local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) --local S = minetest.get_translator(modname) local seed = minetest.get_mapgen_setting("seed") local water_level = minetest.get_mapgen_setting("water_level") local pr = PseudoRandom(seed) --schematics by chmodsayshello local schems = { modpath.."/schematics/".."shipwreck_full_damaged"..".mts", modpath.."/schematics/".."shipwreck_full_normal"..".mts", modpath.."/schematics/".."shipwreck_full_back_damaged"..".mts", modpath.."/schematics/".."shipwreck_half_front"..".mts", modpath.."/schematics/".."shipwreck_half_back"..".mts", } local function get_supply_loot() return { stacks_min = 3, stacks_max = 10, items = { --{ itemstring = "TODO:sus_stew", weight = 10, amount_min = 1, amount_max = 1 }, { itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 }, { itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 }, { itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 }, { itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 }, --{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 }, { itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 }, { itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 }, { itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, { itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end }, --{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 }, } } end local function get_treasure_loot() return { stacks_min = 3, stacks_max = 10, items = { { itemstring = "mcl_core:iron_ingot", weight = 8, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:iron_nugget", weight = 8, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:emerald", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_dye:blue", weight = 8, amount_min = 1, amount_max = 12 }, { itemstring = "mcl_core:gold_ingot", weight = 8, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:gold_nugget", weight = 8, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_experience:bottle", weight = 8, amount_min = 1, amount_max = 10 }, { itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 }, } } end local function fill_chests(p1,p2) for _,p in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_chests:chest_small"})) do if minetest.get_meta(p):get_string("infotext") ~= "Chest" then minetest.registered_nodes["mcl_chests:chest_small"].on_construct(p) end local inv = minetest.get_inventory( {type="node", pos=p} ) local loot = get_supply_loot() if pr:next(1,10) == 1 then loot = get_treasure_loot() end mcl_loot.fill_inventory(inv, "main", mcl_loot.get_multi_loot({loot}, pr), pr) end end local ocean_biomes = { "RoofedForest_ocean", "JungleEdgeM_ocean", "BirchForestM_ocean", "BirchForest_ocean", "IcePlains_deep_ocean", "Jungle_deep_ocean", "Savanna_ocean", "MesaPlateauF_ocean", "ExtremeHillsM_deep_ocean", "Savanna_deep_ocean", "SunflowerPlains_ocean", "Swampland_deep_ocean", "Swampland_ocean", "MegaSpruceTaiga_deep_ocean", "ExtremeHillsM_ocean", "JungleEdgeM_deep_ocean", "SunflowerPlains_deep_ocean", "BirchForest_deep_ocean", "IcePlainsSpikes_ocean", "Mesa_ocean", "StoneBeach_ocean", "Plains_deep_ocean", "JungleEdge_deep_ocean", "SavannaM_deep_ocean", "Desert_deep_ocean", "Mesa_deep_ocean", "ColdTaiga_deep_ocean", "Plains_ocean", "MesaPlateauFM_ocean", "Forest_deep_ocean", "JungleM_deep_ocean", "FlowerForest_deep_ocean", "MushroomIsland_ocean", "MegaTaiga_ocean", "StoneBeach_deep_ocean", "IcePlainsSpikes_deep_ocean", "ColdTaiga_ocean", "SavannaM_ocean", "MesaPlateauF_deep_ocean", "MesaBryce_deep_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills_ocean", "MushroomIsland_deep_ocean", "Forest_ocean", "MegaTaiga_deep_ocean", "JungleEdge_ocean", "MesaBryce_ocean", "MegaSpruceTaiga_ocean", "ExtremeHills+_ocean", "Jungle_ocean", "RoofedForest_deep_ocean", "IcePlains_ocean", "FlowerForest_ocean", "ExtremeHills_deep_ocean", "MesaPlateauFM_deep_ocean", "Desert_ocean", "Taiga_ocean", "BirchForestM_deep_ocean", "Taiga_deep_ocean", "JungleM_ocean" } local beach_biomes = { "FlowerForest_beach", "Forest_beach", "StoneBeach", "ColdTaiga_beach_water", "Taiga_beach", "Savanna_beach", "Plains_beach", "ExtremeHills_beach", "ColdTaiga_beach", "Swampland_shore", "MushroomIslandShore", "JungleM_shore", "Jungle_shore" } mcl_structures.register_structure("shipwreck",{ place_on = {"group:sand","mcl_core:gravel"}, spawn_by = {"group:water"}, num_spawn_by = 4, noise_params = { offset = 0, scale = 0.000022, spread = {x = 250, y = 250, z = 250}, seed = 3, octaves = 3, persist = 0.001, flags = "absvalue", }, flags = "force_placement", biomes = ocean_biomes, y_max = water_level-4, y_min = mcl_vars.mg_overworld_min, filenames = schems, y_offset = function(pr) return pr:next(-4,-2) end, after_place = function(pos) fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20)) end })