local S = minetest.get_translator(minetest.get_current_modname()) minetest.register_tool("mcl_spyglass:spyglass",{ description = S("Spyglass"), _doc_items_longdesc = S("A spyglass is an item that can be used for zooming in on specific locations."), inventory_image = "mcl_spyglass.png", stack_max = 1, _mcl_toollike_wield = true, touch_interaction = "short_dig_long_place", }) minetest.register_craft({ output = "mcl_spyglass:spyglass", recipe = { {"mcl_amethyst:amethyst_shard"}, {"mcl_copper:copper_ingot"}, {"mcl_copper:copper_ingot"}, } }) mcl_fovapi.register_modifier({ name = "spyglass", fov_factor = 8, time = 0.1, reset_time = 0, is_multiplier = false, exclusive = true, }) local spyglass_scope = {} local function add_scope(player) local wielditem = player:get_wielded_item() if wielditem:get_name() == "mcl_spyglass:spyglass" then spyglass_scope[player] = player:hud_add({ hud_elem_type = "image", position = {x = 0.5, y = 0.5}, scale = {x = -100, y = -100}, text = "mcl_spyglass_scope.png", }) player:hud_set_flags({wielditem = false}) if mcl_util.is_it_christmas() then local time = minetest.get_timeofday() if (time < 0.01 or time > 0.99) and player:get_look_vertical() < -1.335 then player:set_moon({texture = "mcl_moon_special.png"}) end end end end local function remove_scope(player) if spyglass_scope[player] then player:hud_remove(spyglass_scope[player]) spyglass_scope[player] = nil player:hud_set_flags({wielditem = true}) mcl_fovapi.remove_modifier(player, "spyglass") -- use the api to remove the FOV effect. -- old code: player:set_fov(86.1) end end controls.register_on_press(function(player, key) if key ~= "RMB" and key ~= "zoom" then return end if spyglass_scope[player] == nil then add_scope(player) end end) controls.register_on_release(function(player, key, time) if key ~= "RMB" and key ~= "zoom" then return end local ctrl = player:get_player_control() if key == "RMB" and ctrl.zoom or key == "zoom" and ctrl.place then return end remove_scope(player) end) controls.register_on_hold(function(player, key, time) if key ~= "RMB" and key ~= "zoom" then return end local wielditem = player:get_wielded_item() if wielditem:get_name() == "mcl_spyglass:spyglass" then mcl_fovapi.apply_modifier(player, "spyglass") -- apply the FOV effect. -- old code: player:set_fov(8, false, 0.1) if spyglass_scope[player] == nil then add_scope(player) end else remove_scope(player) end end) minetest.register_on_dieplayer(function(player) remove_scope(player) end) minetest.register_on_leaveplayer(function(player) spyglass_scope[player] = nil end)