 return hp - 1 end end end end, 1000)