local S = minetest.get_translator(minetest.get_current_modname()) local hud_totem = {} minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) minetest.register_craftitem("mcl_totems:totem", { description = S("Totem of Undying"), _tt_help = minetest.colorize(mcl_colors.GREEN, S("Protects you from death while wielding it")), _doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."), _doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."), inventory_image = "mcl_totems_totem.png", wield_image = "mcl_totems_totem.png", stack_max = 1, groups = {combat_item = 1, offhand_item = 1}, }) minetest.register_alias("mobs_mc:totem", "mcl_totems:totem") local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() and not reason.bypasses_totem then local hp = obj:get_hp() if hp - damage <= 0 then local wield = obj:get_wielded_item() local in_offhand = false if not (wield:get_name() == "mcl_totems:totem") then local inv = obj:get_inventory() if inv then wield = obj:get_inventory():get_stack("offhand", 1) in_offhand = true end end if wield:get_name() == "mcl_totems:totem" then local ppos = obj:get_pos() local pnname = minetest.get_node(ppos).name if obj:get_breath() < 11 then obj:set_breath(10) end if not minetest.is_creative_enabled(obj:get_player_name()) then wield:take_item() if in_offhand then obj:get_inventory():set_stack("offhand", 1, wield) mcl_inventory.update_inventory_formspec(obj) else obj:set_wielded_item(wield) end end awards.unlock(obj:get_player_name(), "mcl:postMortal") -- Effects minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true) for i = 1, 4 do for c = 1, #particle_colors do minetest.add_particlespawner({ amount = math.floor(100 / (4 * #particle_colors)), time = 1, minpos = vector.offset(ppos, 0, -1, 0), maxpos = vector.offset(ppos, 0, 1, 0), minvel = vector.new(-1.5, 0, -1.5), maxvel = vector.new(1.5, 1.5, 1.5), minacc = vector.new(0, -0.1, 0), maxacc = vector.new(0, -1, 0), minexptime = 1, maxexptime = 3, minsize = 1, maxsize = 2, collisiondetection = true, collision_removal = true, object_collision = false, vertical = false, texture = "mcl_particles_totem" .. i .. ".png^[colorize:#" .. particle_colors[c], glow = 10, }) end end -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", position = {x = 0.5, y = 1}, scale = {x = 17, y = 17}, offset = {x = 0, y = -178}, z_index = 100, }) minetest.after(3, function() if obj:is_player() then obj:hud_remove(hud_totem[obj]) hud_totem[obj] = nil end end) end -- Set HP to exactly 1 return hp - 1 end end end end, 1000)