local S = minetest.get_translator(minetest.get_current_modname()) local planton = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_farming:soil", "mcl_farming:soil_wet", "mcl_moss:moss"} for i=0, 3 do local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png" local node_name = "mcl_farming:sweet_berry_bush_" .. i local groups = {sweet_berry=1, dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, flammable=3, fire_encouragement=60, fire_flammability=20, compostability=30} if i > 0 then groups.sweet_berry_thorny = 1 end local drop_berries = (i >= 2) local berries_to_drop = drop_berries and {i - 1, i} or nil local on_bonemealing = nil local function do_berry_drop(pos) for j=1, berries_to_drop[math.random(2)] do minetest.add_item(pos, "mcl_farming:sweet_berry") end minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"}) end if i ~= 3 then on_bonemealing = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under local node = minetest.get_node(pos) return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, node, 0, true) end else on_bonemealing = function(itemstack, placer, pointed_thing) do_berry_drop(pointed_thing.under) end end minetest.register_node(node_name, { drawtype = "plantlike", tiles = {texture}, description = S("Sweet Berry Bush (Stage @1)", i), paramtype = "light", sunlight_propagates = true, paramtype2 = "meshoptions", place_param2 = 3, liquid_viscosity = 7, liquidtype = "source", liquid_alternative_flowing = node_name, liquid_alternative_source = node_name, liquid_renewable = false, liquid_range = 0, walkable = false, -- Dont even create a table if no berries are dropped. drop = not drop_berries and "" or { max_items = 1, items = { { items = {"mcl_farming:sweet_berry " .. berries_to_drop[1] }, rarity = 2 }, { items = {"mcl_farming:sweet_berry " .. berries_to_drop[2] } } } }, selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-0.30 + (i*0.25)), 6 / 16}, }, inventory_image = texture, wield_image = texture, groups = groups, sounds = mcl_sounds.node_sound_leaves_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, _on_bone_meal = on_bonemealing, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local pn = clicker:get_player_name() if clicker:is_player() and minetest.is_protected(pos, pn) then minetest.record_protection_violation(pos, pn) return itemstack end if 3 ~= i and mcl_dye and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then mcl_dye.apply_bone_meal({under=pos, above=vector.offset(pos,0,1,0)},clicker) if not minetest.is_creative_enabled(pn) then itemstack:take_item() end return end if i >= 2 then do_berry_drop(pos) else -- Use bonemeal if mcl_bone_meal and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then return mcl_bone_meal.use_bone_meal(itemstack, clicker, pointed_thing) end end return itemstack end, }) minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name) end minetest.register_craftitem("mcl_farming:sweet_berry", { description = S("Sweet Berry"), inventory_image = "mcl_farming_sweet_berry.png", _mcl_saturation = 0.4, groups = { food = 2, eatable = 1, compostability=30 }, on_secondary_use = minetest.item_eat(1), on_place = function(itemstack, placer, pointed_thing) local pn = placer:get_player_name() if placer:is_player() and minetest.is_protected(pointed_thing.above, pn or "") then minetest.record_protection_violation(pointed_thing.above, pn) return itemstack end if pointed_thing.type == "node" and table.indexof(planton, minetest.get_node(pointed_thing.under).name) ~= -1 and pointed_thing.above.y > pointed_thing.under.y and minetest.get_node(pointed_thing.above).name == "air" then minetest.set_node(pointed_thing.above, {name="mcl_farming:sweet_berry_bush_0"}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end return itemstack end return minetest.do_item_eat(1, nil, itemstack, placer, pointed_thing) end, }) minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry") -- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages, 2/3rd of the default. mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 8.7019, 35) local function berry_damage_check(obj) local p = obj:get_pos() if not p then return end if not minetest.find_node_near(p,0.4,{"group:sweet_berry_thorny"},true) then return end local v = obj:get_velocity() if math.abs(v.x) < 0.1 and math.abs(v.y) < 0.1 and math.abs(v.z) < 0.1 then return end mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"}) end local etime = 0 minetest.register_globalstep(function(dtime) etime = dtime + etime if etime < 0.5 then return end etime = 0 for _,pl in pairs(minetest.get_connected_players()) do berry_damage_check(pl) end for _,ent in pairs(minetest.luaentities) do if ent.is_mob then berry_damage_check(ent.object) end end end)