local S if (minetest.get_modpath("intllib")) then S = intllib.Getter() else S = function ( s ) return s end end if minetest.setting_getbool("enable_damage") then mcl_hunger = {} mcl_hunger.food = {} -- HUD statbar values mcl_hunger.hunger = {} mcl_hunger.hunger_out = {} -- Count number of poisonings a player has at once mcl_hunger.poisonings = {} -- HUD item ids local hunger_hud = {} mcl_hunger.HUD_TICK = 0.1 --Some hunger settings mcl_hunger.exhaustion = {} mcl_hunger.saturation = {} -- Exhaustion increase mcl_hunger.EXHAUST_DIG = 0.005 -- exhaustion increased this value after digged node mcl_hunger.EXHAUST_JUMP = 0.05 -- jump mcl_hunger.EXHAUST_SPRINT_JUMP = 0.2 -- jump while sprinting mcl_hunger.EXHAUST_ATTACK = 0.1 -- attack mcl_hunger.EXHAUST_SWIM = 0.01 -- player movement in water mcl_hunger.EXHAUST_SPRINT = 0.1 -- sprint (per node) mcl_hunger.EXHAUST_DAMAGE = 0.1 -- taking damage (protected by armor) mcl_hunger.EXHAUST_REGEN = 6.0 -- Regenerate 1 HP mcl_hunger.EXHAUST_LVL = 4.0 -- at what exhaustion player saturation gets lowerd --load custom settings local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r") if set then dofile(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf") set:close() end local function custom_hud(player) hb.init_hudbar(player, "food", mcl_hunger.get_hunger_raw(player)) hb.init_hudbar(player, "saturation", mcl_hunger.saturation[player:get_player_name()], mcl_hunger.get_hunger_raw(player)) hb.init_hudbar(player, "exhaustion", mcl_hunger.exhaustion[player:get_player_name()]) end dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua") -- register saturation hudbar hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false) hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d")) hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d")) -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() --hunger local h_out = tonumber(mcl_hunger.hunger_out[name]) local h = tonumber(mcl_hunger.hunger[name]) if h_out ~= h then mcl_hunger.hunger_out[name] = h hb.change_hudbar(player, "food", h) hb.change_hudbar(player, "saturation", nil, h) end end -- API START -- mcl_hunger.get_hunger = function(player) local name = player:get_player_name() return mcl_hunger.hunger[name] end mcl_hunger.set_hunger = function(player, hunger) local name = player:get_player_name() mcl_hunger.hunger[name] = hunger mcl_hunger.set_hunger_raw(player) update_hud(player) end -- END OF API -- -- For internal use only. Don't use the “raw” functions outside of mcl_hunger! mcl_hunger.get_hunger_raw = function(player) local inv = player:get_inventory() if not inv then return nil end local hgp = inv:get_stack("hunger", 1):get_count() if hgp == 0 then hgp = 21 inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp})) else hgp = hgp end return hgp-1 end mcl_hunger.set_hunger_raw = function(player) local inv = player:get_inventory() local name = player:get_player_name() local value = mcl_hunger.hunger[name] if not inv or not value then return nil end if value > 20 then value = 20 end if value < 0 then value = 0 end inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1})) return true end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local inv = player:get_inventory() inv:set_size("hunger",1) mcl_hunger.hunger[name] = mcl_hunger.get_hunger_raw(player) mcl_hunger.hunger_out[name] = mcl_hunger.hunger[name] mcl_hunger.exhaustion[name] = 0.0 mcl_hunger.saturation[name] = 5.0 mcl_hunger.poisonings[name] = 0 custom_hud(player) mcl_hunger.set_hunger_raw(player) end) minetest.register_on_respawnplayer(function(player) -- reset hunger (and save) local name = player:get_player_name() local h = 20 mcl_hunger.hunger[name] = h mcl_hunger.set_hunger_raw(player) mcl_hunger.exhaustion[name] = 0.0 mcl_hunger.saturation[name] = 5.0 hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name]) hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name], h) hb.change_hudbar(player, "food", h) end) function mcl_hunger.exhaust(playername, increase) mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase if mcl_hunger.exhaustion[playername] > 4.0 then mcl_hunger.exhaustion[playername] = 4.0 end hb.change_hudbar(minetest.get_player_by_name(playername), "exhaustion", mcl_hunger.exhaustion[playername]) end function mcl_hunger.saturate(playername, increase) local player = minetest.get_player_by_name(playername) mcl_hunger.saturation[playername] = mcl_hunger.saturation[playername] + increase if mcl_hunger.saturation[playername] > mcl_hunger.get_hunger(player) then mcl_hunger.saturation[playername] = mcl_hunger.get_hunger(player) end hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player)) end local main_timer = 0 local timer = 0 -- Half second timer local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local h = tonumber(mcl_hunger.hunger[name]) local hp = player:get_hp() if timer > 0.5 then -- Quick heal (every 0.5s) if h >= 20 and hp > 0 and hp < 20 then -- +1 HP, +6 exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) -- Slow heal, and hunger damage (every 4s) elseif timerMult == 0 then if h >= 18 and hp > 0 and hp < 20 then -- +1 HP, +6 exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name]) elseif h == 0 then -- Damage hungry player down to 1 HP if hp-1 >= 0 then player:set_hp(hp-1) end end end if h > 0 then if mcl_hunger.exhaustion[name] >= 4.0 then if mcl_hunger.saturation[name] > 0.0 then mcl_hunger.saturation[name] = mcl_hunger.saturation[name] - 1.0 mcl_hunger.exhaustion[name] = 0.0 hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name]) hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name]) elseif timerMult == 0 then h = h-1 mcl_hunger.hunger[name] = h mcl_hunger.set_hunger_raw(player) end end end -- update all hud elements update_hud(player) local controls = player:get_player_control() -- Determine if the player is moving if controls.up or controls.down or controls.left or controls.right then -- TODO: Add exhaustion for moving in water end -- Jumping -- FIXME: This is quite hacky and doesn't check if the player is actually jumping if controls.jump then mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP) end end end end if timer > 0.5 then timer = 0 timerMult = timerMult + 1 if timerMult > 7 then timerMult = 0 end end end) end