local adjacents = { vector.new(1,0,0), vector.new(1,0,1), vector.new(1,0,-1), vector.new(-1,0,0), vector.new(-1,0,1), vector.new(-1,0,-1), vector.new(0,0,1), vector.new(0,0,-1), vector.new(0,-1,0) } local plane_adjacents = { vector.new(1,0,0), vector.new(-1,0,0), vector.new(0,0,1), vector.new(0,0,-1), } local function set_node_no_bedrock(pos,node) local n = minetest.get_node(pos) if n.name == "mcl_core:bedrock" then return end return minetest.set_node(pos,node) end local function airtower(pos,tbl,h) for i=1,h do table.insert(tbl,vector.offset(pos,0,i,0)) end end local function makelake(pos,size,liquid,placein,border,pr,noair) local node_under = minetest.get_node(vector.offset(pos,0,-1,0)) local p1 = vector.offset(pos,-size,-1,-size) local p2 = vector.offset(pos,size,-1,size) minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param) if calls_remaining ~= 0 then return end local nn = minetest.find_nodes_in_area(p1,p2,placein) table.sort(nn,function(a, b) return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if not nn[1] then return end local y = pos.y - pr:next(1,2) local lq = {} local air = {} local r = pr:next(1,#nn) if r > #nn then return end for i=1,r do if nn[i].y == y then airtower(nn[i],air,55) table.insert(lq,nn[i]) end end minetest.bulk_set_node(lq,{name=liquid}) minetest.bulk_set_node(air,{name="air"}) air = {} local br = {} for k,v in pairs(lq) do for kk,vv in pairs(adjacents) do local pp = vector.add(v,vv) local an = minetest.get_node(pp) local un = minetest.get_node(vector.offset(pp,0,1,0)) if not border then if minetest.get_item_group(an.name,"solid") > 0 then border = an.name elseif minetest.get_item_group(minetest.get_node(nn[1]).name,"solid") > 0 then border = minetest.get_node_or_nil(nn[1]).name else border = "mcl_core:stone" end if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end end if not noair and an.name ~= liquid then table.insert(br,pp) if un.name ~= liquid then airtower(pp,air,55) end end end end minetest.bulk_set_node(br,{name=border}) minetest.bulk_set_node(air,{name="air"}) return true end) return true end local mushrooms = {"mcl_mushrooms:mushroom_brown","mcl_mushrooms:mushroom_red"} local function get_fallen_tree_schematic(pos,pr) local tree = minetest.find_node_near(pos,15,{"group:tree"}) if not tree then return end tree = minetest.get_node(tree).name local maxlen = 8 local minlen = 2 local vprob = 120 local mprob = 160 local len = pr:next(minlen,maxlen) local schem = { size = {x = len + 2, y = 2, z = 3}, data = { {name = "air", prob=0}, {name = "air", prob=0}, } } for i = 1,len do table.insert(schem.data,{name = "mcl_core:vine",param2=4, prob=vprob}) end table.insert(schem.data,{name = "air", prob=0}) table.insert(schem.data,{name = "air", prob=0}) for i = 1,len do table.insert(schem.data,{name = "air", prob=0}) end table.insert(schem.data,{name = tree, param2 = 0}) table.insert(schem.data,{name = "air", prob=0}) for i = 1,len do table.insert(schem.data,{name = tree, param2 = 12}) end table.insert(schem.data,{name = "air", prob=0}) table.insert(schem.data,{name = "air", prob=0}) for i = 1,len do table.insert(schem.data,{name = mushrooms[pr:next(1,#mushrooms)], param2 = 12, prob=mprob}) end table.insert(schem.data,{name = "air", prob=0}) table.insert(schem.data,{name = "air", prob=0}) for i = 1,len do table.insert(schem.data,{name = "mcl_core:vine",param2=5, prob=vprob}) end table.insert(schem.data,{name = "air", prob=0}) table.insert(schem.data,{name = "air", prob=0}) for i = 1,len do table.insert(schem.data,{name = "air", prob=0}) end return schem end mcl_structures.register_structure("fallen_tree",{ place_on = {"group:grass_block"}, terrain_feature = true, noise_params = { offset = 0.00018, scale = 0.01011, spread = {x = 250, y = 250, z = 250}, seed = 24533, octaves = 3, persist = 0.66 }, flags = "place_center_x, place_center_z", sidelen = 18, solid_ground = true, y_max = mcl_vars.mg_overworld_max, y_min = minetest.get_mapgen_setting("water_level"), on_place = function(pos,def,pr) local air_p1 = vector.offset(pos,-def.sidelen/2,1,-def.sidelen/2) local air_p2 = vector.offset(pos,def.sidelen/2,1,def.sidelen/2) local air = minetest.find_nodes_in_area(air_p1,air_p2,{"air"}) if #air < ( def.sidelen * def.sidelen ) / 2 then return false end return true end, place_func = function(pos,def,pr) local schem=get_fallen_tree_schematic(pos,pr) if not schem then return end return minetest.place_schematic(pos,schem,"random") end }) mcl_structures.register_structure("lavapool",{ place_on = {"group:sand", "group:dirt", "group:stone"}, terrain_feature = true, noise_params = { offset = 0, scale = 0.0000022, spread = {x = 250, y = 250, z = 250}, seed = 78375213, octaves = 3, persist = 0.001, flags = "absvalue", }, flags = "place_center_x, place_center_z, force_placement", y_max = mcl_vars.mg_overworld_max, y_min = minetest.get_mapgen_setting("water_level"), place_func = function(pos,def,pr) return makelake(pos,5,"mcl_core:lava_source",{"group:material_stone", "group:sand", "group:dirt"},"mcl_core:stone",pr) end }) mcl_structures.register_structure("water_lake",{ place_on = {"group:dirt","group:stone"}, terrain_feature = true, noise_params = { offset = 0, scale = 0.000032, spread = {x = 250, y = 250, z = 250}, seed = 756641353, octaves = 3, persist = 0.001, flags = "absvalue", }, flags = "place_center_x, place_center_z, force_placement", y_max = mcl_vars.mg_overworld_max, y_min = minetest.get_mapgen_setting("water_level"), place_func = function(pos,def,pr) return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block"},"mcl_core:dirt_with_grass",pr) end }) mcl_structures.register_structure("water_lake_mangrove_swamp",{ place_on = {"mcl_mud:mud"}, biomes = { "MangroveSwamp" }, terrain_feature = true, noise_params = { offset = 0, scale = 0.0032, spread = {x = 250, y = 250, z = 250}, seed = 6343241353, octaves = 3, persist = 0.001, flags = "absvalue", }, flags = "place_center_x, place_center_z, force_placement", y_max = mcl_vars.mg_overworld_max, y_min = minetest.get_mapgen_setting("water_level"), place_func = function(pos,def,pr) return makelake(pos,3,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block","mcl_mud:mud"},"mcl_mud:mud",pr,true) end }) local pool_adjacents = { vector.new(1,0,0), vector.new(-1,0,0), vector.new(0,-1,0), vector.new(0,0,1), vector.new(0,0,-1), } mcl_structures.register_structure("basalt_column",{ place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"}, terrain_feature = true, spawn_by = {"air"}, num_spawn_by = 2, noise_params = { offset = 0, scale = 0.003, spread = {x = 250, y = 250, z = 250}, seed = 72235213, octaves = 5, persist = 0.3, flags = "absvalue", }, flags = "all_floors", y_max = mcl_vars.mg_nether_max - 20, y_min = mcl_vars.mg_lava_nether_max + 1, biomes = { "BasaltDelta" }, place_func = function(pos,def,pr) local nn = minetest.find_nodes_in_area(vector.offset(pos,-5,-1,-5),vector.offset(pos,5,-1,5),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"}) table.sort(nn,function(a, b) return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if #nn < 1 then return false end local basalt = {} local magma = {} for i=1,pr:next(1,#nn) do if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then local dst=vector.distance(pos,nn[i]) local r = pr:next(1,14)-dst for ii=0,r do if pr:next(1,25) == 1 then table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z)) else table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z)) end end end end minetest.bulk_set_node(magma,{name="mcl_nether:magma"}) minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"}) return true end }) mcl_structures.register_structure("basalt_pillar",{ place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"}, terrain_feature = true, noise_params = { offset = 0, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 7113, octaves = 5, persist = 0.1, flags = "absvalue", }, flags = "all_floors", y_max = mcl_vars.mg_nether_max-40, y_min = mcl_vars.mg_lava_nether_max + 1, biomes = { "BasaltDelta" }, place_func = function(pos,def,pr) local nn = minetest.find_nodes_in_area(vector.offset(pos,-2,-1,-2),vector.offset(pos,2,-1,2),{"air","mcl_blackstone:basalt","mcl_blackstone:blackstone"}) table.sort(nn,function(a, b) return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if #nn < 1 then return false end local basalt = {} local magma = {} for i=1,pr:next(1,#nn) do if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then local dst=vector.distance(pos,nn[i]) for ii=0,pr:next(19,35)-dst do if pr:next(1,20) == 1 then table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z)) else table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z)) end end end end minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"}) minetest.bulk_set_node(magma,{name="mcl_nether:magma"}) return true end }) mcl_structures.register_structure("lavadelta",{ place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"}, spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"}, num_spawn_by = 2, terrain_feature = true, noise_params = { offset = 0, scale = 0.005, spread = {x = 250, y = 250, z = 250}, seed = 78375213, octaves = 5, persist = 0.1, flags = "absvalue", }, flags = "all_floors", y_max = mcl_vars.mg_nether_max, y_min = mcl_vars.mg_lava_nether_max + 1, biomes = { "BasaltDelta" }, place_func = function(pos,def,pr) local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-10,-1,-10),vector.offset(pos,10,-2,10),{"mcl_blackstone:basalt","mcl_blackstone:blackstone","mcl_nether:netherrack"}) table.sort(nn,function(a, b) return vector.distance(vector.new(pos.x,0,pos.z), a) < vector.distance(vector.new(pos.x,0,pos.z), b) end) if #nn < 1 then return false end local lava = {} for i=1,pr:next(1,#nn) do table.insert(lava,nn[i]) end minetest.bulk_set_node(lava,{name="mcl_nether:nether_lava_source"}) local basalt = {} local magma = {} for _,v in pairs(lava) do for _,vv in pairs(adjacents) do local p = vector.add(v,vv) if minetest.get_node(p).name ~= "mcl_nether:nether_lava_source" then table.insert(basalt,p) end end if math.random(3) == 1 then table.insert(magma,v) end end minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"}) minetest.bulk_set_node(magma,{name="mcl_nether:magma"}) return true end })